Player Matchup

Izanami
Izanami
GrimxFantasy
Izanami
Level 25
God Stats
11W - 15L
1,408 SR
Queue Stats
86W - 133L
1,278 Elo+
Party 1
Tiamat
Tiamat
ImShiddinTTV
Tiamat
Level 26
God Stats
11W - 21L
1,430 SR
Queue Stats
109W - 164L
1,305 Elo+
Party 1
Da Ji
Da Ji
Kitsune685
Da Ji
Level 15
God Stats
7W - 14L
1,242 SR
Queue Stats
29W - 45L
1,310 Elo+
Solo
Artemis
Artemis
SockWarfare
Artemis
Level 25
God Stats
74W - 67L
1,566 SR
Queue Stats
108W - 118L
1,474 Elo+
Solo
Sobek
Sobek
luckypants782
Sobek
Level 28
God Stats
1W - 1L
1,267 SR
Queue Stats
37W - 35L
1,376 Elo+
Solo
Team Averages
Level 24
1,382 SR
1,349 Elo+

VS

Team Averages
Level 11
1,409 SR
1,233 Elo+
Merlin
Merlin
GxnMetal
Merlin
Level 13
God Stats
3W - 7L
1,319 SR
Queue Stats
10W - 17L
1,355 Elo+
Solo
Bellona
Bellona
JUANCHO09865
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
Markpanlaqui
Apollo
Level 5
God Stats
0W - 1L
1,693 SR
Queue Stats
0W - 5L
1,014 Elo+
Party 2
Yemoja
Yemoja
SUESUENICE
Yemoja
Level 5
God Stats
0W - 3L
1,243 SR
Queue Stats
0W - 4L
1,014 Elo+
Party 2
Pele
Pele
XanTh3Ripp3r
Pele
Level 29
God Stats
6W - 6L
1,292 SR
Queue Stats
81W - 103L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GrimxFantasy
Izanami
12
5 / 0 / 0
7,703
642
4,825
4,167
1,332
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
12
6 / 2 / 4
7,748
646
9,040
8,201
5,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
10
2 / 2 / 5
6,734
561
3,383
7,228
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
SockWarfare
Artemis
12
8 / 1 / 4
7,861
655
6,548
5,730
1,917
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 8
7,500
625
1,563
6,948
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GxnMetal
Merlin
9
0 / 4 / 2
5,452
454
3,132
6,105
1,940
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
JUANCHO09865
Bellona
5
0 / 4 / 0
4,258
355
712
4,406
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
8
0 / 8 / 0
4,688
391
3,747
8,050
2,073
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
SUESUENICE
Yemoja
9
1 / 3 / 0
5,967
497
622
5,256
3,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
4 / 4 / 0
6,738
562
3,565
10,181
3,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
23
Kills
5
5
Deaths
23
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
GrimxFantasy
Izanami
5
0
0
5
L
Merlin
GxnMetal
Merlin
0
4
2
0.25
W
Tiamat
6
2
4
4
L
Bellona
JUANCHO09865
Bellona
0
4
0
0
W
Da Ji
2
2
5
2.25
L
Apollo
0
8
0
0
L
Yemoja
SUESUENICE
Yemoja
1
3
0
0.33
W
Artemis
SockWarfare
Artemis
8
1
4
10
L
4
4
0
1
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,359
Damage
11,778
32,274
Taken
33,998
15,954
Mitigated
13,643
12,283
Healing
5,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
GrimxFantasy
Izanami
4,825
3,225
0
2,548
4,167
1,332
4,616
189
3,978
0
38,951
L
Merlin
GxnMetal
Merlin
3,132
348
0
521
6,105
1,940
169
3,863
1,889
23,809
0
W
Tiamat
9,040
359
70
3,075
8,201
5,216
719
1,027
7,174
32,996
0
L
Bellona
JUANCHO09865
Bellona
712
341
0
180
4,406
2,816
0
366
4,040
0
6,646
W
Da Ji
3,383
958
0
2,688
7,228
2,285
470
0
7,228
0
25,978
L
Apollo
3,747
1,784
0
756
8,050
2,073
0
1,882
6,046
0
18,631
L
Yemoja
SUESUENICE
Yemoja
622
270
202
359
5,256
3,294
350
312
4,944
11,005
0
W
Artemis
SockWarfare
Artemis
6,548
3,675
0
1,680
5,730
1,917
5,315
849
4,881
0
42,698
L
3,565
733
0
3,306
10,181
3,520
0
3,447
6,476
0
29,024
W
1,563
282
0
2,222
6,948
5,204
1,042
1,689
5,259
12,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,546
Gold Earned
27,103
307
Minions Killed
165
0
Camps Cleared
0
1,079,825
Distance Traveled
884,966
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,703
642
84
7
0
202,111
1
L
Merlin
5,452
454
34
3
0
171,127
0
W
Tiamat
7,748
646
59
5
0
207,346
1
L
Bellona
4,258
355
8
1
0
138,009
0
W
Da Ji
6,734
561
61
5
0
233,446
0
L
Apollo
4,688
391
41
3
0
186,092
0
L
Yemoja
5,967
497
23
2
0
146,889
3
W
Artemis
7,861
655
80
7
0
215,193
3
L
Pele
6,738
562
59
5
0
242,849
1
W
Sobek
7,500
625
23
2
0
221,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role