Player Matchup

Thor
Thor
BootyGangPastor
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,321 Elo+
Solo
Nu Wa
Nu Wa
GodofMeatballs
Nu Wa
Level 28
God Stats
12W - 20L
1,306 SR
Queue Stats
66W - 76L
1,456 Elo+
Solo
Bellona
Bellona
LoggingIn802
Bellona
Level 15
God Stats
9W - 3L
1,718 SR
Queue Stats
22W - 19L
1,512 Elo+
Solo
Cerberus
Cerberus
SAisGod
Cerberus
Level 14
God Stats
4W - 6L
1,237 SR
Queue Stats
31W - 31L
1,451 Elo+
Party 2
Hachiman
Hachiman
iqeyhmi7yu23
Hachiman
Level 15
God Stats
7W - 12L
1,612 SR
Queue Stats
38W - 37L
1,451 Elo+
Party 2
Team Averages
Level 16
1,475 SR
1,438 Elo+

VS

Team Averages
Level 23
1,425 SR
1,349 Elo+
Geb
Geb
DizzyDizaster
Geb
Level 48
God Stats
2W - 6L
1,221 SR
Queue Stats
10W - 6L
1,250 Elo+
Party 3
Artemis
Artemis
IHOLDSHIFT
Artemis
Level 20
God Stats
2W - 1L
1,516 SR
Queue Stats
52W - 64L
1,434 Elo+
Party 3
Ra
Ra
TweetyBert
Ra
Level 14
God Stats
2W - 0L
1,242 SR
Queue Stats
24W - 21L
1,438 Elo+
Party 1
Da Ji
Da Ji
Veleke
Da Ji
Level 26
God Stats
3W - 0L
1,689 SR
Queue Stats
18W - 15L
1,434 Elo+
Party 1
Chaac
Chaac
rkaid
Chaac
Level 6
God Stats
7W - 2L
1,455 SR
Queue Stats
9W - 3L
1,189 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,310
451
3,022
9,121
2,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 4 / 2
6,764
483
4,371
6,449
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
LoggingIn802
Bellona
11
0 / 4 / 0
6,585
470
6,958
9,806
9,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
SAisGod
Cerberus
9
1 / 1 / 0
5,834
417
2,739
9,492
5,594
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
iqeyhmi7yu23
Hachiman
11
0 / 1 / 0
6,249
446
4,437
6,246
1,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,877
491
2,390
5,576
4,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
IHOLDSHIFT
Artemis
12
1 / 0 / 2
6,847
489
8,872
6,533
2,362
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 1 / 6
7,559
540
2,026
3,930
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
Veleke
Da Ji
13
11 / 1 / 2
8,468
605
9,117
10,220
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
rkaid
Chaac
12
2 / 0 / 3
7,484
535
6,054
9,669
7,694
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
15
15
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
0
0
1
0.5
L
0
4
2
0.25
W
Artemis
IHOLDSHIFT
Artemis
1
0
2
2
L
Bellona
LoggingIn802
Bellona
0
4
0
0
L
Cerberus
SAisGod
Cerberus
1
1
0
1
W
1
1
6
4
W
Da Ji
Veleke
Da Ji
11
1
2
12
L
Hachiman
iqeyhmi7yu23
Hachiman
0
1
0
0
W
Chaac
rkaid
Chaac
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,527
Damage
28,459
41,114
Taken
35,928
21,120
Mitigated
19,996
5,441
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,022
501
0
878
9,121
2,484
0
469
8,505
0
29,864
W
2,390
33
0
1,122
5,576
4,710
0
1,108
4,444
17,534
0
L
4,371
689
0
630
6,449
1,596
0
921
5,466
38,792
0
W
Artemis
IHOLDSHIFT
Artemis
8,872
4,969
0
2,862
6,533
2,362
198
1,996
4,513
0
51,880
L
Bellona
LoggingIn802
Bellona
6,958
1,605
0
686
9,806
9,795
0
1,481
7,680
7,471
25,836
L
Cerberus
SAisGod
Cerberus
2,739
128
45
708
9,492
5,594
0
1,437
8,055
14,617
0
W
2,026
248
262
983
3,930
1,011
315
1,910
1,799
41,960
0
W
Da Ji
Veleke
Da Ji
9,117
2,758
0
1,262
10,220
4,219
0
2,025
8,039
0
42,422
L
Hachiman
iqeyhmi7yu23
Hachiman
4,437
2,383
0
2,494
6,246
1,651
0
953
5,293
0
41,330
W
Chaac
rkaid
Chaac
6,054
1,296
0
3,522
9,669
7,694
322
1,734
7,384
5,032
34,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,742
Gold Earned
37,235
321
Minions Killed
375
0
Camps Cleared
0
1,300,155
Distance Traveled
1,433,344
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,310
451
49
4
0
258,897
8
W
Geb
6,877
491
16
1
0
295,186
4
L
Nu Wa
6,764
483
80
6
0
250,602
3
W
Artemis
6,847
489
112
8
0
257,742
4
L
Bellona
6,585
470
74
5
0
267,318
3
L
Cerberus
5,834
417
24
2
0
267,939
1
W
Ra
7,559
540
88
6
0
299,051
6
W
Da Ji
8,468
605
68
5
0
304,762
2
L
Hachiman
6,249
446
94
7
0
255,399
2
W
Chaac
7,484
535
91
7
0
276,603
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role