Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
EnemyReefer
Horus
Level 24
God Stats
5W - 7L
1,452 SR
Queue Stats
52W - 68L
1,368 Elo+
Party 1
Chaac
Chaac
GrandZeno
Chaac
Level 32
God Stats
11W - 10L
1,537 SR
Queue Stats
338W - 337L
1,413 Elo+
Party 3
Hel
Hel
IC3Y DUSK
Hel
Level 83
God Stats
27W - 23L
1,577 SR
Queue Stats
316W - 300L
1,520 Elo+
Party 1
Charybdis
Charybdis
fatherson504
Charybdis
Level 44
God Stats
58W - 43L
1,335 SR
Queue Stats
513W - 478L
1,419 Elo+
Party 3
Team Averages
Level 60
1,480 SR
1,444 Elo+

VS

Team Averages
Level 68
1,493 SR
1,461 Elo+
Neith
Neith
Dark_knights240
Neith
Level 89
God Stats
18W - 21L
1,522 SR
Queue Stats
62W - 61L
1,471 Elo+
Party 2
Mercury
Mercury
Frankenstein929
Mercury
Level 35
God Stats
6W - 8L
1,383 SR
Queue Stats
182W - 207L
1,384 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Khmerkingz1
Morgan Le Fay
Level 89
God Stats
4W - 3L
1,665 SR
Queue Stats
155W - 139L
1,512 Elo+
Party 2
Ymir
Ymir
RalphBigBag
Ymir
Level 41
God Stats
6W - 8L
1,288 SR
Queue Stats
16W - 24L
1,444 Elo+
Party 2
King Arthur
King Arthur
aSwaggie
King Arthur
Level 87
God Stats
23W - 27L
1,608 SR
Queue Stats
131W - 121L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
4 / 6 / 1
8,271
487
8,742
15,084
8,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 8 / 3
6,733
396
2,715
10,720
3,351
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
GrandZeno
Chaac
13
1 / 4 / 0
7,809
459
3,939
12,471
9,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 0
7,360
433
4,018
11,135
6,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
fatherson504
Charybdis
11
1 / 6 / 0
6,949
409
6,410
13,725
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 8
8,400
494
10,258
7,158
2,512
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 4 / 5
9,243
544
3,151
11,141
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
Khmerkingz1
Morgan Le Fay
17
10 / 1 / 3
10,671
628
14,320
8,917
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
6 / 0 / 3
9,085
534
4,671
14,226
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
aSwaggie
King Arthur
16
6 / 0 / 6
9,866
580
12,702
10,392
10,167
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
6
Kills
29
29
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
6
1
0.75
W
3
1
8
7
L
0
8
3
0.19
W
4
4
5
1.63
L
Chaac
GrandZeno
Chaac
1
4
0
0.25
L
0
5
0
0
W
Morgan Le Fay
Khmerkingz1
Morgan Le Fay
10
1
3
11.5
W
6
0
3
7.5
W
King Arthur
aSwaggie
King Arthur
6
0
6
9
L
Charybdis
fatherson504
Charybdis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,824
Damage
45,102
63,135
Taken
51,834
30,905
Mitigated
28,889
19,941
Healing
13,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,742
1,000
0
4,690
15,084
8,098
267
7,615
7,469
55,645
0
W
10,258
4,015
1,084
2,575
7,158
2,512
1,749
1,313
5,845
0
42,537
L
2,715
1,186
203
555
10,720
3,351
237
3,484
7,236
0
29,360
W
3,151
1,923
0
0
11,141
4,369
804
2,181
8,913
0
63,591
L
Chaac
GrandZeno
Chaac
3,939
144
0
3,387
12,471
9,750
458
2,498
9,973
2,155
35,194
L
4,018
559
2,116
5,163
11,135
6,017
0
2,365
8,770
41,461
0
W
Morgan Le Fay
Khmerkingz1
Morgan Le Fay
14,320
1,512
0
4,798
8,917
3,353
1,721
3,701
5,168
78,089
0
W
4,671
732
976
3,861
14,226
8,488
420
3,819
10,359
38,408
0
W
King Arthur
aSwaggie
King Arthur
12,702
1,893
0
250
10,392
10,167
698
2,663
7,410
0
65,184
L
Charybdis
fatherson504
Charybdis
6,410
2,345
139
3,688
13,725
3,689
0
3,383
10,342
0
41,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,122
Gold Earned
47,265
370
Minions Killed
507
0
Camps Cleared
0
1,414,650
Distance Traveled
1,648,269
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,271
487
101
6
0
287,421
3
W
Neith
8,400
494
80
5
0
281,464
4
L
Horus
6,733
396
51
3
0
288,166
0
W
Mercury
9,243
544
96
6
0
370,067
0
L
Chaac
7,809
459
80
5
0
316,011
1
L
Hel
7,360
433
67
4
0
267,784
4
W
Morgan Le Fay
10,671
628
152
9
0
340,271
5
W
Ymir
9,085
534
61
4
0
311,506
5
W
King Arthur
9,866
580
118
7
0
344,961
1
L
Charybdis
6,949
409
71
4
0
255,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role