Player Matchup

Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Platinum III
AveryAdair
Aphrodite
Platinum III
Level 88
God Stats
96W - 85L
1,573 SR
Queue Stats
136W - 139L
1,478 MMR
Solo
Thoth
Thoth
Gold III
DuttyBreakdown
Thoth
Gold III
Level 160
God Stats
1W - 2L
1,700 SR
Queue Stats
122W - 108L
1,443 MMR
Party 1
Bacchus
Bacchus
Bronze III
Reflexio
Bacchus
Bronze III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,404 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
maroc3000
Hou Yi
Bronze III
Level 35
God Stats
1W - 0L
1,778 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,610 SR
1,465 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,468 SR
1,484 MMR
Hera
Hera
Gold I
 
Hera
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
MainADCarry
Apollo
Silver I
Level 38
God Stats
0W - 4L
1,248 SR
Queue Stats
5W - 8L
1,501 MMR
Solo
Serqet
Serqet
Gold V
Pyrna
Serqet
Gold V
Level 125
God Stats
31W - 43L
1,474 SR
Queue Stats
253W - 246L
1,451 MMR
Solo
Fenrir
Fenrir
Gold I
Tris39
Fenrir
Gold I
Level 159
God Stats
7W - 7L
1,549 SR
Queue Stats
679W - 678L
1,467 MMR
Solo
Chaac
Chaac
Bronze III
xXZeroTwo02Xx
Chaac
Bronze III
Level 59
God Stats
0W - 1L
1,570 SR
Queue Stats
3W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
6 / 2 / 8
10,851
571
12,450
12,086
6,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
AveryAdair
Aphrodite
17
2 / 5 / 1
10,160
535
8,620
11,121
4,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
11 / 2 / 6
11,088
584
15,628
12,467
4,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Reflexio
Bacchus
13
2 / 3 / 9
8,846
466
4,535
12,451
10,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
maroc3000
Hou Yi
15
4 / 4 / 6
10,037
528
6,876
11,936
4,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
TsukuyomiMorgan Le FayArtioAthenaPersephone

VS

Bans
LokiGaneshaKhepriSobekGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
2 / 6 / 2
9,657
508
5,495
9,990
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
12
1 / 8 / 2
7,968
419
4,662
11,712
2,450
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Pyrna
Serqet
16
8 / 4 / 3
10,052
529
8,760
13,468
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
Tris39
Fenrir
14
4 / 6 / 5
8,382
441
5,658
15,750
11,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
1 / 2 / 8
8,703
458
8,095
15,704
13,370
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
36
25
Kills
16
16
Deaths
26
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
2
8
5
L
Hera
 
Hera
2
6
2
0.5
W
Aphrodite
AveryAdair
Aphrodite
2
5
1
0.5
W
11
2
6
7
L
Apollo
1
8
2
0.25
L
Serqet
Pyrna
Serqet
8
4
3
2.38
W
Bacchus
Reflexio
Bacchus
2
3
9
2.17
L
Fenrir
Tris39
Fenrir
4
6
5
1.08
W
Hou Yi
maroc3000
Hou Yi
4
4
6
1.75
L
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,109
Damage
32,670
60,061
Taken
66,624
31,184
Mitigated
34,148
19,987
Healing
15,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
12,450
5,976
0
3,949
12,086
6,893
261
1,006
10,324
0
82,403
L
Hera
 
Hera
5,495
1,766
0
2,248
9,990
2,267
71
3,902
5,838
60,167
0
W
Aphrodite
AveryAdair
Aphrodite
8,620
777
1,240
5,361
11,121
4,253
288
309
10,511
67,064
0
W
15,628
1,015
210
3,398
12,467
4,987
309
3,986
8,299
75,385
0
L
Apollo
4,662
2,174
0
1,385
11,712
2,450
155
6,202
5,314
0
41,447
L
Serqet
Pyrna
Serqet
8,760
1,348
0
4,408
13,468
4,430
0
5,055
8,233
0
57,602
W
Bacchus
Reflexio
Bacchus
4,535
466
0
2,061
12,451
10,731
128
265
11,988
21,858
0
L
Fenrir
Tris39
Fenrir
5,658
795
0
1,643
15,750
11,631
0
3,942
11,612
0
29,865
W
Hou Yi
maroc3000
Hou Yi
6,876
2,601
0
3,768
11,936
4,320
1,213
596
10,727
0
70,343
L
8,095
781
0
5,537
15,704
13,370
220
8,211
6,844
3,694
44,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,982
Gold Earned
44,762
543
Minions Killed
449
0
Camps Cleared
0
1,878,114
Distance Traveled
1,874,434
15
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,851
571
127
7
0
450,556
3
L
Hera
9,657
508
132
7
0
354,570
5
W
Aphrodite
10,160
535
132
7
0
324,420
7
W
Thoth
11,088
584
131
7
0
380,115
2
L
Apollo
7,968
419
91
5
0
344,616
7
L
Serqet
10,052
529
97
5
0
432,146
7
W
Bacchus
8,846
466
28
1
0
387,442
2
L
Fenrir
8,382
441
41
2
0
374,496
6
W
Hou Yi
10,037
528
125
7
0
335,581
1
L
Chaac
8,703
458
88
5
0
368,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role