Player Matchup

Heimdallr
Heimdallr
Buff Blitz00000
Heimdallr
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 12L
1,628 Elo+
Solo
Hera
Hera
Nyxte_Ko
Hera
Level 29
God Stats
2W - 3L
1,338 SR
Queue Stats
159W - 121L
1,634 Elo+
Solo
Jormungandr
Jormungandr
Ra or Merlin
Jormungandr
Level 4
God Stats
2W - 0L
1,781 SR
Queue Stats
7W - 3L
1,905 Elo+
Solo
Arachne
Arachne
Reymeh1990
Arachne
Level 24
God Stats
20W - 9L
1,709 SR
Queue Stats
137W - 115L
1,633 Elo+
Solo
Odin
Odin
SenseiWu3924
Odin
Level 22
God Stats
6W - 5L
1,716 SR
Queue Stats
65W - 64L
1,564 Elo+
Solo
Team Averages
Level 19
1,609 SR
1,673 Elo+

VS

Team Averages
Level 21
1,564 SR
1,582 Elo+
Skadi
Skadi
JohnWick358838
Skadi
Level 26
God Stats
11W - 13L
1,695 SR
Queue Stats
213W - 230L
1,578 Elo+
Solo
Kuzenbo
Kuzenbo
OsamaBinPackin
Kuzenbo
Level 13
God Stats
10W - 7L
1,677 SR
Queue Stats
35W - 41L
1,460 Elo+
Solo
Nu Wa
Nu Wa
Selfish-Joke
Nu Wa
Level 24
God Stats
0W - 1L
1,403 SR
Queue Stats
22W - 23L
1,570 Elo+
Solo
Cthulhu
Cthulhu
YoshimitsuSK
Cthulhu
Level 17
God Stats
30W - 19L
1,718 SR
Queue Stats
73W - 43L
1,676 Elo+
Solo
Chaac
Chaac
hitsquadonpoint
Chaac
Level 23
God Stats
4W - 4L
1,326 SR
Queue Stats
137W - 122L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Buff Blitz00000
Heimdallr
11
5 / 2 / 8
6,676
668
10,425
7,115
2,243
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hera
11
5 / 1 / 4
6,955
696
5,736
3,745
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Ra or Merlin
Jormungandr
10
3 / 1 / 8
6,140
614
4,966
7,286
3,288
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Reymeh1990
Arachne
10
5 / 1 / 0
6,301
630
5,958
6,032
2,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 1 / 1
5,190
519
1,678
4,986
3,679
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
4,780
478
3,456
5,044
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

7
1 / 7 / 0
4,813
481
2,163
11,838
9,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 5 / 0
5,275
528
3,102
5,066
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
YoshimitsuSK
Cthulhu
10
1 / 0 / 2
5,917
592
4,261
6,841
6,602
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 4 / 1
6,337
634
4,581
9,053
4,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
19
Kills
6
6
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Buff Blitz00000
Heimdallr
5
2
8
4.5
L
0
3
2
0.33
W
Hera
5
1
4
7
L
1
7
0
0.14
W
Jormungandr
Ra or Merlin
Jormungandr
3
1
8
7
W
Arachne
Reymeh1990
Arachne
5
1
0
5
L
1
5
0
0.2
W
1
1
1
1.5
L
Cthulhu
YoshimitsuSK
Cthulhu
1
0
2
2
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,763
Damage
17,563
29,164
Taken
37,842
12,457
Mitigated
23,445
8,919
Healing
9,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Buff Blitz00000
Heimdallr
10,425
6,940
0
2,720
7,115
2,243
1,671
1,318
5,797
0
40,168
L
3,456
1,889
0
1,034
5,044
1,170
0
2,147
2,861
0
21,867
W
Hera
5,736
927
0
637
3,745
1,020
1,056
1,776
1,969
35,047
0
L
2,163
1,279
508
1,001
11,838
9,223
170
4,321
7,412
10,504
0
W
Jormungandr
Ra or Merlin
Jormungandr
4,966
2,204
312
2,451
7,286
3,288
510
1,381
5,905
27,155
0
W
Arachne
Reymeh1990
Arachne
5,958
4,573
0
1,438
6,032
2,227
0
2,286
3,746
0
30,445
L
3,102
852
0
414
5,066
1,475
1,000
2,014
2,894
19,839
0
W
1,678
723
0
1,361
4,986
3,679
0
2,826
2,160
0
14,311
L
Cthulhu
YoshimitsuSK
Cthulhu
4,261
590
109
2,854
6,841
6,602
0
344
6,470
26,007
0
L
4,581
732
0
3,295
9,053
4,975
0
1,546
7,439
0
32,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
27,122
285
Minions Killed
236
0
Camps Cleared
0
984,372
Distance Traveled
950,985
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,676
668
63
6
0
179,948
1
L
Skadi
4,780
478
41
4
0
152,285
2
W
Hera
6,955
696
79
8
0
196,368
0
L
Kuzenbo
4,813
481
12
1
0
184,124
0
W
Jormungandr
6,140
614
49
5
0
187,257
1
W
Arachne
6,301
630
68
7
0
229,143
0
L
Nu Wa
5,275
528
39
4
0
166,820
2
W
Odin
5,190
519
26
3
0
191,656
1
L
Cthulhu
5,917
592
69
7
0
200,501
4
L
Chaac
6,337
634
75
8
0
247,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role