Player Matchup

Osiris
Osiris
Alwaÿs
Osiris
Level 27
God Stats
5W - 0L
1,902 SR
Queue Stats
64W - 48L
1,535 Elo+
Solo
Ullr
Ullr
Eralder
Ullr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,555 Elo+
Party 1
Freya
Freya
Hellmoonek
Freya
Level 28
God Stats
15W - 15L
1,498 SR
Queue Stats
122W - 116L
1,502 Elo+
Solo
Bakasura
Bakasura
Koakhu
Bakasura
Level 25
God Stats
25W - 13L
1,630 SR
Queue Stats
43W - 34L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Petercold
Cthulhu
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 18L
1,522 Elo+
Party 1
Team Averages
Level 25
1,606 SR
1,524 Elo+

VS

Team Averages
Level 15
1,572 SR
1,539 Elo+
King Arthur
King Arthur
DurekVerrett
King Arthur
Level 28
God Stats
11W - 13L
1,742 SR
Queue Stats
265W - 260L
1,543 Elo+
Solo
Ra
Ra
MrNowis2
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Solo
Ymir
Ymir
Theturnipman
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 19L
1,579 Elo+
Solo
Cthulhu
Cthulhu
theroyalphoenix
Cthulhu
Level 21
God Stats
3W - 8L
1,356 SR
Queue Stats
99W - 92L
1,315 Elo+
Solo
Artemis
Artemis
СексиТранс
Artemis
Level 6
God Stats
2W - 3L
1,764 SR
Queue Stats
14W - 10L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Alwaÿs
Osiris
20
8 / 3 / 4
13,648
593
16,735
18,870
12,159
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ullr
Eralder
Ullr
17
4 / 5 / 10
11,646
506
12,376
15,675
6,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
20
7 / 4 / 10
13,409
583
18,194
20,066
8,850
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
Koakhu
Bakasura
20
19 / 1 / 7
15,023
653
24,061
18,702
10,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Petercold
Cthulhu
17
3 / 8 / 15
10,895
474
14,914
22,531
19,479
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DurekVerrett
King Arthur
18
3 / 7 / 3
11,200
487
12,619
25,974
22,494
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 14 / 7
10,177
442
15,976
20,331
6,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 7 / 3
12,482
543
11,122
24,987
10,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
5 / 8 / 6
10,520
457
11,858
23,837
23,812
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
3 / 7 / 3
8,835
384
3,963
7,942
2,008

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
43
41
Kills
21
21
Deaths
43
46
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Osiris
Alwaÿs
Osiris
8
3
4
3.33
L
King Arthur
DurekVerrett
King Arthur
3
7
3
0.64
W
Ullr
Eralder
Ullr
4
5
10
1.8
W
Freya
7
4
10
3
W
Bakasura
Koakhu
Bakasura
19
1
7
22.5
L
3
14
7
0.46
W
Cthulhu
Petercold
Cthulhu
3
8
15
1.31
L
7
7
3
1.21
L
5
8
6
1
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,280
Damage
55,538
95,844
Taken
103,071
57,205
Mitigated
65,171
32,984
Healing
15,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Alwaÿs
Osiris
16,735
7,071
0
8,153
18,870
12,159
3,809
5,435
13,409
0
96,992
L
King Arthur
DurekVerrett
King Arthur
12,619
1,399
0
3,492
25,974
22,494
0
7,817
17,244
7,563
66,243
W
Ullr
Eralder
Ullr
12,376
5,466
0
3,638
15,675
6,716
4,946
7,968
7,553
0
82,171
W
Freya
18,194
6,952
0
7,845
20,066
8,850
1,276
8,366
11,286
100,324
0
W
Bakasura
Koakhu
Bakasura
24,061
15,682
0
7,805
18,702
10,001
2,754
6,650
11,894
0
106,798
L
15,976
2,576
1,033
3,518
20,331
6,221
84
8,005
10,671
46,038
0
W
Cthulhu
Petercold
Cthulhu
14,914
765
2,158
3,385
22,531
19,479
699
11,528
10,783
46,035
0
L
11,122
2,084
0
4,998
24,987
10,636
0
8,494
15,574
60,069
0
L
11,858
630
1,210
950
23,837
23,812
0
7,364
14,056
51,438
0
L
3,963
1,582
0
0
7,942
2,008
0
1,428
6,109
0
15,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,621
Gold Earned
53,214
682
Minions Killed
403
0
Camps Cleared
0
2,238,924
Distance Traveled
1,638,282
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,648
593
172
7
0
452,231
3
L
King Arthur
11,200
487
145
6
0
413,102
0
W
Ullr
11,646
506
128
6
0
373,923
1
W
Freya
13,409
583
144
6
0
466,137
2
W
Bakasura
15,023
653
178
8
0
540,231
5
L
Ra
10,177
442
62
3
0
356,768
3
W
Cthulhu
10,895
474
60
3
0
406,402
2
L
Ymir
12,482
543
114
5
0
315,611
3
L
Cthulhu
10,520
457
63
3
0
389,168
1
L
Artemis
8,835
384
19
1
0
163,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role