Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
LegendOfMacman
Charybdis
Level 156
God Stats
2W - 1L
1,546 SR
Queue Stats
147W - 143L
1,603 Elo+
Solo
Hun Batz
Hun Batz
Lightning__Cobra
Hun Batz
Level 128
God Stats
1W - 3L
1,529 SR
Queue Stats
57W - 73L
1,514 Elo+
Solo
Athena
Athena
Windboy12
Athena
Level 144
God Stats
6W - 6L
1,636 SR
Queue Stats
524W - 517L
1,542 Elo+
Solo
Team Averages
Level 126
1,542 SR
1,532 Elo+

VS

Team Averages
Level 115
1,571 SR
1,554 Elo+
Nemesis
Nemesis
Dvante00
Nemesis
Level 145
God Stats
6W - 4L
1,556 SR
Queue Stats
194W - 185L
1,578 Elo+
Solo
Zhong Kui
Zhong Kui
FelipedaSheep
Zhong Kui
Level 88
God Stats
2W - 4L
1,323 SR
Queue Stats
264W - 239L
1,547 Elo+
Solo
Nox
Nox
Lamis
Nox
Level 159
God Stats
13W - 11L
1,559 SR
Queue Stats
418W - 396L
1,559 Elo+
Solo
Medusa
Medusa
SonnyGunz27
Medusa
Level 68
God Stats
21W - 17L
1,905 SR
Queue Stats
459W - 465L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
squib215
Gilgamesh
Level 117
God Stats
21W - 22L
1,512 SR
Queue Stats
562W - 516L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 4 / 1
6,690
515
3,937
9,730
7,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
 
Scylla
11
1 / 1 / 1
6,672
513
6,798
4,199
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
LegendOfMacman
Charybdis
10
2 / 1 / 1
6,467
497
5,049
7,942
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 2
5,926
456
4,526
9,914
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Windboy12
Athena
9
1 / 3 / 2
6,045
465
2,825
11,369
7,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dvante00
Nemesis
12
4 / 1 / 3
7,061
543
5,772
9,634
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
FelipedaSheep
Zhong Kui
12
1 / 0 / 4
7,111
547
4,163
6,395
4,366
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nox
Lamis
Nox
10
1 / 0 / 6
6,014
463
3,360
8,627
4,821
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
11
2 / 3 / 3
6,571
505
7,544
7,260
1,928
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
squib215
Gilgamesh
14
5 / 0 / 3
8,058
620
8,869
9,161
6,628
Mace

Mace

+10
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
13
13
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
4
1
0.13
L
Scylla
 
Scylla
1
1
1
1.5
W
Nemesis
Dvante00
Nemesis
4
1
3
5.5
W
Zhong Kui
FelipedaSheep
Zhong Kui
1
0
4
3
W
Nox
Lamis
Nox
1
0
6
4
L
Charybdis
LegendOfMacman
Charybdis
2
1
1
2.5
L
0
4
2
0.25
W
Medusa
2
3
3
1.17
L
Athena
Windboy12
Athena
1
3
2
0.67
W
Gilgamesh
squib215
Gilgamesh
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,135
Damage
29,708
43,154
Taken
41,077
22,261
Mitigated
20,995
12,609
Healing
18,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,937
1,579
0
2,916
9,730
7,890
0
1,169
8,561
347
40,352
L
Scylla
 
Scylla
6,798
391
0
974
4,199
1,315
0
1,128
3,071
44,850
0
W
Nemesis
Dvante00
Nemesis
5,772
2,931
0
5,090
9,634
3,252
0
1,587
7,987
0
54,396
W
Zhong Kui
FelipedaSheep
Zhong Kui
4,163
775
0
4,718
6,395
4,366
0
2,479
3,726
45,371
0
W
Nox
Lamis
Nox
3,360
1,016
278
3,452
8,627
4,821
325
2,562
5,989
19,152
0
L
Charybdis
LegendOfMacman
Charybdis
5,049
2,104
0
2,374
7,942
2,566
363
1,202
6,740
0
32,728
L
4,526
1,559
0
3,494
9,914
3,101
0
1,079
8,835
0
37,443
W
Medusa
7,544
3,498
0
1,845
7,260
1,928
539
1,317
5,913
0
39,493
L
Athena
Windboy12
Athena
2,825
974
0
2,851
11,369
7,389
0
2,945
8,424
15,013
0
W
Gilgamesh
squib215
Gilgamesh
8,869
2,902
0
2,708
9,161
6,628
0
1,503
7,620
0
51,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,800
Gold Earned
34,815
344
Minions Killed
404
0
Camps Cleared
0
1,222,111
Distance Traveled
1,285,330
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,690
515
97
7
0
238,709
0
L
Scylla
6,672
513
95
7
0
240,292
5
W
Nemesis
7,061
543
88
7
0
292,004
2
W
Zhong Kui
7,111
547
90
7
0
248,397
6
W
Nox
6,014
463
29
2
0
236,314
1
L
Charybdis
6,467
497
61
5
0
226,173
2
L
Hun Batz
5,926
456
70
5
0
264,059
3
W
Medusa
6,571
505
82
6
0
236,782
4
L
Athena
6,045
465
21
2
0
252,878
6
W
Gilgamesh
8,058
620
115
9
0
271,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role