Player Matchup

Hercules
Hercules
Diamond III
 
Hercules
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Platinum IV
 
Tiamat
Platinum IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond II
Axúm
Chaac
Diamond II
Level 129
God Stats
1W - 0L
1,661 SR
Queue Stats
40W - 21L
2,290 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,554 SR
1,763 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 111
1,451 SR
2,006 MMR
Hun Batz
Hun Batz
Diamond III
EGSxXMagnusXx
Hun Batz
Diamond III
Level 89
God Stats
1W - 2L
1,303 SR
Queue Stats
434W - 359L
2,137 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Grandmaster
owensf
Morgan Le Fay
Grandmaster
Level 106
God Stats
1W - 4L
1,732 SR
Queue Stats
328W - 136L
2,359 MMR
Party 2
Skadi
Skadi
Gold II
й0жЪ
Skadi
Gold II
Level 138
God Stats
0W - 5L
1,317 SR
Queue Stats
224W - 276L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
10 / 0 / 12
13,609
756
18,546
28,237
30,108
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
 
Tiamat
17
9 / 3 / 12
12,972
721
21,298
17,754
14,217
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
Axúm
Chaac
15
5 / 4 / 19
13,145
730
17,312
28,818
29,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
PersephoneThothGilgameshAthenaFenrir

VS

Bans
OdinAchillesGuan YuCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EGSxXMagnusXx
Hun Batz
15
5 / 5 / 2
11,731
652
21,949
27,781
25,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
owensf
Morgan Le Fay
14
2 / 5 / 2
11,188
622
20,662
17,509
8,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Skadi
й0жЪ
Skadi
12
0 / 14 / 4
9,565
531
9,308
20,050
7,346
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
15
24
Kills
7
7
Deaths
24
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
10
0
12
16
W
Tiamat
 
Tiamat
9
3
12
5
W
Chaac
Axúm
Chaac
5
4
19
3.63
L
Hun Batz
EGSxXMagnusXx
Hun Batz
5
5
2
1.2
L
Morgan Le Fay
owensf
Morgan Le Fay
2
5
2
0.6
L
Skadi
й0жЪ
Skadi
0
14
4
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,156
Damage
51,919
74,809
Taken
65,340
74,139
Mitigated
41,311
33,261
Healing
13,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
18,546
5,235
850
12,783
28,237
30,108
269
7,282
20,030
11,909
30,503
W
Tiamat
 
Tiamat
21,298
1,618
493
7,895
17,754
14,217
1,344
6,377
10,736
65,774
0
W
Chaac
Axúm
Chaac
17,312
1,677
1,340
9,900
28,818
29,814
552
7,604
20,289
0
44,334
L
Hun Batz
EGSxXMagnusXx
Hun Batz
21,949
6,160
193
3,656
27,781
25,913
0
12,810
14,971
0
44,165
L
Morgan Le Fay
owensf
Morgan Le Fay
20,662
902
0
6,284
17,509
8,052
0
7,111
10,398
56,368
0
L
Skadi
й0жЪ
Skadi
9,308
3,856
1,269
1,865
20,050
7,346
536
5,993
14,057
0
29,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,726
Gold Earned
32,484
201
Minions Killed
189
9
Camps Cleared
5
1,068,370
Distance Traveled
935,255
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,609
756
45
3
2
390,959
2
W
Tiamat
12,972
721
108
6
7
330,311
6
W
Chaac
13,145
730
48
3
0
347,100
4
L
Hun Batz
11,731
652
59
3
3
352,945
0
L
Morgan Le Fay
11,188
622
84
5
1
313,423
1
L
Skadi
9,565
531
46
3
1
268,887
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role