Player Matchup

Cthulhu
Cthulhu
Danreper201
Cthulhu
Level 114
God Stats
17W - 14L
1,561 SR
Queue Stats
112W - 116L
1,564 Elo+
Solo
Sol
Sol
Lookee
Sol
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
137W - 127L
1,655 Elo+
Solo
Nox
Nox
QuayQuay7
Nox
Level 114
God Stats
71W - 70L
1,524 SR
Queue Stats
740W - 702L
1,529 Elo+
Solo
Chernobog
Chernobog
SuccMyThralls
Chernobog
Level 120
God Stats
10W - 5L
1,691 SR
Queue Stats
214W - 98L
1,747 Elo+
Solo
Tyr
Tyr
Teleborn
Tyr
Level 106
God Stats
10W - 7L
1,601 SR
Queue Stats
10W - 7L
1,595 Elo+
Solo
Team Averages
Level 116
1,576 SR
1,618 Elo+

VS

Team Averages
Level 144
1,622 SR
1,558 Elo+
Fenrir
Fenrir
AxMAESTROxA
Fenrir
Level 148
God Stats
2W - 3L
1,412 SR
Queue Stats
37W - 40L
1,557 Elo+
Party 1
Geb
Geb
AxMAYTAGxA
Geb
Level 140
God Stats
2W - 4L
1,660 SR
Queue Stats
33W - 30L
1,584 Elo+
Party 1
Janus
Janus
Brutal_potato69
Janus
Level 129
God Stats
1W - 2L
1,727 SR
Queue Stats
46W - 36L
1,608 Elo+
Solo
Horus
Horus
MdnghtChrch
Horus
Level 148
God Stats
0W - 1L
1,667 SR
Queue Stats
40W - 40L
1,551 Elo+
Party 1
Aphrodite
Aphrodite
axhydexa
Aphrodite
Level 155
God Stats
0W - 1L
1,642 SR
Queue Stats
33W - 37L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Danreper201
Cthulhu
17
3 / 0 / 8
10,512
956
24,193
10,294
9,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
Lookee
Sol
17
2 / 1 / 10
10,604
964
19,746
7,282
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 3 / 8
10,034
912
9,491
8,337
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chernobog
SuccMyThralls
Chernobog
17
1 / 2 / 7
10,223
929
12,546
10,614
4,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 0 / 8
11,301
1,027
7,038
7,571
7,739
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

236

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 4 / 1
10,140
922
7,716
14,566
11,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
0 / 5 / 3
9,506
864
6,469
19,537
20,275
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

16
1 / 2 / 2
10,203
928
13,404
12,859
5,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 0 / 3
10,875
989
7,132
18,413
20,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Aphrodite
axhydexa
Aphrodite
17
1 / 1 / 3
10,128
921
6,252
13,131
9,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
12
Kills
6
6
Deaths
12
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
4
1
0.88
L
0
5
3
0.3
L
1
2
2
1
W
Cthulhu
Danreper201
Cthulhu
3
0
8
7
W
Sol
Lookee
Sol
2
1
10
7
L
1
0
3
2.5
W
2
3
8
2
W
Chernobog
SuccMyThralls
Chernobog
1
2
7
2.25
W
4
0
8
8
L
Aphrodite
axhydexa
Aphrodite
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,014
Damage
40,973
44,098
Taken
78,506
26,675
Mitigated
67,608
6,514
Healing
24,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,716
701
429
388
14,566
11,589
0
8,187
6,063
0
13,462
L
6,469
551
265
786
19,537
20,275
0
11,665
7,386
16,718
0
L
13,404
1,634
0
1,424
12,859
5,805
0
7,638
5,011
67,625
0
W
Cthulhu
Danreper201
Cthulhu
24,193
1,886
2,004
0
10,294
9,148
0
6,316
3,786
37,550
0
W
Sol
Lookee
Sol
19,746
7,470
0
1,463
7,282
2,257
0
4,234
2,828
41,515
0
L
7,132
3,153
2,061
6,312
18,413
20,007
0
13,329
4,502
0
11,305
W
9,491
674
0
0
8,337
3,269
0
4,975
3,264
18,566
0
W
Chernobog
SuccMyThralls
Chernobog
12,546
7,353
0
1,346
10,614
4,262
0
5,841
4,601
0
42,019
W
7,038
1,080
0
1,701
7,571
7,739
0
3,918
3,494
0
19,841
L
Aphrodite
axhydexa
Aphrodite
6,252
617
7,238
5,842
13,131
9,932
0
10,607
2,114
19,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,674
Gold Earned
50,852
221
Minions Killed
214
7
Camps Cleared
4
1,169,826
Distance Traveled
1,071,297
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,140
922
7
1
0
191,292
0
L
Geb
9,506
864
16
1
0
213,861
1
L
Janus
10,203
928
135
12
3
207,505
0
W
Cthulhu
10,512
956
39
4
0
247,960
0
W
Sol
10,604
964
52
5
4
207,972
0
L
Horus
10,875
989
11
1
1
227,355
0
W
Nox
10,034
912
25
2
1
222,725
0
W
Chernobog
10,223
929
72
7
0
202,958
0
W
Tyr
11,301
1,027
33
3
2
288,211
3
L
Aphrodite
10,128
921
45
4
0
231,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role