Player Matchup

Sun Wukong
Sun Wukong
Fat Tony 888888
Sun Wukong
Level 16
God Stats
2W - 4L
1,279 SR
Queue Stats
100W - 148L
1,169 Elo+
Party 1
Olorun
Olorun
KryptoKon9454
Olorun
Level 29
God Stats
2W - 5L
1,462 SR
Queue Stats
10W - 25L
1,146 Elo+
Party 1
Ah Puch
Ah Puch
Lauty_Creatura
Ah Puch
Level 25
God Stats
0W - 3L
1,123 SR
Queue Stats
35W - 28L
1,435 Elo+
Solo
Cthulhu
Cthulhu
MrTopHats001
Cthulhu
Level 26
God Stats
0W - 2L
1,220 SR
Queue Stats
85W - 88L
1,303 Elo+
Solo
Da Ji
Da Ji
kualms
Da Ji
Level 27
God Stats
20W - 19L
1,236 SR
Queue Stats
91W - 89L
1,276 Elo+
Solo
Team Averages
Level 25
1,264 SR
1,266 Elo+

VS

Team Averages
Level 23
1,441 SR
1,348 Elo+
Hel
Hel
Anaftasiy
Hel
Level 23
God Stats
44W - 57L
1,292 SR
Queue Stats
133W - 162L
1,295 Elo+
Solo
Skadi
Skadi
BlackBury
Skadi
Level 24
God Stats
28W - 7L
1,781 SR
Queue Stats
38W - 27L
1,392 Elo+
Solo
Sol
Sol
Happy_Trogdor
Sol
Level 17
God Stats
49W - 61L
1,059 SR
Queue Stats
120W - 126L
1,225 Elo+
Solo
Artemis
Artemis
IzNervii
Artemis
Level 29
God Stats
16W - 7L
1,642 SR
Queue Stats
69W - 50L
1,545 Elo+
Solo
Fenrir
Fenrir
igametomuch6782
Fenrir
Level 23
God Stats
33W - 34L
1,432 SR
Queue Stats
49W - 62L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fat Tony 888888
Sun Wukong
14
3 / 5 / 2
8,316
462
6,507
15,744
14,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 9 / 6
8,371
465
9,539
16,739
5,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 5 / 6
10,115
562
12,413
16,396
6,883
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
MrTopHats001
Cthulhu
12
4 / 11 / 5
8,464
470
10,412
20,486
12,974
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
kualms
Da Ji
12
4 / 6 / 0
8,236
458
5,744
11,961
4,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 6
10,113
562
4,085
6,629
2,570
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Skadi
BlackBury
Skadi
16
7 / 6 / 8
10,640
591
12,298
13,681
4,799
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
1 / 5 / 3
9,780
543
6,139
12,075
3,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
IzNervii
Artemis
16
15 / 3 / 4
11,007
612
25,426
17,850
6,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 4 / 8
10,790
599
10,124
15,194
5,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
64
17
Kills
35
36
Deaths
18
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
W
Skadi
BlackBury
Skadi
7
6
8
1.83
L
Sun Wukong
Fat Tony 888888
Sun Wukong
3
5
2
0.8
W
1
5
3
0.5
W
Artemis
IzNervii
Artemis
15
3
4
5.67
L
1
9
6
0.44
L
5
5
6
1.6
L
Cthulhu
MrTopHats001
Cthulhu
4
11
5
0.59
W
8
4
8
3
L
Da Ji
kualms
Da Ji
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,615
Damage
58,072
81,326
Taken
65,429
44,444
Mitigated
23,782
20,848
Healing
26,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,085
226
2,451
4,379
6,629
2,570
2,944
1,873
4,714
57,330
0
W
Skadi
BlackBury
Skadi
12,298
7,919
0
3,537
13,681
4,799
3,188
9,083
4,005
0
53,780
L
Sun Wukong
Fat Tony 888888
Sun Wukong
6,507
1,673
0
2,275
15,744
14,838
0
2,689
13,055
0
21,537
W
6,139
2,073
0
3,708
12,075
3,745
5,468
4,762
7,089
50,795
0
W
Artemis
IzNervii
Artemis
25,426
17,355
0
9,074
17,850
6,782
2,542
7,222
10,123
0
69,623
L
9,539
3,917
761
4,920
16,739
5,484
195
1,582
15,157
40,742
0
L
12,413
1,189
0
8,634
16,396
6,883
381
1,730
14,666
57,508
0
L
Cthulhu
MrTopHats001
Cthulhu
10,412
1,340
0
4,258
20,486
12,974
299
1,140
19,346
30,726
0
W
10,124
3,028
0
3,089
15,194
5,886
0
8,239
6,408
0
54,420
L
Da Ji
kualms
Da Ji
5,744
1,508
0
0
11,961
4,265
0
3,083
8,878
0
38,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,502
Gold Earned
52,330
326
Minions Killed
501
0
Camps Cleared
0
1,536,152
Distance Traveled
1,592,431
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,113
562
116
6
0
371,602
6
W
Skadi
10,640
591
105
6
0
291,314
3
L
Sun Wukong
8,316
462
33
2
0
318,511
0
W
Sol
9,780
543
115
6
0
262,172
1
W
Artemis
11,007
612
80
4
0
310,243
1
L
Olorun
8,371
465
65
4
0
295,608
0
L
Ah Puch
10,115
562
108
6
0
336,996
0
L
Cthulhu
8,464
470
48
3
0
335,687
4
W
Fenrir
10,790
599
85
5
0
357,100
0
L
Da Ji
8,236
458
72
4
0
249,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role