Player Matchup

Arachne
Arachne
DievSepid
Arachne
Level 58
God Stats
4W - 2L
1,500 SR
Queue Stats
64W - 90L
1,437 Elo+
Party 2
Ares
Ares
KILLERMAN09911
Ares
Level 4
God Stats
1W - 0L
1,260 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Anubis
Anubis
omidrad123op
Anubis
Level 17
God Stats
3W - 3L
1,702 SR
Queue Stats
70W - 101L
1,009 Elo+
Party 2
Team Averages
Level 26
1,487 SR
1,315 Elo+

VS

Team Averages
Level 21
1,537 SR
1,356 Elo+
Merlin
Merlin
Ares812
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,366 Elo+
Party 1
Yemoja
Yemoja
BABYNUK
Yemoja
Level 26
God Stats
13W - 18L
1,368 SR
Queue Stats
81W - 115L
1,336 Elo+
Solo
Nemesis
Nemesis
RoyaltyDry
Nemesis
Level 29
God Stats
3W - 4L
1,744 SR
Queue Stats
5W - 12L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DievSepid
Arachne
15
7 / 3 / 13
10,487
807
8,272
12,219
4,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8
1 / 6 / 8
7,845
603
2,221
7,997
4,245
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
15
12 / 6 / 8
11,482
883
19,953
12,816
5,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ares812
Merlin
12
5 / 8 / 8
9,623
740
4,497
9,585
2,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
BABYNUK
Yemoja
11
2 / 5 / 8
8,755
673
4,208
12,532
9,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
RoyaltyDry
Nemesis
12
5 / 7 / 7
9,386
722
7,202
11,744
2,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
35
20
Kills
12
15
Deaths
20
29
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ares812
Merlin
5
8
8
1.13
L
Yemoja
BABYNUK
Yemoja
2
5
8
1.2
W
Arachne
DievSepid
Arachne
7
3
13
4.5
W
1
6
8
0.83
L
Nemesis
RoyaltyDry
Nemesis
5
7
7
1.21
W
Anubis
12
6
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,446
Damage
15,907
33,032
Taken
33,861
14,846
Mitigated
14,020
12,213
Healing
1,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ares812
Merlin
4,497
790
0
0
9,585
2,418
708
5,199
4,091
18,911
0
L
Yemoja
BABYNUK
Yemoja
4,208
616
251
337
12,532
9,369
0
7,792
4,371
17,532
0
W
Arachne
DievSepid
Arachne
8,272
5,749
490
5,774
12,219
4,659
1,324
4,315
7,904
0
34,704
W
2,221
587
0
0
7,997
4,245
267
2,419
5,578
7,646
0
L
Nemesis
RoyaltyDry
Nemesis
7,202
3,867
0
1,072
11,744
2,233
0
8,377
3,003
0
18,018
W
Anubis
19,953
1,004
427
5,522
12,816
5,942
960
3,205
9,611
40,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,814
Gold Earned
27,764
126
Minions Killed
99
9
Camps Cleared
1
540,087
Distance Traveled
558,489
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,623
740
39
3
0
182,110
0
L
Yemoja
8,755
673
32
2
0
177,787
2
W
Arachne
10,487
807
47
4
5
263,455
1
W
Ares
7,845
603
12
1
1
104,189
0
L
Nemesis
9,386
722
28
2
1
198,592
0
W
Anubis
11,482
883
67
5
3
172,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role