Player Matchup

Hades
Hades
 
Hades
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Drakath20
Hachiman
Level 8
God Stats
2W - 2L
1,866 SR
Queue Stats
9W - 11L
1,443 Elo+
Solo
King Arthur
King Arthur
JUUDO252
King Arthur
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 21L
1,553 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Juggerkiller515
Morgan Le Fay
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 49L
1,529 Elo+
Solo
Arachne
Arachne
leono200212
Arachne
Level 28
God Stats
3W - 2L
1,732 SR
Queue Stats
66W - 43L
1,628 Elo+
Party 1
Team Averages
Level 19
1,620 SR
1,530 Elo+

VS

Team Averages
Level 35
1,603 SR
1,655 Elo+
Awilix
Awilix
PlaySmitAllDay
Awilix
Level 27
God Stats
3W - 4L
1,179 SR
Queue Stats
59W - 66L
1,523 Elo+
Solo
Olorun
Olorun
SuperSweatyDuels
Olorun
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 56L
1,745 Elo+
Party 2
Arachne
Arachne
ThatBeastGorilla
Arachne
Level 85
God Stats
5W - 0L
1,936 SR
Queue Stats
60W - 18L
1,773 Elo+
Party 2
Sobek
Sobek
c255striker
Sobek
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 35L
1,419 Elo+
Solo
Ullr
Ullr
Ðoms
Ullr
Level 16
God Stats
4W - 0L
1,899 SR
Queue Stats
35W - 6L
1,815 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
2
0 / 1 / 0
2,715
453
0
785
175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Drakath20
Hachiman
5
0 / 2 / 2
3,428
571
1,675
2,563
635
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
JUUDO252
King Arthur
6
0 / 4 / 0
3,324
554
1,293
4,170
1,590
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Juggerkiller515
Morgan Le Fay
6
2 / 3 / 0
3,798
633
2,349
4,509
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
leono200212
Arachne
6
0 / 1 / 0
3,605
601
1,341
3,585
1,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,140
690
3,102
3,303
871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 1 / 1
4,159
693
2,190
2,195
475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
4 / 0 / 1
4,971
829
2,789
3,722
1,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
1 / 1 / 1
3,605
601
482
3,073
1,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
Ðoms
Ullr
6
3 / 0 / 1
4,212
702
2,160
2,264
707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
11
11
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
1
0
0
L
Hachiman
Drakath20
Hachiman
0
2
2
0.5
L
King Arthur
JUUDO252
King Arthur
0
4
0
0
L
Morgan Le Fay
Juggerkiller515
Morgan Le Fay
2
3
0
0.67
W
2
0
0
2
W
1
1
1
1.5
W
4
0
1
4.5
W
1
1
1
1.5
L
Arachne
leono200212
Arachne
0
1
0
0
W
Ullr
Ðoms
Ullr
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,658
Damage
10,723
15,612
Taken
14,557
4,779
Mitigated
5,160
4,205
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
0
0
0
184
785
175
0
0
785
1,370
0
L
Hachiman
Drakath20
Hachiman
1,675
1,114
0
735
2,563
635
0
1,856
707
0
9,687
L
King Arthur
JUUDO252
King Arthur
1,293
384
0
800
4,170
1,590
0
0
4,170
0
10,710
L
Morgan Le Fay
Juggerkiller515
Morgan Le Fay
2,349
158
0
1,026
4,509
1,227
178
816
3,693
15,111
0
W
3,102
1,342
0
1,718
3,303
871
0
221
3,042
0
19,392
W
2,190
1,538
51
898
2,195
475
0
456
1,739
23,421
0
W
2,789
1,663
0
1,914
3,722
1,378
0
0
3,604
0
19,352
W
482
30
0
717
3,073
1,729
46
139
2,934
3,484
0
L
Arachne
leono200212
Arachne
1,341
1,087
0
1,460
3,585
1,152
0
0
3,585
0
14,146
W
Ullr
Ðoms
Ullr
2,160
1,023
0
1,270
2,264
707
0
1,533
731
0
13,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,870
Gold Earned
21,087
112
Minions Killed
188
0
Camps Cleared
0
498,736
Distance Traveled
619,989
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
2,715
453
3
1
0
16,437
1
L
Hachiman
3,428
571
19
3
0
112,455
2
L
King Arthur
3,324
554
23
4
0
122,826
1
L
Morgan Le Fay
3,798
633
28
5
0
106,453
0
W
Awilix
4,140
690
43
7
0
142,116
3
W
Olorun
4,159
693
54
9
0
109,240
1
W
Arachne
4,971
829
55
9
0
131,290
1
W
Sobek
3,605
601
7
1
0
116,095
3
L
Arachne
3,605
601
39
7
0
140,565
0
W
Ullr
4,212
702
29
5
0
121,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role