Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
EfraxMchorni
Odin
Level 29
God Stats
6W - 3L
1,621 SR
Queue Stats
109W - 108L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
MissFrostyNuggz0
Sylvanus
Level 25
God Stats
4W - 2L
1,444 SR
Queue Stats
25W - 19L
1,557 Elo+
Solo
Set
Set
SoEzDud
Set
Level 16
God Stats
3W - 2L
1,279 SR
Queue Stats
29W - 18L
1,641 Elo+
Party 1
Nu Wa
Nu Wa
YourFavSmurf250
Nu Wa
Level 27
God Stats
2W - 4L
1,398 SR
Queue Stats
111W - 116L
1,643 Elo+
Party 2
Team Averages
Level 23
1,449 SR
1,576 Elo+

VS

Team Averages
Level 20
1,582 SR
1,631 Elo+
Geb
Geb
DarkBatii
Geb
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,546 Elo+
Solo
King Arthur
King Arthur
PSFiveDeveloper
King Arthur
Level 28
God Stats
3W - 2L
1,849 SR
Queue Stats
211W - 51L
1,911 Elo+
Solo
Thanatos
Thanatos
SupaLungs
Thanatos
Level 24
God Stats
16W - 14L
1,512 SR
Queue Stats
48W - 50L
1,466 Elo+
Solo
Anhur
Anhur
T8ertots15
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,683 Elo+
Solo
Hel
Hel
UnbeatBlue
Hel
Level 30
God Stats
7W - 7L
1,546 SR
Queue Stats
78W - 85L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
2 / 0 / 2
4,651
664
2,328
4,033
893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 0 / 1
4,857
694
2,001
3,577
1,302
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 1 / 3
4,546
649
1,359
2,800
1,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Set
9
1 / 2 / 1
4,931
704
1,222
4,504
1,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 1 / 3
4,936
705
1,901
3,010
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
3,041
434
484
2,243
674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
PSFiveDeveloper
King Arthur
7
1 / 2 / 1
4,102
586
4,754
4,903
2,267
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
SupaLungs
Thanatos
6
1 / 1 / 2
4,183
598
1,826
3,576
1,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
5
0 / 4 / 0
3,352
479
425
3,576
611
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
1 / 0 / 1
3,753
536
878
1,521
313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
8
Kills
3
4
Deaths
8
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
2
3
L
0
1
1
0.5
W
2
0
1
2.5
W
2
1
3
3.5
L
King Arthur
PSFiveDeveloper
King Arthur
1
2
1
0.75
W
Set
1
2
1
0.75
L
Thanatos
SupaLungs
Thanatos
1
1
2
2
L
Anhur
0
4
0
0
L
1
0
1
1.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,811
Damage
8,367
17,924
Taken
15,819
5,481
Mitigated
4,936
8,206
Healing
5,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,328
1,147
0
1,509
4,033
893
1,558
205
3,828
0
17,262
L
484
33
0
966
2,243
674
0
667
1,528
2,659
0
W
2,001
591
0
1,664
3,577
1,302
64
200
3,377
0
15,882
W
1,359
772
1,218
1,147
2,800
1,161
1,346
279
2,521
13,224
5,230
L
King Arthur
PSFiveDeveloper
King Arthur
4,754
1,182
0
910
4,903
2,267
0
488
4,146
867
16,660
W
Set
1,222
680
0
1,885
4,504
1,363
0
297
4,169
0
22,222
L
Thanatos
SupaLungs
Thanatos
1,826
543
0
2,193
3,576
1,071
0
498
3,020
0
14,787
L
Anhur
425
425
0
344
3,576
611
88
555
3,013
0
6,274
L
878
76
190
579
1,521
313
0
535
876
8,329
0
W
1,901
275
0
783
3,010
762
716
743
2,167
22,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,921
Gold Earned
18,431
216
Minions Killed
111
0
Camps Cleared
0
669,936
Distance Traveled
502,112
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,651
664
29
4
0
137,572
0
L
Geb
3,041
434
3
0
0
71,167
0
W
Odin
4,857
694
38
5
0
153,302
2
W
Sylvanus
4,546
649
50
7
0
118,377
0
L
King Arthur
4,102
586
40
6
0
113,190
2
W
Set
4,931
704
60
9
0
127,207
0
L
Thanatos
4,183
598
33
5
0
151,080
2
L
Anhur
3,352
479
13
2
0
93,740
0
L
Hel
3,753
536
22
3
0
72,935
1
W
Nu Wa
4,936
705
39
6
0
133,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role