Player Matchup

Sol
Sol
Platinum III
KaenMidir
Sol
Platinum III
Level 160
God Stats
6W - 4L
1,553 SR
Queue Stats
255W - 243L
1,739 MMR
Solo
Scylla
Scylla
Platinum IV
Moses1331
Scylla
Platinum IV
Level 156
God Stats
25W - 33L
1,510 SR
Queue Stats
1,234W - 1,245L
1,741 MMR
Solo
Fenrir
Fenrir
Platinum V
Phrendly
Fenrir
Platinum V
Level 139
God Stats
4W - 12L
1,307 SR
Queue Stats
315W - 293L
1,834 MMR
Solo
Artio
Artio
Platinum I
dms91
Artio
Platinum I
Level 158
God Stats
23W - 21L
1,583 SR
Queue Stats
299W - 299L
1,816 MMR
Solo
Athena
Athena
Platinum II
rrthebest23
Athena
Platinum II
Level 128
God Stats
13W - 10L
1,521 SR
Queue Stats
1,489W - 1,499L
1,745 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,495 SR
1,775 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,564 SR
1,774 MMR
Rama
Rama
Platinum V
BHG Weeaboo
Rama
Platinum V
Level 138
God Stats
3W - 1L
1,530 SR
Queue Stats
72W - 67L
1,887 MMR
Party 1
Yemoja
Yemoja
Gold V
BHGKILLUA
Yemoja
Gold V
Level 127
God Stats
1W - 2L
1,507 SR
Queue Stats
11W - 13L
1,583 MMR
Party 1
Cerberus
Cerberus
Platinum V
Beboopba
Cerberus
Platinum V
Level 157
God Stats
13W - 9L
1,616 SR
Queue Stats
108W - 73L
1,790 MMR
Solo
Mercury
Mercury
Gold I
REAFWERD
Mercury
Gold I
Level 119
God Stats
3W - 5L
1,529 SR
Queue Stats
269W - 260L
1,817 MMR
Solo
Kukulkan
Kukulkan
Platinum V
ajmatthysse
Kukulkan
Platinum V
Level 63
God Stats
3W - 2L
1,640 SR
Queue Stats
155W - 138L
1,792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
9,356
407
7,718
16,094
5,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
Moses1331
Scylla
19
4 / 3 / 1
11,137
484
7,910
11,831
4,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Phrendly
Fenrir
19
3 / 5 / 3
11,121
484
16,150
21,702
8,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Artio
dms91
Artio
18
1 / 2 / 1
11,256
489
9,222
23,672
18,993
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
13
0 / 6 / 4
9,093
395
3,993
22,526
22,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TiamatTsukuyomiGilgameshSetLoki

VS

Bans
Morgan Le FayApolloOdinCu ChulainnJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 6
13,358
581
17,381
14,013
5,769
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
BHGKILLUA
Yemoja
17
0 / 1 / 16
11,735
510
7,525
14,405
14,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
Beboopba
Cerberus
20
5 / 0 / 3
13,616
592
20,927
18,348
19,473
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mercury
REAFWERD
Mercury
20
5 / 1 / 7
13,354
581
12,275
13,771
6,175
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ajmatthysse
Kukulkan
19
3 / 6 / 5
12,262
533
10,665
15,659
6,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
9
Kills
22
22
Deaths
9
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
W
Yemoja
BHGKILLUA
Yemoja
0
1
16
8
W
Cerberus
Beboopba
Cerberus
5
0
3
6.5
L
1
6
1
0.25
L
Scylla
Moses1331
Scylla
4
3
1
1.5
L
Fenrir
Phrendly
Fenrir
3
5
3
0.9
W
Mercury
REAFWERD
Mercury
5
1
7
8.5
W
Kukulkan
ajmatthysse
Kukulkan
3
6
5
0.92
L
Artio
dms91
Artio
1
2
1
0.75
L
Athena
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,993
Damage
68,773
95,825
Taken
76,196
59,122
Mitigated
52,057
30,620
Healing
30,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,381
13,164
0
4,550
14,013
5,769
3,940
6,420
7,593
0
116,553
W
Yemoja
BHGKILLUA
Yemoja
7,525
1,917
6,449
3,946
14,405
14,132
990
6,894
7,215
32,657
0
W
Cerberus
Beboopba
Cerberus
20,927
1,068
0
10,366
18,348
19,473
349
6,891
11,395
109,948
0
L
7,718
2,194
0
6,541
16,094
5,278
0
4,360
11,734
73,178
9,987
L
Scylla
Moses1331
Scylla
7,910
497
0
1,201
11,831
4,333
0
4,685
6,994
77,680
0
L
Fenrir
Phrendly
Fenrir
16,150
4,312
0
8,238
21,702
8,510
0
8,954
12,564
0
102,594
W
Mercury
REAFWERD
Mercury
12,275
7,461
0
815
13,771
6,175
1,020
3,769
10,002
0
119,781
W
Kukulkan
ajmatthysse
Kukulkan
10,665
645
168
4,012
15,659
6,508
280
5,246
10,167
99,170
0
L
Artio
dms91
Artio
9,222
292
333
9,458
23,672
18,993
0
12,933
10,649
83,129
0
L
Athena
3,993
1,242
366
4,483
22,526
22,008
0
7,706
14,694
24,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,963
Gold Earned
64,325
658
Minions Killed
790
0
Camps Cleared
0
2,219,758
Distance Traveled
2,310,534
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,358
581
164
7
0
408,791
7
W
Yemoja
11,735
510
40
2
0
427,591
2
W
Cerberus
13,616
592
250
11
0
471,384
8
L
Sol
9,356
407
130
6
0
404,173
7
L
Scylla
11,137
484
161
7
0
431,806
4
L
Fenrir
11,121
484
155
7
0
491,611
2
W
Mercury
13,354
581
164
7
0
596,040
4
W
Kukulkan
12,262
533
172
7
0
406,728
5
L
Artio
11,256
489
181
8
0
485,539
1
L
Athena
9,093
395
31
1
0
406,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role