Player Matchup

Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Diamond I
 
Sobek
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond II
Snoopyto
Bacchus
Diamond II
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
2,392 MMR
Solo
Neith
Neith
Masters
Tsunα
Neith
Masters
Level 160
God Stats
25W - 32L
1,521 SR
Queue Stats
230W - 224L
2,292 MMR
Party 2
Eset
Eset
Diamond I
eEVS
Eset
Diamond I
Level 147
God Stats
11W - 12L
1,556 SR
Queue Stats
21W - 19L
2,477 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,515 SR
2,032 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,509 SR
1,817 MMR
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Diamond II
 
Khepri
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Diamond V
Tauuriel
Hera
Diamond V
Level 160
God Stats
0W - 2L
1,315 SR
Queue Stats
391W - 406L
2,269 MMR
Solo
Chiron
Chiron
Diamond I
UmbreK
Chiron
Diamond I
Level 157
God Stats
14W - 6L
1,729 SR
Queue Stats
471W - 476L
2,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 4
6,507
651
4,461
6,490
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
 
Sobek
11
2 / 0 / 1
6,413
641
4,022
5,548
3,590
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bacchus
Snoopyto
Bacchus
8
1 / 1 / 7
5,323
532
2,746
5,181
3,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Tsunα
Neith
11
2 / 1 / 4
6,361
636
6,086
5,549
1,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Eset
eEVS
Eset
10
6 / 3 / 3
6,535
654
7,132
5,701
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Morgan Le FayOdinTiamatArtioAthena

VS

Bans
SetCabrakanGebCerberusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 2 / 0
5,737
574
3,738
6,897
3,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anhur
 
Anhur
9
3 / 5 / 2
5,693
569
6,231
7,788
2,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
 
Khepri
8
0 / 3 / 4
4,869
487
1,168
7,976
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
8
0 / 5 / 0
4,672
467
1,763
6,426
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
UmbreK
Chiron
9
1 / 1 / 1
5,268
527
3,362
5,499
1,278
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
16
Kills
6
6
Deaths
16
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
4
7
W
Sobek
 
Sobek
2
0
1
2.5
L
Nemesis
 
Nemesis
2
2
0
1
L
Anhur
 
Anhur
3
5
2
0.8
L
Khepri
 
Khepri
0
3
4
0.67
W
Bacchus
Snoopyto
Bacchus
1
1
7
4.5
L
Hera
0
5
0
0
W
Neith
Tsunα
Neith
2
1
4
4
L
Chiron
UmbreK
Chiron
1
1
1
1.5
W
Eset
eEVS
Eset
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,447
Damage
16,262
28,469
Taken
34,586
11,821
Mitigated
13,176
13,282
Healing
10,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,461
1,266
0
2,643
6,490
2,138
0
836
5,600
0
30,030
W
Sobek
 
Sobek
4,022
638
0
4,538
5,548
3,590
0
0
5,548
30,326
0
L
Nemesis
 
Nemesis
3,738
1,012
0
3,489
6,897
3,026
0
4,336
2,561
0
26,781
L
Anhur
 
Anhur
6,231
2,428
0
1,669
7,788
2,572
0
3,164
4,624
0
29,246
L
Khepri
 
Khepri
1,168
43
0
1,273
7,976
4,352
0
1,581
6,395
12,626
0
W
Bacchus
Snoopyto
Bacchus
2,746
331
611
1,287
5,181
3,381
0
738
4,375
9,106
0
L
Hera
1,763
215
0
1,120
6,426
1,948
0
4,135
2,291
21,846
0
W
Neith
Tsunα
Neith
6,086
2,480
0
2,947
5,549
1,346
0
522
5,027
0
46,485
L
Chiron
UmbreK
Chiron
3,362
1,503
98
3,232
5,499
1,278
0
684
4,815
0
32,607
W
Eset
eEVS
Eset
7,132
1,158
0
1,256
5,701
1,366
178
629
4,988
38,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,139
Gold Earned
26,239
329
Minions Killed
265
0
Camps Cleared
0
1,004,355
Distance Traveled
929,268
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,507
651
60
6
0
233,767
0
W
Sobek
6,413
641
76
8
0
198,609
1
L
Nemesis
5,737
574
57
6
0
205,242
5
L
Anhur
5,693
569
59
6
0
191,055
0
L
Khepri
4,869
487
24
2
0
170,626
4
W
Bacchus
5,323
532
11
1
0
197,479
4
L
Hera
4,672
467
49
5
0
169,499
5
W
Neith
6,361
636
94
9
0
183,694
4
L
Chiron
5,268
527
76
8
0
192,846
2
W
Eset
6,535
654
88
9
0
190,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role