Player Matchup

Neith
Neith
Gold V
AF-Threads_Com
Neith
Gold V
Level 95
God Stats
35W - 47L
1,497 SR
Queue Stats
128W - 146L
1,268 MMR
Solo
Ra
Ra
Silver II
B0BL33SWAGGER15
Ra
Silver II
Level 142
God Stats
2W - 0L
1,300 SR
Queue Stats
28W - 27L
1,222 MMR
Party 2
Bacchus
Bacchus
Gold IV
Change4Life
Bacchus
Gold IV
Level 127
God Stats
6W - 2L
1,564 SR
Queue Stats
33W - 27L
1,557 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,454 SR
1,349 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,598 SR
1,187 MMR
Tiamat
Tiamat
Bronze IV
BigBoyJohnyy
Tiamat
Bronze IV
Level 113
God Stats
0W - 3L
1,480 SR
Queue Stats
1W - 5L
1,353 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
TheVileArcane
Baron Samedi
Gold IV
Level 102
God Stats
13W - 10L
1,672 SR
Queue Stats
45W - 44L
1,315 MMR
Party 1
Cernunnos
Cernunnos
Silver IV
Two_In1_BodySoap
Cernunnos
Silver IV
Level 48
God Stats
1W - 1L
1,643 SR
Queue Stats
20W - 28L
892 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 9 / 8
16,536
787
21,821
27,883
13,187
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 9 / 15
14,595
695
21,468
22,692
10,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Change4Life
Bacchus
17
5 / 3 / 16
14,469
689
16,506
30,904
51,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
CthulhuHadesPoseidonMorgan Le FayKumbhakarna

VS

Bans
YmirSetHeraChaacRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
5 / 10 / 11
14,582
694
22,320
23,250
16,571
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
TheVileArcane
Baron Samedi
17
5 / 11 / 11
14,182
675
22,642
24,814
15,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
18
11 / 5 / 6
15,082
718
23,463
22,164
8,503
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
49
26
Kills
21
21
Deaths
26
39
Assists
28
Player
Kills
Deaths
Assists
KDA
W
15
9
8
2.11
W
6
9
15
1.5
L
Tiamat
5
10
11
1.05
W
Bacchus
Change4Life
Bacchus
5
3
16
4.33
L
Baron Samedi
TheVileArcane
Baron Samedi
5
11
11
0.95
L
Cernunnos
11
5
6
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,795
Damage
68,425
81,479
Taken
70,228
74,702
Mitigated
40,149
26,320
Healing
20,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,821
12,716
0
9,080
27,883
13,187
2,417
14,923
12,960
0
60,101
W
21,468
1,859
3,038
6,644
22,692
10,198
553
13,623
9,069
80,437
0
L
Tiamat
22,320
831
0
4,878
23,250
16,571
603
12,282
9,760
62,640
0
W
Bacchus
Change4Life
Bacchus
16,506
1,591
710
6,848
30,904
51,317
378
16,654
14,250
35,237
0
L
Baron Samedi
TheVileArcane
Baron Samedi
22,642
823
1,262
7,725
24,814
15,075
685
13,021
10,805
41,348
0
L
Cernunnos
23,463
13,776
0
6,312
22,164
8,503
2,103
10,203
11,294
0
48,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,600
Gold Earned
43,846
210
Minions Killed
196
3
Camps Cleared
10
1,026,738
Distance Traveled
983,157
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
16,536
787
66
3
1
306,309
1
W
Ra
14,595
695
116
6
2
334,576
0
L
Tiamat
14,582
694
90
4
7
340,676
1
W
Bacchus
14,469
689
28
1
0
385,853
3
L
Baron Samedi
14,182
675
51
2
0
300,806
2
L
Cernunnos
15,082
718
55
3
3
341,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role