Player Matchup

Chiron
Chiron
AboveAverage00
Chiron
Level 129
God Stats
21W - 33L
1,084 SR
Queue Stats
1,611W - 1,636L
1,418 Elo+
Solo
Cthulhu
Cthulhu
MIKEMADNESS60
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,305 Elo+
Party 1
Aphrodite
Aphrodite
MercurysComet
Aphrodite
Level 59
God Stats
13W - 11L
1,453 SR
Queue Stats
72W - 82L
1,429 Elo+
Party 1
Merlin
Merlin
gilvanquirino2
Merlin
Level 108
God Stats
5W - 2L
1,397 SR
Queue Stats
399W - 428L
1,332 Elo+
Solo
Tiamat
Tiamat
o JAGER o
Tiamat
Level 144
God Stats
2W - 0L
1,695 SR
Queue Stats
75W - 75L
1,383 Elo+
Solo
Team Averages
Level 94
1,426 SR
1,373 Elo+

VS

Team Averages
Level 69
1,535 SR
1,446 Elo+
He Bo
He Bo
CleavableNewt
He Bo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,360 Elo+
Solo
Odin
Odin
HebezZ26
Odin
Level 27
God Stats
1W - 1L
1,779 SR
Queue Stats
8W - 7L
1,525 Elo+
Party 2
Neith
Neith
Koolaid2160
Neith
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Da Ji
Da Ji
SoO Will
Da Ji
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 68L
1,445 Elo+
Solo
Janus
Janus
WckDCLoWnMoNsT3R
Janus
Level 63
God Stats
12W - 17L
1,396 SR
Queue Stats
13W - 20L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 5 / 18
14,054
1,081
25,782
16,309
13,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
20
6 / 5 / 26
13,957
1,074
17,102
32,430
28,182
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
MercurysComet
Aphrodite
20
4 / 1 / 25
13,250
1,019
15,496
16,256
14,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 1 / 22
14,574
1,121
19,516
6,935
2,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
o JAGER o
Tiamat
20
12 / 4 / 18
14,704
1,131
26,781
17,272
16,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

162

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 9 / 5
12,754
981
19,984
23,558
7,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
18
2 / 13 / 8
11,740
903
9,622
24,037
9,867
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
2 / 0 / 8
12,774
983
8,694
10,073
3,835
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
SoO Will
Da Ji
19
5 / 13 / 6
13,373
1,029
26,064
28,413
10,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
2 / 7 / 6
12,549
965
16,782
23,617
8,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
49
42
Kills
16
16
Deaths
42
109
Assists
33
Player
Kills
Deaths
Assists
KDA
W
11
5
18
4
L
5
9
5
0.83
L
Odin
2
13
8
0.46
L
2
0
8
6
W
Cthulhu
6
5
26
3.8
W
Aphrodite
MercurysComet
Aphrodite
4
1
25
16.5
L
Da Ji
SoO Will
Da Ji
5
13
6
0.62
L
2
7
6
0.71
W
9
1
22
20
W
Tiamat
o JAGER o
Tiamat
12
4
18
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,677
Damage
81,146
89,202
Taken
109,698
75,808
Mitigated
40,276
37,402
Healing
5,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,782
8,825
833
3,957
16,309
13,389
0
8,367
6,510
0
35,437
L
19,984
628
155
871
23,558
7,678
0
17,093
6,465
35,227
0
L
Odin
9,622
5,720
301
820
24,037
9,867
0
17,019
7,018
0
18,138
L
8,694
4,740
0
727
10,073
3,835
0
6,325
3,748
0
27,541
W
Cthulhu
17,102
2,793
20
8,051
32,430
28,182
0
11,773
20,657
31,469
0
W
Aphrodite
MercurysComet
Aphrodite
15,496
1,113
8,926
9,476
16,256
14,932
0
9,172
7,084
33,431
0
L
Da Ji
SoO Will
Da Ji
26,064
7,359
29
1,500
28,413
10,682
0
22,631
5,782
0
46,288
L
16,782
1,556
52
638
23,617
8,214
0
15,827
7,790
60,762
0
W
19,516
978
0
741
6,935
2,971
0
1,756
5,179
49,285
0
W
Tiamat
o JAGER o
Tiamat
26,781
1,905
278
5,120
17,272
16,334
0
5,698
11,574
51,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,539
Gold Earned
63,190
224
Minions Killed
253
6
Camps Cleared
10
1,266,766
Distance Traveled
1,118,881
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,054
1,081
19
1
0
257,116
0
L
He Bo
12,754
981
32
2
0
242,041
0
L
Odin
11,740
903
18
1
0
179,059
0
L
Neith
12,774
983
41
3
3
214,985
0
W
Cthulhu
13,957
1,074
39
3
1
251,387
0
W
Aphrodite
13,250
1,019
46
4
1
280,194
0
L
Da Ji
13,373
1,029
33
3
5
245,903
0
L
Janus
12,549
965
129
10
2
236,893
0
W
Merlin
14,574
1,121
57
4
1
238,219
4
W
Tiamat
14,704
1,131
63
5
3
239,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role