Player Matchup

Tiamat
Tiamat
AeneasModeus
Tiamat
Level 65
God Stats
5W - 2L
1,500 SR
Queue Stats
91W - 118L
1,332 Elo+
Party 3
Medusa
Medusa
Bobby4skins
Medusa
Level 18
God Stats
61W - 70L
1,494 SR
Queue Stats
87W - 108L
1,445 Elo+
Party 2
Jormungandr
Jormungandr
DanGunderson
Jormungandr
Level 83
God Stats
2W - 2L
1,483 SR
Queue Stats
270W - 281L
1,512 Elo+
Party 2
Scylla
Scylla
UncIeDrewww
Scylla
Level 95
God Stats
11W - 7L
1,578 SR
Queue Stats
408W - 442L
1,514 Elo+
Party 2
Chernobog
Chernobog
lilvalwitapal
Chernobog
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 60L
1,308 Elo+
Party 3
Team Averages
Level 55
1,511 SR
1,422 Elo+

VS

Team Averages
Level 76
1,494 SR
1,402 Elo+
Sylvanus
Sylvanus
AverageJoe1889
Sylvanus
Level 88
God Stats
1W - 0L
1,551 SR
Queue Stats
50W - 62L
1,405 Elo+
Party 1
Thor
Thor
Brycesme
Thor
Level 124
God Stats
2W - 0L
1,527 SR
Queue Stats
22W - 21L
1,469 Elo+
Party 1
Zeus
Zeus
DyNastii xD
Zeus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,411 Elo+
Party 1
Hades
Hades
I3th Maniac
Hades
Level 46
God Stats
8W - 7L
1,392 SR
Queue Stats
28W - 45L
1,302 Elo+
Solo
Izanami
Izanami
MadeDragoon
Izanami
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
0 / 9 / 4
8,819
882
5,724
15,036
18,610
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
16
3 / 11 / 4
10,282
1,028
14,709
21,897
7,882
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
DanGunderson
Jormungandr
16
4 / 6 / 3
10,203
1,020
16,446
21,527
22,906
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
16
3 / 3 / 4
10,839
1,084
22,464
12,579
4,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
lilvalwitapal
Chernobog
15
0 / 2 / 1
8,343
834
1,109
3,482
1,419
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

106

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
19
6 / 1 / 22
12,445
1,245
8,277
18,963
25,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
18
8 / 1 / 15
12,421
1,242
12,065
10,043
5,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 3 / 16
9,674
967
11,021
8,730
2,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 2 / 20
10,550
1,055
15,958
15,264
8,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
MadeDragoon
Izanami
18
12 / 3 / 15
12,592
1,259
21,872
12,998
5,557
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
119
10
Kills
31
31
Deaths
10
16
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
9
4
0.22
W
Sylvanus
6
1
22
17
L
Medusa
3
11
4
0.45
W
Thor
8
1
15
15.5
L
Jormungandr
DanGunderson
Jormungandr
4
6
3
0.92
W
1
3
16
3
W
4
2
20
7
W
Izanami
MadeDragoon
Izanami
12
3
15
6.5
L
Scylla
3
3
4
1.67
L
Chernobog
lilvalwitapal
Chernobog
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,452
Damage
69,193
74,521
Taken
65,998
55,696
Mitigated
47,252
3,939
Healing
23,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,724
843
0
1,009
15,036
18,610
0
7,465
7,571
14,179
0
W
Sylvanus
8,277
3,064
6,680
6,954
18,963
25,186
0
11,184
7,779
16,439
0
L
Medusa
14,709
8,338
0
768
21,897
7,882
0
9,765
12,132
0
33,020
W
Thor
12,065
4,784
0
349
10,043
5,476
0
4,896
5,147
0
30,737
L
Jormungandr
DanGunderson
Jormungandr
16,446
3,210
0
936
21,527
22,906
0
11,316
10,211
34,206
0
W
11,021
2,557
0
126
8,730
2,981
0
7,595
1,135
21,467
0
W
15,958
1,479
1,953
4,872
15,264
8,052
0
10,981
4,283
34,676
0
W
Izanami
MadeDragoon
Izanami
21,872
11,185
142
2,887
12,998
5,557
0
9,978
3,020
0
57,168
L
Scylla
22,464
1,731
0
1,157
12,579
4,879
0
5,356
7,223
52,533
0
L
Chernobog
lilvalwitapal
Chernobog
1,109
578
0
69
3,482
1,419
0
1,354
2,128
0
10,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,486
Gold Earned
57,682
181
Minions Killed
208
0
Camps Cleared
15
727,414
Distance Traveled
887,570
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,819
882
12
1
0
148,681
0
W
Sylvanus
12,445
1,245
12
1
1
151,736
0
L
Medusa
10,282
1,028
43
4
0
175,673
0
W
Thor
12,421
1,242
36
4
12
208,538
1
L
Jormungandr
10,203
1,020
31
3
0
158,245
0
W
Zeus
9,674
967
26
3
1
181,097
0
W
Hades
10,550
1,055
55
6
1
182,233
0
W
Izanami
12,592
1,259
79
8
0
163,966
0
L
Scylla
10,839
1,084
81
8
0
166,956
0
L
Chernobog
8,343
834
14
1
0
77,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role