Player Matchup

Odin
Odin
CHARMANDER xDx
Odin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,542 Elo+
Party 1
Merlin
Merlin
Cochino2018
Merlin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Cuchillas9739
Amaterasu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 9L
1,504 Elo+
Party 1
Nemesis
Nemesis
XEnragedWolfX
Nemesis
Level 27
God Stats
5W - 7L
1,543 SR
Queue Stats
117W - 116L
1,439 Elo+
Solo
Chaac
Chaac
djbartolome08
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,369 Elo+
Solo
Team Averages
Level 25
1,509 SR
1,471 Elo+

VS

Team Averages
Level 27
1,466 SR
1,495 Elo+
Odin
Odin
BalenciFoster
Odin
Level 27
God Stats
35W - 17L
1,674 SR
Queue Stats
101W - 74L
1,552 Elo+
Party 2
Charybdis
Charybdis
Bloodlezlord
Charybdis
Level 18
God Stats
10W - 9L
1,308 SR
Queue Stats
63W - 53L
1,499 Elo+
Party 2
Ymir
Ymir
DripFighter
Ymir
Level 16
God Stats
2W - 3L
1,384 SR
Queue Stats
22W - 15L
1,523 Elo+
Party 2
Nemesis
Nemesis
LycanProdigy2O7
Nemesis
Level 25
God Stats
2W - 1L
1,462 SR
Queue Stats
8W - 7L
1,400 Elo+
Solo
Sol
Sol
MedicMerkin
Sol
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 75L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 10 / 3
10,654
969
17,947
20,617
12,597
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
16
0 / 6 / 3
10,045
913
12,356
13,735
5,355
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Cuchillas9739
Amaterasu
16
1 / 18 / 2
9,700
882
10,244
34,896
19,777
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
16
1 / 1 / 4
10,425
948
11,057
8,710
3,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 11 / 4
10,085
917
11,129
26,019
27,355
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

0

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 0 / 24
12,725
1,157
20,462
13,377
12,013
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Bloodlezlord
Charybdis
19
4 / 3 / 33
11,608
1,055
18,161
10,868
4,377
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
4 / 1 / 35
12,683
1,153
9,289
18,024
16,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
11 / 1 / 24
12,374
1,125
16,444
13,502
8,448
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 0 / 28
13,118
1,193
31,260
11,854
4,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
190
5
Kills
46
46
Deaths
5
16
Assists
144
Player
Kills
Deaths
Assists
KDA
W
14
0
24
26
W
Charybdis
Bloodlezlord
Charybdis
4
3
33
6.83
L
2
10
3
0.35
L
Merlin
0
6
3
0.25
L
Amaterasu
Cuchillas9739
Amaterasu
1
18
2
0.11
W
4
1
35
21.5
W
11
1
24
23
W
13
0
28
27
L
Nemesis
1
1
4
3
L
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,733
Damage
95,616
103,977
Taken
67,625
68,230
Mitigated
45,913
8,898
Healing
13,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,462
5,922
0
0
13,377
12,013
0
1,618
11,759
5,709
22,033
W
Charybdis
Bloodlezlord
Charybdis
18,161
12,444
293
1,647
10,868
4,377
0
2,640
8,228
0
41,496
L
17,947
3,585
467
532
20,617
12,597
0
8,940
11,240
0
35,770
L
Merlin
12,356
2,289
0
847
13,735
5,355
0
4,976
8,644
43,765
0
L
Amaterasu
Cuchillas9739
Amaterasu
10,244
3,841
0
2,469
34,896
19,777
0
14,755
19,725
0
18,593
W
9,289
2,928
0
1,507
18,024
16,793
0
3,392
14,632
20,674
0
W
16,444
8,231
1,214
1,408
13,502
8,448
0
2,625
10,877
0
23,904
W
31,260
11,128
802
6,829
11,854
4,282
0
2,411
9,443
56,206
0
L
Nemesis
11,057
2,768
0
218
8,710
3,146
0
3,925
4,684
0
20,509
L
11,129
2,000
0
4,365
26,019
27,355
0
9,514
16,207
330
28,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,909
Gold Earned
62,508
189
Minions Killed
205
3
Camps Cleared
4
1,033,539
Distance Traveled
1,111,094
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,725
1,157
13
1
1
240,735
1
W
Charybdis
11,608
1,055
62
6
1
171,991
0
L
Odin
10,654
969
35
3
0
212,827
0
L
Merlin
10,045
913
69
6
0
169,000
0
L
Amaterasu
9,700
882
23
2
3
196,351
0
W
Ymir
12,683
1,153
28
3
1
217,749
0
W
Nemesis
12,374
1,125
25
2
0
250,956
0
W
Sol
13,118
1,193
77
7
1
229,663
0
L
Nemesis
10,425
948
30
3
0
241,211
0
L
Chaac
10,085
917
32
3
0
214,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role