Player Matchup

Scylla
Scylla
Leon_LEGION
Scylla
Level 99
God Stats
1W - 2L
1,506 SR
Queue Stats
16W - 51L
1,239 Elo+
Party 1
Achilles
Achilles
TheAngel_2214
Achilles
Level 83
God Stats
8W - 9L
1,470 SR
Queue Stats
20W - 48L
1,271 Elo+
Party 1
Jing Wei
Jing Wei
chalo902
Jing Wei
Level 83
God Stats
6W - 7L
1,512 SR
Queue Stats
24W - 52L
1,244 Elo+
Party 1
Sun Wukong
Sun Wukong
dog4477
Sun Wukong
Level 101
God Stats
5W - 9L
1,416 SR
Queue Stats
18W - 39L
1,246 Elo+
Party 1
Team Averages
Level 92
1,476 SR
1,250 Elo+

VS

Team Averages
Level 81
1,454 SR
1,456 Elo+
Ra
Ra
Francisco Jr689
Ra
Level 108
God Stats
0W - 3L
1,238 SR
Queue Stats
50W - 74L
1,422 Elo+
Solo
Cernunnos
Cernunnos
LuquinhasZeus
Cernunnos
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,313 Elo+
Solo
Artio
Artio
ProMajesty
Artio
Level 35
God Stats
1W - 2L
1,577 SR
Queue Stats
36W - 54L
1,304 Elo+
Solo
Loki
Loki
gabrielRelva
Loki
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,783 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
2 / 3 / 6
10,209
729
7,934
5,643
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
TheAngel_2214
Achilles
17
7 / 1 / 1
10,944
782
9,675
15,012
19,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
chalo902
Jing Wei
17
2 / 2 / 6
10,576
755
12,770
12,758
4,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
dog4477
Sun Wukong
18
3 / 0 / 5
11,523
823
8,298
12,873
10,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 5
9,751
697
9,016
11,036
6,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
LuquinhasZeus
Cernunnos
15
3 / 5 / 2
9,763
697
9,762
10,759
4,432
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
14
0 / 0 / 3
9,325
666
4,226
10,727
11,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 4 / 1
9,569
684
8,488
11,472
5,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
14
Kills
6
6
Deaths
14
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
W
Scylla
2
3
6
1.67
L
Cernunnos
LuquinhasZeus
Cernunnos
3
5
2
0.8
L
Artio
0
0
3
1.5
W
Achilles
TheAngel_2214
Achilles
7
1
1
7.5
W
Jing Wei
chalo902
Jing Wei
2
2
6
2.5
W
Sun Wukong
dog4477
Sun Wukong
3
0
5
5.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,677
Damage
31,492
46,286
Taken
43,994
36,544
Mitigated
27,402
17,714
Healing
12,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,016
298
2,236
2,637
11,036
6,193
257
1,928
8,711
44,624
0
W
Scylla
7,934
777
40
1,378
5,643
1,890
684
1,502
4,141
34,365
0
L
Cernunnos
LuquinhasZeus
Cernunnos
9,762
4,116
277
785
10,759
4,432
282
3,166
7,233
0
32,274
L
Artio
4,226
944
2,940
3,303
10,727
11,369
0
1,452
8,841
14,615
0
W
Achilles
TheAngel_2214
Achilles
9,675
3,174
777
3,469
15,012
19,544
204
5,554
9,458
0
22,242
W
Jing Wei
chalo902
Jing Wei
12,770
7,963
493
4,651
12,758
4,985
911
3,102
9,656
0
49,111
W
Sun Wukong
dog4477
Sun Wukong
8,298
1,851
0
6,906
12,873
10,125
3,187
3,627
9,246
0
48,711
L
8,488
1,150
0
96
11,472
5,408
0
1,237
9,959
0
32,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,252
Gold Earned
38,408
263
Minions Killed
189
11
Camps Cleared
8
1,137,083
Distance Traveled
990,814
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,751
697
73
5
4
241,585
3
W
Scylla
10,209
729
55
4
3
244,077
2
L
Cernunnos
9,763
697
46
3
2
188,500
0
L
Artio
9,325
666
18
1
0
295,454
0
W
Achilles
10,944
782
31
2
3
313,037
0
W
Jing Wei
10,576
755
78
6
3
293,534
1
W
Sun Wukong
11,523
823
99
7
2
286,435
1
L
Loki
9,569
684
52
4
2
265,275
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role