Player Matchup

Ymir
Ymir
FentynalFloyd
Ymir
Level 5
God Stats
10W - 14L
1,481 SR
Queue Stats
14W - 22L
1,480 Elo+
Party 1
Olorun
Olorun
Odeth18
Olorun
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,391 Elo+
Solo
Gilgamesh
Gilgamesh
SlickOmni
Gilgamesh
Level 29
God Stats
4W - 6L
1,566 SR
Queue Stats
89W - 88L
1,534 Elo+
Solo
Medusa
Medusa
TaysonisTrash
Medusa
Level 75
God Stats
5W - 12L
1,355 SR
Queue Stats
86W - 90L
1,495 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ToastySconez
Tsukuyomi
Level 25
God Stats
3W - 3L
1,476 SR
Queue Stats
32W - 35L
1,455 Elo+
Solo
Team Averages
Level 32
1,475 SR
1,471 Elo+

VS

Team Averages
Level 20
1,511 SR
1,467 Elo+
Fenrir
Fenrir
 
Fenrir
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Adrianho_PL
Loki
Level 25
God Stats
5W - 8L
1,504 SR
Queue Stats
68W - 65L
1,464 Elo+
Solo
Ullr
Ullr
TheGlizzy_lowkey
Ullr
Level 5
God Stats
1W - 1L
1,837 SR
Queue Stats
2W - 4L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
WhoD3anie
Gilgamesh
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,501 Elo+
Solo
Anubis
Anubis
Yung_Mans_Drop
Anubis
Level 29
God Stats
3W - 11L
1,213 SR
Queue Stats
149W - 156L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
7,322
523
1,459
4,682
4,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Odeth18
Olorun
16
7 / 0 / 2
9,918
708
9,727
8,223
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
SlickOmni
Gilgamesh
14
5 / 1 / 2
8,545
610
7,910
6,621
5,485
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
6 / 2 / 3
7,870
562
7,206
6,369
2,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
ToastySconez
Tsukuyomi
13
3 / 2 / 5
8,159
583
4,293
6,383
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 5 / 2
6,380
456
3,338
10,462
5,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 3 / 2
5,888
421
1,355
7,733
1,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 3 / 1
6,252
447
1,584
6,118
1,413
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
WhoD3anie
Gilgamesh
11
0 / 5 / 0
6,156
440
878
10,886
8,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 0
6,813
487
5,841
10,922
5,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
22
Kills
6
6
Deaths
22
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
5
2
0.8
L
0
3
2
0.33
W
1
1
4
3
W
Olorun
Odeth18
Olorun
7
0
2
8
W
Gilgamesh
SlickOmni
Gilgamesh
5
1
2
6
W
6
2
3
3.75
L
2
3
1
0.83
W
Tsukuyomi
ToastySconez
Tsukuyomi
3
2
5
2.75
L
Gilgamesh
WhoD3anie
Gilgamesh
0
5
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,595
Damage
12,996
32,278
Taken
46,121
16,585
Mitigated
22,378
11,653
Healing
10,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,338
1,054
0
1,630
10,462
5,090
0
2,665
7,797
0
21,296
L
1,355
161
0
1,862
7,733
1,904
0
1,622
6,111
0
17,997
W
1,459
252
0
915
4,682
4,119
389
0
4,682
17,333
0
W
Olorun
Odeth18
Olorun
9,727
6,957
86
6,422
8,223
2,238
3,830
4,509
3,714
65,336
0
W
Gilgamesh
SlickOmni
Gilgamesh
7,910
1,542
0
974
6,621
5,485
0
728
5,571
0
42,987
W
7,206
3,794
0
1,187
6,369
2,207
1,791
356
6,013
0
38,760
L
1,584
528
279
1,168
6,118
1,413
464
590
5,528
0
27,284
W
Tsukuyomi
ToastySconez
Tsukuyomi
4,293
1,042
0
2,069
6,383
2,536
1,190
248
6,135
0
48,740
L
Gilgamesh
WhoD3anie
Gilgamesh
878
0
0
1,736
10,886
8,226
616
0
10,886
0
29,871
L
5,841
124
0
3,598
10,922
5,745
0
6,309
4,613
40,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,814
Gold Earned
31,489
384
Minions Killed
279
0
Camps Cleared
0
1,370,936
Distance Traveled
1,222,131
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,380
456
35
3
0
256,218
0
L
Loki
5,888
421
48
3
0
265,997
0
W
Ymir
7,322
523
38
3
0
275,792
0
W
Olorun
9,918
708
127
9
0
267,869
0
W
Gilgamesh
8,545
610
76
5
0
274,416
0
W
Medusa
7,870
562
52
4
0
240,526
3
L
Ullr
6,252
447
55
4
0
235,822
3
W
Tsukuyomi
8,159
583
91
7
0
312,333
4
L
Gilgamesh
6,156
440
63
5
0
241,596
2
L
Anubis
6,813
487
78
6
0
222,498
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role