Player Matchup

Merlin
Merlin
Diamond I
 
Merlin
Diamond I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Masters
AndyStinson
Nemesis
Masters
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
2,539 MMR
Solo
Ganesha
Ganesha
Diamond I
chumpisrumpis
Ganesha
Diamond I
Level 155
God Stats
6W - 8L
1,672 SR
Queue Stats
338W - 319L
2,614 MMR
Solo
Chang'e
Chang'e
Masters
lucasnqn384
Chang'e
Masters
Level 160
God Stats
109W - 81L
1,690 SR
Queue Stats
592W - 580L
2,651 MMR
Solo
Ullr
Ullr
Masters
thorhapa06
Ullr
Masters
Level 146
God Stats
2W - 6L
1,425 SR
Queue Stats
669W - 659L
2,660 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 140
1,557 SR
2,393 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,636 SR
2,612 MMR
Izanami
Izanami
Diamond I
DayDays__
Izanami
Diamond I
Level 125
God Stats
14W - 7L
1,718 SR
Queue Stats
455W - 401L
2,756 MMR
Solo
Skadi
Skadi
Masters
Duelaronpc
Skadi
Masters
Level 146
God Stats
86W - 56L
1,770 SR
Queue Stats
308W - 234L
2,713 MMR
Solo
Thoth
Thoth
Diamond I
Essentiall
Thoth
Diamond I
Level 160
God Stats
6W - 6L
1,374 SR
Queue Stats
337W - 315L
2,654 MMR
Party 1
Bacchus
Bacchus
Masters
FaDeD L1ght
Bacchus
Masters
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 157L
2,523 MMR
Solo
Susano
Susano
Diamond V
oopaloopa1
Susano
Diamond V
Level 158
God Stats
14W - 2L
1,818 SR
Queue Stats
89W - 60L
2,415 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 2 / 0
6,648
511
1,657
7,241
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
AndyStinson
Nemesis
11
0 / 6 / 0
6,174
475
3,903
12,273
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
8
1 / 3 / 0
5,402
416
889
5,516
3,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
lucasnqn384
Chang'e
8
0 / 7 / 1
5,235
403
3,256
9,836
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 4 / 0
6,532
502
5,659
11,383
3,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Morgan Le FayTiamatGilgameshArtioOdin

VS

Bans
GebSobekAthenaAresKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DayDays__
Izanami
15
4 / 0 / 4
9,670
744
7,169
6,657
2,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Skadi
15
8 / 1 / 2
10,056
774
11,288
11,113
5,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
14
1 / 0 / 4
8,800
677
3,748
5,877
2,316
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
FaDeD L1ght
Bacchus
11
2 / 0 / 11
8,426
648
4,076
8,040
9,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
oopaloopa1
Susano
14
7 / 1 / 3
9,150
704
8,975
8,610
2,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
22
22
Deaths
2
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
L
Nemesis
AndyStinson
Nemesis
0
6
0
0
W
Izanami
DayDays__
Izanami
4
0
4
6
W
Skadi
8
1
2
9
W
Thoth
1
0
4
3
W
Bacchus
FaDeD L1ght
Bacchus
2
0
11
7.5
L
Ganesha
1
3
0
0.33
L
Chang'e
lucasnqn384
Chang'e
0
7
1
0.07
W
Susano
oopaloopa1
Susano
7
1
3
8.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,364
Damage
35,256
46,249
Taken
40,297
16,362
Mitigated
22,014
8,972
Healing
19,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,657
80
0
1,878
7,241
2,119
0
3,309
3,932
55,103
0
L
Nemesis
AndyStinson
Nemesis
3,903
1,495
0
2,962
12,273
4,339
0
1,626
10,647
0
37,658
W
Izanami
DayDays__
Izanami
7,169
5,445
0
3,494
6,657
2,088
6,185
462
6,195
0
79,586
W
Skadi
11,288
4,973
0
6,263
11,113
5,220
4,704
2,720
8,113
0
64,143
W
Thoth
3,748
279
0
2,864
5,877
2,316
850
1,926
3,913
52,641
0
W
Bacchus
FaDeD L1ght
Bacchus
4,076
1,096
0
2,762
8,040
9,517
850
1,229
6,771
14,817
0
L
Ganesha
889
161
0
1,151
5,516
3,292
0
1,541
3,975
6,456
0
L
Chang'e
lucasnqn384
Chang'e
3,256
122
90
1,681
9,836
2,898
0
637
9,199
16,609
0
W
Susano
oopaloopa1
Susano
8,975
2,168
0
3,714
8,610
2,873
2,339
696
7,904
0
44,676
L
5,659
2,537
0
1,210
11,383
3,714
0
711
10,672
0
40,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,991
Gold Earned
46,102
342
Minions Killed
429
0
Camps Cleared
0
1,043,159
Distance Traveled
1,323,341
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,648
511
119
9
0
234,087
4
L
Nemesis
6,174
475
90
7
0
253,363
2
W
Izanami
9,670
744
129
10
0
264,277
0
W
Skadi
10,056
774
88
7
0
232,386
0
W
Thoth
8,800
677
115
9
0
259,300
4
W
Bacchus
8,426
648
22
2
0
268,766
5
L
Ganesha
5,402
416
4
0
0
165,042
3
L
Chang'e
5,235
403
45
3
0
153,050
0
W
Susano
9,150
704
75
6
0
298,612
1
L
Ullr
6,532
502
84
6
0
237,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role