Player Matchup

Geb
Geb
CzecKk
Geb
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,410 Elo+
Party 1
Artemis
Artemis
Fladorr
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,455 Elo+
Party 1
Ao Kuang
Ao Kuang
ImmortalNecron
Ao Kuang
Level 24
God Stats
1W - 1L
1,337 SR
Queue Stats
16W - 16L
1,484 Elo+
Solo
Neith
Neith
PeleSolo
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 26L
1,529 Elo+
Solo
Camazotz
Camazotz
survivalmask
Camazotz
Level 18
God Stats
1W - 1L
1,259 SR
Queue Stats
46W - 51L
1,446 Elo+
Solo
Team Averages
Level 14
1,419 SR
1,465 Elo+

VS

Team Averages
Level 18
1,541 SR
1,497 Elo+
Rama
Rama
RonyBo
Rama
Level 31
God Stats
0W - 1L
1,469 SR
Queue Stats
4W - 4L
1,508 Elo+
Party 2
Artio
Artio
S2CY
Artio
Level 15
God Stats
0W - 1L
1,674 SR
Queue Stats
3W - 5L
1,407 Elo+
Party 2
Loki
Loki
ShilmesQ
Loki
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,553 Elo+
Solo
Chaac
Chaac
lanqvist
Chaac
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
myanacondadoes1
Agni
Level 28
God Stats
22W - 23L
1,563 SR
Queue Stats
304W - 326L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
CzecKk
Geb
14
4 / 3 / 10
9,790
544
6,938
12,371
7,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Fladorr
Artemis
13
3 / 5 / 6
8,352
464
8,864
9,537
3,209
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
14
8 / 1 / 2
9,824
546
6,968
9,756
3,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
PeleSolo
Neith
20
17 / 1 / 6
12,578
699
24,060
10,059
4,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Camazotz
survivalmask
Camazotz
16
2 / 3 / 6
9,737
541
4,043
11,075
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
RonyBo
Rama
14
5 / 6 / 2
8,939
497
13,501
13,206
4,396
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
S2CY
Artio
10
2 / 9 / 3
6,909
384
3,615
20,945
15,596
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
14
3 / 9 / 2
8,504
472
5,435
14,450
5,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
lanqvist
Chaac
10
2 / 3 / 2
7,280
404
5,035
8,361
7,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 7 / 1
7,068
393
2,997
8,687
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
34
Kills
13
13
Deaths
34
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
CzecKk
Geb
4
3
10
3
W
Artemis
Fladorr
Artemis
3
5
6
1.2
W
Ao Kuang
8
1
2
9
W
Neith
PeleSolo
Neith
17
1
6
20
L
Rama
RonyBo
Rama
5
6
2
1
L
Artio
S2CY
Artio
2
9
3
0.39
L
Loki
3
9
2
0.44
L
Chaac
lanqvist
Chaac
2
3
2
1
L
1
7
1
0.21
W
Camazotz
survivalmask
Camazotz
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,873
Damage
30,583
52,798
Taken
65,649
24,758
Mitigated
35,543
16,062
Healing
8,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
CzecKk
Geb
6,938
1,200
0
1,496
12,371
7,674
595
1,904
10,422
17,612
0
W
Artemis
Fladorr
Artemis
8,864
5,491
0
1,750
9,537
3,209
3,210
1,256
8,239
0
42,825
W
Ao Kuang
6,968
2,247
0
4,264
9,756
3,967
0
1,319
8,437
44,401
9,297
W
Neith
PeleSolo
Neith
24,060
9,494
0
2,497
10,059
4,717
1,689
1,621
8,351
0
106,779
L
Rama
RonyBo
Rama
13,501
9,466
0
2,290
13,206
4,396
194
4,738
8,468
0
48,788
L
Artio
S2CY
Artio
3,615
402
162
1,815
20,945
15,596
38
4,622
16,323
12,402
0
L
Loki
5,435
1,460
0
1,349
14,450
5,430
0
2,343
12,107
0
50,589
L
Chaac
lanqvist
Chaac
5,035
1,094
0
1,696
8,361
7,045
0
357
8,004
951
24,558
L
2,997
163
0
1,423
8,687
3,076
0
1,289
7,398
27,492
1,865
W
Camazotz
survivalmask
Camazotz
4,043
1,212
0
6,055
11,075
5,191
915
1,243
9,512
0
54,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,281
Gold Earned
38,700
432
Minions Killed
306
0
Camps Cleared
0
1,638,561
Distance Traveled
1,459,708
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,790
544
8
0
0
377,698
1
W
Artemis
8,352
464
82
5
0
331,260
1
W
Ao Kuang
9,824
546
73
4
0
309,674
4
W
Neith
12,578
699
160
9
0
320,206
2
L
Rama
8,939
497
89
5
0
300,418
4
L
Artio
6,909
384
15
1
0
332,300
0
L
Loki
8,504
472
94
5
0
295,934
0
L
Chaac
7,280
404
52
3
0
258,204
2
L
Agni
7,068
393
56
3
0
272,852
2
W
Camazotz
9,737
541
109
6
0
299,723
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role