Player Matchup

Ymir
Ymir
SlipMcOkiner
Ymir
Level 18
God Stats
11W - 11L
1,128 SR
Queue Stats
85W - 111L
1,467 Elo+
Party 2
Agni
Agni
T1M3T0G0
Agni
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 7L
1,961 Elo+
Solo
Skadi
Skadi
cleanbong420
Skadi
Level 23
God Stats
4W - 1L
1,869 SR
Queue Stats
30W - 26L
1,614 Elo+
Solo
Ares
Ares
sawbdawg
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 139L
1,471 Elo+
Party 2
Hun Batz
Hun Batz
xStrohx
Hun Batz
Level 37
God Stats
10W - 10L
1,558 SR
Queue Stats
156W - 156L
1,495 Elo+
Party 2
Team Averages
Level 25
1,511 SR
1,601 Elo+

VS

Team Averages
Level 19
1,464 SR
1,568 Elo+
Odin
Odin
DesmondThePlayer
Odin
Level 18
God Stats
7W - 6L
1,363 SR
Queue Stats
92W - 88L
1,516 Elo+
Solo
Thor
Thor
Thern
Thor
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,468 Elo+
Solo
Geb
Geb
Vanjoggen
Geb
Level 27
God Stats
3W - 6L
1,341 SR
Queue Stats
41W - 46L
1,403 Elo+
Solo
Danzaburou
Danzaburou
Zimmermannjr
Danzaburou
Level 8
God Stats
4W - 2L
1,614 SR
Queue Stats
33W - 16L
1,699 Elo+
Party 1
Scylla
Scylla
playswithballs
Scylla
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 18L
1,755 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
7,217
425
2,800
14,501
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Agni
17
5 / 4 / 0
10,681
628
10,257
10,004
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 4 / 0
7,718
454
8,618
12,475
2,144
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
13
0 / 0 / 0
7,873
463
1,549
6,849
8,275
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
xStrohx
Hun Batz
14
1 / 4 / 3
8,356
492
5,837
11,319
3,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 0
9,688
570
2,029
5,676
2,567
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thor
Thern
Thor
15
3 / 3 / 3
8,885
523
3,776
10,657
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 1 / 10
9,027
531
4,506
9,551
7,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Zimmermannjr
Danzaburou
16
8 / 1 / 3
10,222
601
14,641
9,666
3,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 4 / 1
10,606
624
10,278
10,793
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
8
Kills
18
18
Deaths
9
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
0
6
1
0.08
L
Agni
5
4
0
1.25
W
Thor
Thern
Thor
3
3
3
1.5
W
1
1
10
6
W
Danzaburou
Zimmermannjr
Danzaburou
8
1
3
9.5
L
2
4
0
0.5
W
6
4
1
1.63
L
Ares
0
0
0
0
L
Hun Batz
xStrohx
Hun Batz
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,061
Damage
35,230
55,148
Taken
46,343
26,722
Mitigated
19,763
13,888
Healing
14,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,029
120
0
1,870
5,676
2,567
0
1,259
4,127
0
59,489
L
2,800
279
325
2,050
14,501
9,855
24
3,520
10,949
21,120
0
L
Agni
10,257
985
0
3,828
10,004
2,804
0
5,713
4,059
73,521
0
W
Thor
Thern
Thor
3,776
2,075
0
4,074
10,657
3,498
0
2,163
8,318
0
56,049
W
4,506
416
0
2,208
9,551
7,220
506
2,953
6,518
13,143
0
W
Danzaburou
Zimmermannjr
Danzaburou
14,641
6,862
0
4,463
9,666
3,374
3,168
1,480
8,182
0
90,058
L
8,618
2,841
0
4,514
12,475
2,144
411
1,187
11,288
0
63,911
W
10,278
1,174
0
1,422
10,793
3,104
0
5,971
4,527
76,846
0
L
Ares
1,549
171
0
2,841
6,849
8,275
0
0
6,849
40,537
0
L
Hun Batz
xStrohx
Hun Batz
5,837
1,816
0
330
11,319
3,644
0
4,191
7,040
0
64,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,845
Gold Earned
48,428
491
Minions Killed
584
0
Camps Cleared
0
1,494,429
Distance Traveled
1,614,169
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,688
570
164
10
0
346,834
0
L
Ymir
7,217
425
42
2
0
286,472
1
L
Agni
10,681
628
154
9
0
304,343
5
W
Thor
8,885
523
93
5
0
311,289
0
W
Geb
9,027
531
27
2
0
346,913
8
W
Danzaburou
10,222
601
150
9
0
300,843
3
L
Skadi
7,718
454
106
6
0
266,486
7
W
Scylla
10,606
624
150
9
0
308,290
5
L
Ares
7,873
463
90
5
0
292,259
1
L
Hun Batz
8,356
492
99
6
0
344,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role