Player Matchup

Nu Wa
Nu Wa
Bon2B
Nu Wa
Level 69
God Stats
2W - 1L
1,351 SR
Queue Stats
53W - 63L
1,471 Elo+
Party 2
Chaac
Chaac
Criticalhaze32
Chaac
Level 47
God Stats
3W - 2L
1,514 SR
Queue Stats
34W - 50L
1,429 Elo+
Solo
Cthulhu
Cthulhu
MechantCorbac
Cthulhu
Level 48
God Stats
9W - 5L
1,512 SR
Queue Stats
80W - 89L
1,484 Elo+
Party 2
Izanami
Izanami
Shawddore
Izanami
Level 159
God Stats
1W - 0L
1,556 SR
Queue Stats
183W - 134L
1,578 Elo+
Party 2
Thanatos
Thanatos
SirMatador
Thanatos
Level 68
God Stats
16W - 12L
1,557 SR
Queue Stats
169W - 148L
1,451 Elo+
Party 2
Team Averages
Level 78
1,498 SR
1,483 Elo+

VS

Team Averages
Level 73
1,494 SR
1,483 Elo+
Ra
Ra
 
Ra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
BriP0D
Geb
Level 154
God Stats
5W - 7L
1,602 SR
Queue Stats
600W - 659L
1,473 Elo+
Party 1
Anhur
Anhur
Nancomerian
Anhur
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 106L
1,449 Elo+
Party 3
Arachne
Arachne
Shrubb5
Arachne
Level 28
God Stats
5W - 16L
1,366 SR
Queue Stats
75W - 80L
1,431 Elo+
Party 3
Chaac
Chaac
iO Rick Oi
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 81L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bon2B
Nu Wa
10
0 / 0 / 4
5,106
567
2,936
1,512
385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 2 / 1
6,218
691
4,242
5,959
2,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Cthulhu
8
0 / 0 / 4
4,855
539
2,158
3,442
1,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Shawddore
Izanami
9
4 / 0 / 1
5,264
585
5,442
4,099
1,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
SirMatador
Thanatos
9
4 / 1 / 0
5,842
649
2,159
5,363
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 1 / 0
4,780
531
870
3,442
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
BriP0D
Geb
6
0 / 3 / 0
4,047
450
2,087
8,795
2,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 0
4,089
454
2,059
4,674
882
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
Shrubb5
Arachne
7
1 / 3 / 1
4,794
533
2,273
5,560
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chaac
6
2 / 2 / 0
4,300
478
2,318
4,446
1,817
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
3
3
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
0
0
W
Nu Wa
Bon2B
Nu Wa
0
0
4
2
L
Geb
BriP0D
Geb
0
3
0
0
W
4
2
1
2.25
W
Cthulhu
0
0
4
2
L
0
3
0
0
W
Izanami
Shawddore
Izanami
4
0
1
4.5
L
Arachne
Shrubb5
Arachne
1
3
1
0.5
W
Thanatos
SirMatador
Thanatos
4
1
0
4
L
Chaac
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,937
Damage
9,607
20,375
Taken
26,917
8,017
Mitigated
8,063
11,266
Healing
8,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
870
91
0
1,365
3,442
1,072
0
1,137
2,254
25,682
0
W
Nu Wa
Bon2B
Nu Wa
2,936
444
0
713
1,512
385
0
375
1,119
25,541
0
L
Geb
BriP0D
Geb
2,087
141
613
2,510
8,795
2,595
0
1,771
6,919
8,833
0
W
4,242
1,002
0
2,307
5,959
2,847
2,130
648
5,264
0
30,770
W
Cthulhu
2,158
148
79
1,232
3,442
1,446
0
649
2,793
9,614
0
L
2,059
1,280
0
813
4,674
882
0
1,151
3,523
0
17,276
W
Izanami
Shawddore
Izanami
5,442
3,450
0
1,064
4,099
1,244
0
1,229
2,870
0
37,788
L
Arachne
Shrubb5
Arachne
2,273
1,386
0
2,342
5,560
1,697
0
708
4,813
0
22,377
W
Thanatos
SirMatador
Thanatos
2,159
872
0
5,871
5,363
2,095
0
97
5,258
0
30,306
L
Chaac
2,318
1,283
0
1,347
4,446
1,817
0
327
3,813
0
10,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,285
Gold Earned
22,010
270
Minions Killed
175
0
Camps Cleared
0
871,649
Distance Traveled
777,940
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,780
531
64
7
0
165,182
4
W
Nu Wa
5,106
567
44
5
0
172,826
4
L
Geb
4,047
450
8
1
0
187,784
2
W
Chaac
6,218
691
66
7
0
159,888
1
W
Cthulhu
4,855
539
18
2
0
195,169
3
L
Anhur
4,089
454
40
4
0
162,027
3
W
Izanami
5,264
585
71
8
0
170,376
2
L
Arachne
4,794
533
43
5
0
178,252
1
W
Thanatos
5,842
649
71
8
0
173,390
2
L
Chaac
4,300
478
20
2
0
84,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role