Player Matchup

Thanatos
Thanatos
Dazoou
Thanatos
Level 29
God Stats
8W - 10L
1,492 SR
Queue Stats
138W - 120L
1,594 Elo+
Solo
King Arthur
King Arthur
EiierNacken
King Arthur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,446 Elo+
Party 2
Anhur
Anhur
Ole2325246
Anhur
Level 7
God Stats
3W - 4L
1,483 SR
Queue Stats
14W - 10L
1,423 Elo+
Party 2
Cerberus
Cerberus
Phex1407
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,423 Elo+
Party 2
Merlin
Merlin
SuNNytheDank
Merlin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,416 Elo+
Party 2
Team Averages
Level 32
1,495 SR
1,460 Elo+

VS

Team Averages
Level 20
1,542 SR
1,576 Elo+
King Arthur
King Arthur
AgolfGeekler88
King Arthur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,633 Elo+
Solo
Serqet
Serqet
Dôuble
Serqet
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,403 Elo+
Party 1
Neith
Neith
Poepeltje
Neith
Level 7
God Stats
3W - 0L
1,709 SR
Queue Stats
31W - 23L
1,642 Elo+
Solo
Ymir
Ymir
Standudley
Ymir
Level 7
God Stats
1W - 5L
1,500 SR
Queue Stats
54W - 48L
1,675 Elo+
Solo
Olorun
Olorun
Suitios
Olorun
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dazoou
Thanatos
13
6 / 7 / 2
7,799
520
7,171
12,628
4,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
EiierNacken
King Arthur
13
1 / 1 / 2
7,228
482
5,076
15,382
7,193
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
11
4 / 5 / 3
7,074
472
5,182
7,572
1,605
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Phex1407
Cerberus
9
3 / 4 / 3
6,651
443
7,919
11,471
9,063
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
11
2 / 5 / 6
7,152
477
6,361
8,233
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AgolfGeekler88
King Arthur
11
5 / 4 / 5
7,635
509
5,738
11,840
7,777
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Serqet
Dôuble
Serqet
12
4 / 6 / 6
7,851
523
4,217
10,389
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Poepeltje
Neith
15
8 / 1 / 7
9,530
635
13,576
7,436
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
1 / 1 / 1
8,481
565
9,556
7,433
10,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Suitios
Olorun
13
4 / 4 / 3
8,400
560
7,175
10,022
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
16
Kills
22
22
Deaths
16
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AgolfGeekler88
King Arthur
5
4
5
1.88
L
Thanatos
Dazoou
Thanatos
6
7
2
1
W
Serqet
Dôuble
Serqet
4
6
6
1.17
L
King Arthur
EiierNacken
King Arthur
1
1
2
2
L
Anhur
4
5
3
1.1
L
Cerberus
Phex1407
Cerberus
3
4
3
1.13
W
Neith
Poepeltje
Neith
8
1
7
11.5
W
1
1
1
1.5
L
Merlin
2
5
6
1
W
Olorun
Suitios
Olorun
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,709
Damage
40,262
55,286
Taken
47,120
25,255
Mitigated
26,439
17,476
Healing
9,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AgolfGeekler88
King Arthur
5,738
1,282
0
77
11,840
7,777
176
3,550
8,173
0
29,697
L
Thanatos
Dazoou
Thanatos
7,171
3,160
0
8,087
12,628
4,978
0
2,179
10,182
0
50,696
W
Serqet
Dôuble
Serqet
4,217
1,115
42
2,035
10,389
3,771
0
1,487
8,784
0
39,731
L
King Arthur
EiierNacken
King Arthur
5,076
1,092
0
5,205
15,382
7,193
0
8,095
6,656
0
40,507
L
Anhur
5,182
2,258
0
1,728
7,572
1,605
0
1,124
6,401
0
28,956
L
Cerberus
Phex1407
Cerberus
7,919
511
0
1,908
11,471
9,063
0
2,406
8,731
19,796
0
W
Neith
Poepeltje
Neith
13,576
4,547
0
1,725
7,436
2,086
294
4,176
3,166
0
64,123
W
9,556
2,581
0
1,675
7,433
10,026
0
0
7,433
48,993
0
L
Merlin
6,361
600
0
548
8,233
2,416
0
2,249
5,984
28,330
0
W
Olorun
Suitios
Olorun
7,175
3,574
78
4,191
10,022
2,779
822
4,357
5,284
41,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,904
Gold Earned
41,897
313
Minions Killed
391
0
Camps Cleared
0
1,371,546
Distance Traveled
1,360,021
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,635
509
42
3
0
284,276
0
L
Thanatos
7,799
520
82
5
0
277,850
2
W
Serqet
7,851
523
61
4
0
277,206
2
L
King Arthur
7,228
482
85
6
0
259,061
0
L
Anhur
7,074
472
59
4
0
279,449
2
L
Cerberus
6,651
443
33
2
0
290,360
2
W
Neith
9,530
635
104
7
0
276,465
2
W
Ymir
8,481
565
95
6
0
245,350
3
L
Merlin
7,152
477
54
4
0
264,826
5
W
Olorun
8,400
560
89
6
0
276,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role