Player Matchup

Bastet
Bastet
Silver III
AsombrosoFer
Bastet
Silver III
Level 134
God Stats
7W - 5L
1,473 SR
Queue Stats
100W - 121L
836 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
Godaddy229
Baron Samedi
Silver II
Level 69
God Stats
46W - 53L
1,438 SR
Queue Stats
149W - 178L
877 MMR
Solo
Medusa
Medusa
Silver III
OgBluebery
Medusa
Silver III
Level 101
God Stats
1W - 1L
1,304 SR
Queue Stats
180W - 194L
848 MMR
Solo
Hel
Hel
Bronze I
QueenQween
Hel
Bronze I
Level 106
God Stats
1W - 0L
1,656 SR
Queue Stats
8W - 19L
924 MMR
Solo
Vulcan
Vulcan
Silver II
Vacateduncle288
Vulcan
Silver II
Level 68
God Stats
58W - 53L
1,553 SR
Queue Stats
130W - 149L
937 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 96
1,485 SR
884 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,395 SR
884 MMR
Osiris
Osiris
Silver III
CrockedHorse946
Osiris
Silver III
Level 89
God Stats
24W - 25L
1,598 SR
Queue Stats
372W - 390L
853 MMR
Solo
Awilix
Awilix
Silver III
Destroy all2000
Awilix
Silver III
Level 152
God Stats
0W - 1L
1,158 SR
Queue Stats
323W - 343L
823 MMR
Solo
Thoth
Thoth
Silver IV
DevotedPage5613
Thoth
Silver IV
Level 69
God Stats
0W - 2L
1,332 SR
Queue Stats
238W - 251L
789 MMR
Party 1
Geb
Geb
Silver III
ItsRedRoBB3r
Geb
Silver III
Level 69
God Stats
1W - 1L
1,475 SR
Queue Stats
28W - 39L
881 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
YawningScimitar
Ah Muzen Cab
Silver II
Level 47
God Stats
2W - 1L
1,411 SR
Queue Stats
68W - 79L
1,076 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
14 / 3 / 5
12,026
547
18,050
15,730
5,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
Godaddy229
Baron Samedi
16
5 / 4 / 13
10,377
472
12,743
22,127
15,184
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
OgBluebery
Medusa
18
6 / 0 / 12
11,345
516
13,439
13,132
4,841
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 3 / 6
10,024
456
10,549
19,616
8,686
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 2 / 16
11,033
502
21,652
14,880
6,513
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Morgan Le FayTiamatAthenaGilgamesh

VS

Bans
DanzaburouArachneChaacCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
9,836
447
14,268
24,069
27,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
5 / 11 / 2
9,529
433
13,939
19,698
5,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 11 / 3
7,897
359
10,239
14,801
4,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 4 / 7
8,712
396
6,161
25,181
26,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
YawningScimitar
Ah Muzen Cab
14
4 / 8 / 5
9,187
418
13,317
14,104
4,514
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
34
37
Kills
12
12
Deaths
38
52
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
14
3
5
5.5
L
2
4
5
1.13
L
5
11
2
0.55
L
0
11
3
0.14
W
Baron Samedi
Godaddy229
Baron Samedi
5
4
13
2.88
L
1
4
7
1.13
W
Medusa
OgBluebery
Medusa
6
0
12
12
W
5
3
6
2.67
W
7
2
16
7.5
L
Ah Muzen Cab
YawningScimitar
Ah Muzen Cab
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,433
Damage
57,924
85,485
Taken
97,853
40,467
Mitigated
68,910
35,338
Healing
20,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
18,050
6,303
0
0
15,730
5,243
326
2,030
13,582
0
86,728
L
14,268
3,655
592
8,747
24,069
27,169
88
13,189
10,880
6,211
55,920
L
13,939
5,164
0
2,512
19,698
5,915
0
7,254
12,444
0
58,873
L
10,239
522
0
572
14,801
4,697
283
7,180
7,621
43,905
0
W
Baron Samedi
Godaddy229
Baron Samedi
12,743
1,897
2,519
6,580
22,127
15,184
179
6,689
15,117
46,686
0
L
6,161
1,152
0
5,408
25,181
26,615
0
11,122
14,059
21,307
0
W
Medusa
OgBluebery
Medusa
13,439
6,919
0
6,851
13,132
4,841
4,829
2,694
10,310
0
85,630
W
10,549
1,131
4,959
10,682
19,616
8,686
192
2,934
16,600
52,802
0
W
21,652
7,517
0
3,747
14,880
6,513
747
3,553
10,893
64,279
0
L
Ah Muzen Cab
YawningScimitar
Ah Muzen Cab
13,317
4,948
0
2,655
14,104
4,514
0
6,199
7,905
0
51,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,805
Gold Earned
45,161
501
Minions Killed
353
0
Camps Cleared
0
2,130,103
Distance Traveled
1,980,609
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,026
547
108
5
0
488,098
1
L
Osiris
9,836
447
103
5
0
388,037
3
L
Awilix
9,529
433
82
4
0
412,262
2
L
Thoth
7,897
359
70
3
0
386,817
3
W
Baron Samedi
10,377
472
61
3
0
366,101
2
L
Geb
8,712
396
19
1
0
416,381
4
W
Medusa
11,345
516
158
7
0
423,062
2
W
Hel
10,024
456
92
4
0
387,124
4
W
Vulcan
11,033
502
82
4
0
465,718
5
L
Ah Muzen Cab
9,187
418
79
4
0
377,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role