Player Matchup

Chiron
Chiron
Gold III
AmedeoMusic
Chiron
Gold III
Level 129
God Stats
33W - 25L
1,672 SR
Queue Stats
366W - 421L
1,486 MMR
Solo
Xing Tian
Xing Tian
Gold III
KindJoey3967309
Xing Tian
Gold III
Level 135
God Stats
31W - 22L
1,656 SR
Queue Stats
93W - 104L
1,491 MMR
Solo
Sol
Sol
Platinum V
Simply Fanatic
Sol
Platinum V
Level 149
God Stats
7W - 12L
1,483 SR
Queue Stats
182W - 227L
1,512 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,604 SR
1,496 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,453 SR
1,497 MMR
Horus
Horus
Gold V
Ace Galm1
Horus
Gold V
Level 140
God Stats
2W - 5L
1,092 SR
Queue Stats
57W - 60L
1,484 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
GoatMentality___
Baron Samedi
Gold IV
Level 129
God Stats
8W - 4L
1,742 SR
Queue Stats
100W - 119L
1,496 MMR
Solo
Neith
Neith
Gold III
TuxedoedArc11
Neith
Gold III
Level 126
God Stats
28W - 44L
1,527 SR
Queue Stats
87W - 96L
1,510 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
4 / 2 / 7
8,648
721
10,242
11,408
3,292
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
KindJoey3967309
Xing Tian
11
1 / 4 / 10
7,937
661
5,440
11,989
12,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
7 / 0 / 5
9,568
797
14,182
6,535
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Morgan Le FayGilgameshAthenaHerculesOdin

VS

Bans
ScyllaKhepriMulanSylvanusArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ace Galm1
Horus
10
1 / 4 / 4
7,604
634
7,043
15,009
16,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Baron Samedi
GoatMentality___
Baron Samedi
10
3 / 4 / 2
7,548
629
7,722
8,148
3,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 4 / 3
7,447
621
7,131
11,216
4,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
12
Kills
6
6
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
Ace Galm1
Horus
1
4
4
0.75
W
Chiron
4
2
7
3.75
L
Baron Samedi
GoatMentality___
Baron Samedi
3
4
2
1
W
Xing Tian
KindJoey3967309
Xing Tian
1
4
10
1.5
W
7
0
5
9.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,864
Damage
21,896
29,932
Taken
34,373
17,334
Mitigated
24,446
14,775
Healing
14,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Ace Galm1
Horus
7,043
3,199
1,827
5,498
15,009
16,631
0
9,064
5,945
0
12,286
W
Chiron
10,242
5,384
608
6,074
11,408
3,292
1,303
3,107
8,301
0
36,181
L
Baron Samedi
GoatMentality___
Baron Samedi
7,722
291
2,596
1,706
8,148
3,661
0
5,219
2,929
23,053
0
W
Xing Tian
KindJoey3967309
Xing Tian
5,440
307
633
2,606
11,989
12,142
96
3,744
8,245
14,528
0
W
14,182
6,469
0
4,854
6,535
1,900
1,867
1,592
4,943
47,154
0
L
7,131
2,591
0
2,642
11,216
4,154
90
5,582
5,634
0
26,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,153
Gold Earned
22,599
141
Minions Killed
111
6
Camps Cleared
3
646,308
Distance Traveled
598,877
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,604
634
14
1
2
203,232
2
W
Chiron
8,648
721
49
4
2
204,861
4
L
Baron Samedi
7,548
629
40
3
0
195,303
2
W
Xing Tian
7,937
661
13
1
0
217,261
3
W
Sol
9,568
797
79
7
4
224,186
4
L
Neith
7,447
621
57
5
1
200,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role