Player Matchup

Hel
Hel
Dddamon2
Hel
Level 4
God Stats
12W - 8L
1,753 SR
Queue Stats
27W - 16L
1,684 Elo+
Party 1
Charybdis
Charybdis
DropKickAngel
Charybdis
Level 9
God Stats
12W - 8L
1,603 SR
Queue Stats
77W - 54L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
Ernernanner
Cthulhu
Level 29
God Stats
6W - 1L
1,621 SR
Queue Stats
22W - 15L
1,581 Elo+
Solo
Odin
Odin
FateOfArmageddon
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 67L
1,408 Elo+
Party 1
Nemesis
Nemesis
randomboi69
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,722 Elo+
Solo
Team Averages
Level 12
1,595 SR
1,596 Elo+

VS

Team Averages
Level 26
1,610 SR
1,514 Elo+
Nu Wa
Nu Wa
GreyKnights
Nu Wa
Level 30
God Stats
12W - 3L
1,641 SR
Queue Stats
78W - 50L
1,512 Elo+
Solo
Thor
Thor
IMVELEZ
Thor
Level 56
God Stats
5W - 1L
1,850 SR
Queue Stats
124W - 80L
1,740 Elo+
Party 2
Aphrodite
Aphrodite
TheCatGodd3ss
Aphrodite
Level 30
God Stats
13W - 15L
1,450 SR
Queue Stats
104W - 102L
1,512 Elo+
Solo
Cthulhu
Cthulhu
TuSKiTiki4
Cthulhu
Level 4
God Stats
1W - 0L
1,882 SR
Queue Stats
9W - 8L
1,337 Elo+
Party 2
Charybdis
Charybdis
ratduck
Charybdis
Level 12
God Stats
2W - 5L
1,227 SR
Queue Stats
17W - 23L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 0
7,348
565
7,049
9,660
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
DropKickAngel
Charybdis
11
3 / 2 / 1
6,782
522
9,921
7,589
2,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ernernanner
Cthulhu
9
0 / 3 / 3
6,010
462
6,372
11,648
5,729
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 2 / 0
7,789
599
5,756
9,626
4,904
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
randomboi69
Nemesis
8
0 / 8 / 0
5,621
432
1,365
9,186
3,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 4
7,360
566
8,679
8,133
2,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
IMVELEZ
Thor
15
7 / 1 / 3
8,476
652
8,165
9,697
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
TheCatGodd3ss
Aphrodite
11
2 / 2 / 7
6,921
532
2,947
10,187
8,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cthulhu
TuSKiTiki4
Cthulhu
12
3 / 1 / 1
7,161
551
3,738
7,373
6,915
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
ratduck
Charybdis
11
3 / 2 / 5
6,203
477
7,263
9,887
3,388
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
9
Kills
20
20
Deaths
9
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
L
Charybdis
DropKickAngel
Charybdis
3
2
1
1.75
L
Cthulhu
Ernernanner
Cthulhu
0
3
3
0.5
L
3
2
0
1.5
W
5
3
4
2.33
W
Thor
IMVELEZ
Thor
7
1
3
8.5
W
Aphrodite
TheCatGodd3ss
Aphrodite
2
2
7
2.75
W
Cthulhu
TuSKiTiki4
Cthulhu
3
1
1
3.5
L
Nemesis
randomboi69
Nemesis
0
8
0
0
W
Charybdis
ratduck
Charybdis
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,463
Damage
30,792
47,709
Taken
45,277
19,401
Mitigated
25,072
11,428
Healing
18,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,049
996
0
2,790
9,660
3,139
780
4,436
5,224
43,149
0
L
Charybdis
DropKickAngel
Charybdis
9,921
6,169
0
2,620
7,589
2,136
311
1,812
5,777
0
41,375
L
Cthulhu
Ernernanner
Cthulhu
6,372
137
657
2,705
11,648
5,729
23
2,916
8,732
24,325
0
L
5,756
1,209
0
1,578
9,626
4,904
258
4,208
5,418
1,714
39,423
W
8,679
2,054
0
2,220
8,133
2,957
430
4,215
3,661
44,999
0
W
Thor
IMVELEZ
Thor
8,165
2,447
0
3,556
9,697
3,586
0
864
8,803
0
52,903
W
Aphrodite
TheCatGodd3ss
Aphrodite
2,947
917
4,032
6,251
10,187
8,226
125
3,596
6,505
15,567
0
W
Cthulhu
TuSKiTiki4
Cthulhu
3,738
346
65
500
7,373
6,915
388
814
6,534
30,915
0
L
Nemesis
randomboi69
Nemesis
1,365
497
0
1,078
9,186
3,493
0
2,280
6,906
0
28,153
W
Charybdis
ratduck
Charybdis
7,263
3,271
0
2,163
9,887
3,388
306
3,928
5,913
0
33,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,550
Gold Earned
36,121
340
Minions Killed
325
0
Camps Cleared
0
1,228,151
Distance Traveled
1,253,105
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,348
565
89
7
0
232,503
0
L
Charybdis
6,782
522
73
6
0
223,695
0
L
Cthulhu
6,010
462
31
2
0
244,304
5
L
Odin
7,789
599
99
8
0
262,901
5
W
Nu Wa
7,360
566
62
5
0
236,322
5
W
Thor
8,476
652
111
9
0
268,036
1
W
Aphrodite
6,921
532
19
1
0
270,415
4
W
Cthulhu
7,161
551
69
5
0
241,874
3
L
Nemesis
5,621
432
48
4
0
264,748
6
W
Charybdis
6,203
477
64
5
0
236,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role