Player Matchup

Nemesis
Nemesis
FireDragon2010
Nemesis
Level 22
God Stats
2W - 2L
1,349 SR
Queue Stats
54W - 39L
1,491 Elo+
Party 2
Merlin
Merlin
Godarch
Merlin
Level 26
God Stats
13W - 8L
1,654 SR
Queue Stats
78W - 65L
1,441 Elo+
Party 2
Hachiman
Hachiman
SakerSoul
Hachiman
Level 17
God Stats
5W - 5L
1,273 SR
Queue Stats
17W - 17L
1,367 Elo+
Party 2
Horus
Horus
Vade121
Horus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,451 Elo+
Party 2
Ah Puch
Ah Puch
bellaceon
Ah Puch
Level 25
God Stats
3W - 2L
1,491 SR
Queue Stats
11W - 9L
1,488 Elo+
Solo
Team Averages
Level 23
1,453 SR
1,448 Elo+

VS

Team Averages
Level 28
1,556 SR
1,434 Elo+
Olorun
Olorun
Dallaren
Olorun
Level 63
God Stats
56W - 48L
1,539 SR
Queue Stats
305W - 326L
1,499 Elo+
Party 3
Cupid
Cupid
DonKips
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 86L
1,257 Elo+
Party 3
Neith
Neith
OP3D
Neith
Level 18
God Stats
43W - 32L
1,604 SR
Queue Stats
45W - 37L
1,523 Elo+
Party 1
Artio
Artio
smygmusic123
Artio
Level 27
God Stats
33W - 24L
1,599 SR
Queue Stats
66W - 59L
1,457 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
zabnik
Morgan Le Fay
Level 26
God Stats
2W - 3L
1,540 SR
Queue Stats
6W - 7L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 1
6,821
620
4,658
8,069
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Godarch
Merlin
10
5 / 0 / 7
6,718
611
7,447
5,591
2,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
SakerSoul
Hachiman
9
7 / 2 / 4
6,235
567
5,705
5,699
1,568
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Vade121
Horus
10
0 / 1 / 1
5,176
471
1,969
6,464
3,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
bellaceon
Ah Puch
11
1 / 0 / 1
5,690
517
3,213
4,970
1,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dallaren
Olorun
11
0 / 2 / 0
6,205
564
4,080
6,068
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
DonKips
Cupid
7
1 / 8 / 0
4,996
454
1,910
6,534
1,440
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
OP3D
Neith
11
3 / 5 / 1
6,578
598
7,306
8,334
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 1
4,297
391
733
6,736
3,166
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
zabnik
Morgan Le Fay
9
0 / 2 / 0
5,392
490
4,286
4,395
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
21
Kills
4
4
Deaths
21
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
Dallaren
Olorun
0
2
0
0
L
Cupid
DonKips
Cupid
1
8
0
0.13
W
8
1
1
8.5
W
Merlin
Godarch
Merlin
5
0
7
8.5
L
Neith
OP3D
Neith
3
5
1
0.7
W
Hachiman
SakerSoul
Hachiman
7
2
4
4.5
W
Horus
Vade121
Horus
0
1
1
0.5
W
Ah Puch
bellaceon
Ah Puch
1
0
1
1.5
L
0
4
1
0.13
L
Morgan Le Fay
zabnik
Morgan Le Fay
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,992
Damage
18,315
30,793
Taken
32,067
11,932
Mitigated
10,186
14,030
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Dallaren
Olorun
4,080
1,769
58
2,761
6,068
2,169
1,636
2,789
3,236
45,175
0
L
Cupid
DonKips
Cupid
1,910
1,020
87
451
6,534
1,440
544
3,877
2,657
0
13,316
W
4,658
2,521
0
4,247
8,069
2,501
0
758
7,311
0
34,960
W
Merlin
Godarch
Merlin
7,447
846
0
1,350
5,591
2,117
369
1,536
4,055
30,022
0
L
Neith
OP3D
Neith
7,306
3,939
0
2,273
8,334
2,179
0
1,131
7,158
0
33,570
W
Hachiman
SakerSoul
Hachiman
5,705
4,004
0
2,060
5,699
1,568
595
267
5,432
0
18,835
W
Horus
Vade121
Horus
1,969
810
49
2,979
6,464
3,945
0
4,244
2,220
3,783
11,685
W
Ah Puch
bellaceon
Ah Puch
3,213
52
0
3,345
4,970
1,801
111
2,294
2,676
30,099
0
L
733
0
0
1,581
6,736
3,166
0
2,802
3,934
4,802
0
L
Morgan Le Fay
zabnik
Morgan Le Fay
4,286
621
0
745
4,395
1,232
597
572
3,534
21,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,640
Gold Earned
27,468
239
Minions Killed
240
0
Camps Cleared
0
997,274
Distance Traveled
1,000,025
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,205
564
99
9
0
211,559
0
L
Cupid
4,996
454
31
3
0
186,036
1
W
Nemesis
6,821
620
72
7
0
198,708
2
W
Merlin
6,718
611
45
4
0
200,629
4
L
Neith
6,578
598
65
6
0
181,738
2
W
Hachiman
6,235
567
31
3
0
173,263
0
W
Horus
5,176
471
35
3
0
214,251
0
W
Ah Puch
5,690
517
56
5
0
210,423
0
L
Artio
4,297
391
7
1
0
232,098
5
L
Morgan Le Fay
5,392
490
38
3
0
188,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role