Player Matchup

Izanami
Izanami
Cant2 Crush
Izanami
Level 121
God Stats
2W - 0L
1,701 SR
Queue Stats
71W - 52L
1,629 Elo+
Party 2
Ganesha
Ganesha
Nickmallar11
Ganesha
Level 128
God Stats
1W - 0L
1,467 SR
Queue Stats
21W - 27L
1,549 Elo+
Party 2
Ra
Ra
PerseusEon
Ra
Level 103
God Stats
1W - 1L
1,422 SR
Queue Stats
67W - 65L
1,490 Elo+
Party 2
Team Averages
Level 117
1,530 SR
1,556 Elo+

VS

Team Averages
Level 107
1,436 SR
1,594 Elo+
Hera
Hera
El Knicker
Hera
Level 139
God Stats
3W - 2L
1,616 SR
Queue Stats
15W - 12L
1,629 Elo+
Party 1
Achilles
Achilles
GardenSnake8063
Achilles
Level 54
God Stats
3W - 7L
1,308 SR
Queue Stats
20W - 28L
1,587 Elo+
Party 1
Sobek
Sobek
Zoetin
Sobek
Level 127
God Stats
3W - 11L
1,383 SR
Queue Stats
49W - 72L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cant2 Crush
Izanami
15
7 / 2 / 2
11,629
727
13,972
12,515
4,380
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Nickmallar11
Ganesha
15
0 / 4 / 9
10,247
640
9,436
16,537
15,363
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 4
10,741
671
7,622
8,648
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
9,289
581
9,902
10,884
2,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
14
5 / 4 / 1
10,492
656
12,539
16,798
11,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sobek
Zoetin
Sobek
11
0 / 1 / 5
9,334
583
3,496
10,581
7,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
9
Kills
6
7
Deaths
9
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
Cant2 Crush
Izanami
7
2
2
4
L
1
4
4
0.75
L
Achilles
5
4
1
1.38
W
Ganesha
Nickmallar11
Ganesha
0
4
9
1.13
W
2
1
4
4
L
Sobek
Zoetin
Sobek
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,030
Damage
25,937
37,700
Taken
38,263
22,759
Mitigated
21,434
15,187
Healing
6,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Cant2 Crush
Izanami
13,972
7,103
0
1,708
12,515
4,380
1,565
5,145
7,370
0
56,761
L
9,902
2,251
0
0
10,884
2,669
0
5,295
5,504
39,567
0
L
Achilles
12,539
2,550
0
2,640
16,798
11,471
0
7,712
8,731
0
35,451
W
Ganesha
Nickmallar11
Ganesha
9,436
695
0
2,906
16,537
15,363
767
6,976
9,388
39,773
0
W
7,622
932
5,138
5,435
8,648
3,016
451
2,380
6,268
43,939
0
L
Sobek
Zoetin
Sobek
3,496
262
0
3,860
10,581
7,294
0
3,711
6,479
14,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,617
Gold Earned
29,115
212
Minions Killed
135
7
Camps Cleared
5
893,890
Distance Traveled
692,971
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,629
727
111
7
3
297,507
4
L
Hera
9,289
581
68
4
2
246,616
2
L
Achilles
10,492
656
38
2
3
282,888
1
W
Ganesha
10,247
640
10
1
0
280,315
5
W
Ra
10,741
671
91
6
4
316,068
0
L
Sobek
9,334
583
29
2
0
163,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role