Player Matchup

Ra
Ra
Bobby Plush
Ra
Level 160
God Stats
33W - 28L
1,678 SR
Queue Stats
735W - 705L
1,651 Elo+
Party 2
Neith
Neith
ElChito96
Neith
Level 29
God Stats
5W - 11L
1,538 SR
Queue Stats
357W - 358L
1,573 Elo+
Solo
Loki
Loki
Smite Good
Loki
Level 8
God Stats
1W - 2L
1,719 SR
Queue Stats
38W - 13L
1,629 Elo+
Solo
King Arthur
King Arthur
T1 Jungler
King Arthur
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 18L
1,839 Elo+
Party 2
Ymir
Ymir
YoungKarma180
Ymir
Level 29
God Stats
1W - 1L
1,835 SR
Queue Stats
106W - 82L
1,614 Elo+
Solo
Team Averages
Level 47
1,654 SR
1,661 Elo+

VS

Team Averages
Level 10
1,476 SR
1,651 Elo+
Tsukuyomi
Tsukuyomi
GBR_corn
Tsukuyomi
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,655 Elo+
Solo
Anubis
Anubis
Killiosn
Anubis
Level 6
God Stats
1W - 2L
1,246 SR
Queue Stats
10W - 7L
1,562 Elo+
Solo
Chronos
Chronos
MAGESONLYBEECH
Chronos
Level 8
God Stats
3W - 3L
1,630 SR
Queue Stats
17W - 6L
1,814 Elo+
Party 1
Hel
Hel
MyLaneNow
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 29L
1,793 Elo+
Party 1
Yemoja
Yemoja
ybn_seth14
Yemoja
Level 16
God Stats
5W - 5L
1,506 SR
Queue Stats
36W - 44L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 4
10,632
532
5,112
12,976
6,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ElChito96
Neith
15
2 / 9 / 1
9,124
456
6,343
12,492
3,828
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
12 / 5 / 2
11,792
590
12,842
14,119
4,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
T1 Jungler
King Arthur
19
5 / 2 / 5
11,496
575
12,142
17,695
15,212
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 1 / 3
7,353
368
2,951
6,671
4,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GBR_corn
Tsukuyomi
20
10 / 3 / 1
12,524
626
11,648
16,180
6,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
Killiosn
Anubis
14
1 / 9 / 4
9,546
477
8,535
13,439
7,510
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
5 / 5 / 1
10,977
549
8,622
17,148
7,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 1 / 3
13,184
659
12,171
12,888
4,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
ybn_seth14
Yemoja
13
0 / 2 / 3
7,864
393
1,214
6,549
4,983
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
20
Kills
20
20
Deaths
20
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
Neith
ElChito96
Neith
2
9
1
0.28
W
Tsukuyomi
GBR_corn
Tsukuyomi
10
3
1
3.5
W
Anubis
Killiosn
Anubis
1
9
4
0.33
W
5
5
1
1.1
W
4
1
3
5.5
L
12
5
2
2.6
L
King Arthur
T1 Jungler
King Arthur
5
2
5
3.75
L
1
1
3
2.5
W
Yemoja
ybn_seth14
Yemoja
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,390
Damage
42,190
63,953
Taken
66,204
34,932
Mitigated
30,833
16,839
Healing
27,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,112
513
490
5,035
12,976
6,780
378
7,577
5,075
98,732
0
L
Neith
ElChito96
Neith
6,343
2,860
0
1,837
12,492
3,828
704
6,946
5,518
0
54,527
W
Tsukuyomi
GBR_corn
Tsukuyomi
11,648
3,170
0
5,603
16,180
6,333
638
1,963
14,217
0
103,215
W
Anubis
Killiosn
Anubis
8,535
153
0
2,569
13,439
7,510
524
765
12,674
39,367
0
W
8,622
2,593
0
8,001
17,148
7,242
589
1,095
16,053
74,146
10,776
W
12,171
992
1,203
9,831
12,888
4,765
0
3,241
9,647
122,273
0
L
12,842
4,492
0
3,531
14,119
4,361
0
6,543
7,506
0
71,608
L
King Arthur
T1 Jungler
King Arthur
12,142
1,229
69
4,231
17,695
15,212
0
6,458
11,195
0
85,377
L
2,951
1,489
0
1,646
6,671
4,751
0
1,994
4,670
17,972
0
W
Yemoja
ybn_seth14
Yemoja
1,214
302
220
0
6,549
4,983
341
1,251
5,298
16,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,397
Gold Earned
54,095
552
Minions Killed
623
0
Camps Cleared
0
1,763,022
Distance Traveled
1,852,145
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,632
532
191
10
0
394,033
2
L
Neith
9,124
456
79
4
0
343,416
4
W
Tsukuyomi
12,524
626
159
8
0
441,332
9
W
Anubis
9,546
477
84
4
0
312,826
6
W
Chronos
10,977
549
133
7
0
274,142
1
W
Hel
13,184
659
225
11
0
436,238
3
L
Loki
11,792
590
115
6
0
417,431
4
L
King Arthur
11,496
575
143
7
0
401,225
7
L
Ymir
7,353
368
24
1
0
206,917
0
W
Yemoja
7,864
393
22
1
0
387,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role