Player Matchup

Ymir
Ymir
LAG_Kaminite64YT
Ymir
Level 29
God Stats
9W - 7L
1,527 SR
Queue Stats
73W - 57L
1,462 Elo+
Solo
Loki
Loki
Matsouro
Loki
Level 17
God Stats
33W - 65L
1,356 SR
Queue Stats
35W - 76L
1,375 Elo+
Solo
Medusa
Medusa
Nhale xx Xhale
Medusa
Level 17
God Stats
20W - 22L
1,379 SR
Queue Stats
54W - 71L
1,376 Elo+
Solo
Ra
Ra
feo_el_k_Lo_LEA
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,189 Elo+
Solo
Thor
Thor
twinkieweb
Thor
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,288 Elo+
Solo
Team Averages
Level 21
1,452 SR
1,338 Elo+

VS

Team Averages
Level 21
1,380 SR
1,299 Elo+
Bakasura
Bakasura
Herobrine1211
Bakasura
Level 18
God Stats
3W - 4L
1,430 SR
Queue Stats
9W - 12L
1,372 Elo+
Solo
Izanami
Izanami
XX_REX6969_XX
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,423 Elo+
Solo
Cthulhu
Cthulhu
adion_ps
Cthulhu
Level 13
God Stats
2W - 10L
1,133 SR
Queue Stats
9W - 34L
1,131 Elo+
Solo
Nu Wa
Nu Wa
thefrostypaws
Nu Wa
Level 17
God Stats
28W - 36L
1,483 SR
Queue Stats
64W - 77L
1,313 Elo+
Solo
Baron Samedi
Baron Samedi
thicbaddie
Baron Samedi
Level 26
God Stats
2W - 5L
1,353 SR
Queue Stats
107W - 143L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 20
13,660
1,138
18,044
16,696
16,210
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
20
9 / 7 / 20
14,565
1,214
15,864
17,259
5,829
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
13 / 6 / 15
14,723
1,227
29,780
15,335
5,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 7 / 21
12,651
1,054
13,301
16,398
5,590
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
9 / 4 / 18
12,822
1,069
15,105
17,267
5,662
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

122

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Herobrine1211
Bakasura
19
4 / 9 / 9
12,728
1,061
11,963
20,021
7,755
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
20
12 / 9 / 9
15,835
1,320
27,732
20,941
6,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
adion_ps
Cthulhu
19
1 / 16 / 7
11,180
932
6,255
27,461
11,208
20
4 / 1 / 13
13,472
1,123
15,948
11,058
3,039
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baron Samedi
thicbaddie
Baron Samedi
19
5 / 10 / 11
12,976
1,081
13,805
20,205
7,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
75
45
Kills
26
26
Deaths
45
94
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Herobrine1211
Bakasura
4
9
9
0.94
W
10
2
20
10
W
Loki
9
7
20
2.71
W
13
6
15
3.42
L
Izanami
12
9
9
1.83
L
Cthulhu
adion_ps
Cthulhu
1
16
7
0.28
W
4
7
21
2.07
L
4
1
13
10.5
L
Baron Samedi
thicbaddie
Baron Samedi
5
10
11
1.05
W
9
4
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,094
Damage
75,703
82,955
Taken
99,686
38,346
Mitigated
35,947
4,231
Healing
4,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Herobrine1211
Bakasura
11,963
8,520
0
1,031
20,021
7,755
0
4,878
15,143
0
27,431
W
18,044
5,665
0
0
16,696
16,210
0
7,644
8,712
32,813
0
W
Loki
15,864
5,131
0
0
17,259
5,829
0
7,576
9,413
0
36,080
W
29,780
17,010
0
104
15,335
5,055
0
3,476
10,437
0
66,291
L
Izanami
27,732
13,363
0
827
20,941
6,810
0
7,555
13,386
0
49,219
L
Cthulhu
adion_ps
Cthulhu
6,255
634
162
0
27,461
11,208
0
8,824
18,637
15,692
0
W
13,301
3,730
1,127
3,000
16,398
5,590
0
8,225
7,847
33,767
0
L
15,948
3,648
0
727
11,058
3,039
0
2,618
8,440
50,570
0
L
Baron Samedi
thicbaddie
Baron Samedi
13,805
1,047
794
1,428
20,205
7,135
0
7,470
12,735
25,888
0
W
15,105
4,873
0
0
17,267
5,662
0
9,087
8,180
0
26,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,421
Gold Earned
66,191
222
Minions Killed
199
4
Camps Cleared
6
1,059,484
Distance Traveled
1,142,706
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,728
1,061
63
5
0
281,846
1
W
Ymir
13,660
1,138
41
3
2
204,873
0
W
Loki
14,565
1,214
27
2
0
232,314
0
W
Medusa
14,723
1,227
74
6
1
202,956
0
L
Izanami
15,835
1,320
53
4
4
225,972
1
L
Cthulhu
11,180
932
9
1
1
210,739
1
W
Ra
12,651
1,054
54
5
0
191,344
0
L
Nu Wa
13,472
1,123
51
4
1
213,191
0
L
Baron Samedi
12,976
1,081
23
2
0
210,958
0
W
Thor
12,822
1,069
26
2
1
227,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role