Player Matchup

The Morrigan
The Morrigan
Gold IV
Arannick
The Morrigan
Gold IV
Level 87
God Stats
3W - 5L
1,546 SR
Queue Stats
85W - 72L
1,498 MMR
Party 2
Hun Batz
Hun Batz
Gold III
MGs_Gaming
Hun Batz
Gold III
Level 108
God Stats
1W - 1L
1,780 SR
Queue Stats
86W - 71L
1,594 MMR
Party 2
Cerberus
Cerberus
Gold III
gradualboar
Cerberus
Gold III
Level 82
God Stats
71W - 56L
1,742 SR
Queue Stats
85W - 70L
1,533 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 92
1,689 SR
1,542 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 85
1,540 SR
1,414 MMR
Ah Puch
Ah Puch
Silver III
 
Ah Puch
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
IISub-zer089II
Sol
Bronze III
Level 96
God Stats
2W - 5L
1,513 SR
Queue Stats
2W - 6L
1,398 MMR
Party 1
Chaac
Chaac
Bronze III
XtHeReAlZoRro-cv
Chaac
Bronze III
Level 33
God Stats
1W - 2L
1,606 SR
Queue Stats
6W - 17L
1,343 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Arannick
The Morrigan
11
3 / 1 / 7
7,437
744
5,575
4,751
1,998
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
MGs_Gaming
Hun Batz
12
3 / 0 / 7
7,569
757
8,167
6,144
3,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
gradualboar
Cerberus
12
4 / 0 / 6
8,458
846
4,626
12,925
11,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AphroditeGilgameshCthulhuKumbhakarnaAthena

VS

Bans
JormungandrHou YiMedusaCabrakanSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
1 / 4 / 0
6,466
647
5,557
6,980
1,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 1
6,191
619
6,360
6,287
1,604
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 0
6,087
609
6,111
8,206
5,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
10
Kills
1
1
Deaths
10
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
4
0
0.25
W
The Morrigan
Arannick
The Morrigan
3
1
7
6.5
L
0
3
1
0.17
W
Hun Batz
MGs_Gaming
Hun Batz
3
0
7
6.5
L
0
3
0
0
W
Cerberus
gradualboar
Cerberus
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,368
Damage
18,028
23,820
Taken
21,473
16,316
Mitigated
8,485
8,874
Healing
6,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,557
117
0
1,249
6,980
1,690
105
2,332
4,378
23,034
0
W
The Morrigan
Arannick
The Morrigan
5,575
433
0
969
4,751
1,998
345
2,165
2,323
23,221
580
L
6,360
983
0
2,059
6,287
1,604
0
3,933
2,227
18,109
0
W
Hun Batz
MGs_Gaming
Hun Batz
8,167
1,619
0
1,178
6,144
3,272
580
2,971
3,007
0
25,856
L
6,111
433
0
3,339
8,206
5,191
0
3,796
3,885
0
15,721
W
Cerberus
gradualboar
Cerberus
4,626
113
803
5,924
12,925
11,046
183
7,513
4,966
15,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,464
Gold Earned
18,744
112
Minions Killed
102
4
Camps Cleared
5
624,973
Distance Traveled
538,455
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,466
647
57
6
1
165,260
4
W
The Morrigan
7,437
744
47
5
2
183,307
4
L
Sol
6,191
619
31
3
4
176,135
4
W
Hun Batz
7,569
757
34
3
1
221,030
3
L
Chaac
6,087
609
14
1
0
197,060
4
W
Cerberus
8,458
846
31
3
1
220,636
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role