Player Matchup

Ganesha
Ganesha
BoogeyMan0nFire
Ganesha
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 56L
1,430 Elo+
Solo
Izanami
Izanami
Fantasma2602
Izanami
Level 24
God Stats
18W - 13L
1,588 SR
Queue Stats
37W - 41L
1,371 Elo+
Solo
Nu Wa
Nu Wa
LightHand7
Nu Wa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hera
Hera
mamuilmalal2005
Hera
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,466 Elo+
Solo
Da Ji
Da Ji
xXDry1nkXxV2
Da Ji
Level 28
God Stats
9W - 7L
1,630 SR
Queue Stats
142W - 160L
1,381 Elo+
Solo
Team Averages
Level 16
1,544 SR
1,429 Elo+

VS

Team Averages
Level 22
1,359 SR
1,336 Elo+
Cthulhu
Cthulhu
LakeLovesPigeons
Cthulhu
Level 16
God Stats
2W - 6L
1,167 SR
Queue Stats
94W - 119L
1,375 Elo+
Party 2
Achilles
Achilles
Misteri_Og
Achilles
Level 12
God Stats
8W - 12L
1,514 SR
Queue Stats
36W - 63L
1,340 Elo+
Solo
Hades
Hades
THEREAPER707732
Hades
Level 17
God Stats
6W - 14L
1,213 SR
Queue Stats
28W - 46L
1,210 Elo+
Party 1
Mercury
Mercury
jokster212
Mercury
Level 27
God Stats
5W - 8L
1,649 SR
Queue Stats
68W - 68L
1,451 Elo+
Party 1
Anhur
Anhur
pravliks
Anhur
Level 39
God Stats
0W - 4L
1,252 SR
Queue Stats
119W - 181L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 12
7,986
470
3,132
7,937
4,333
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Fantasma2602
Izanami
13
5 / 0 / 9
8,533
502
7,979
8,129
2,495
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
15
9 / 2 / 7
10,273
604
10,793
6,813
2,279
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
13 / 2 / 3
10,442
614
15,079
9,286
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
12 / 4 / 7
10,006
589
11,865
13,121
6,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
7,749
456
6,174
17,479
6,795
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
Misteri_Og
Achilles
9
0 / 12 / 1
6,219
366
3,589
13,660
8,322
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 6 / 0
6,217
366
745
6,540
3,077
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
jokster212
Mercury
12
3 / 8 / 0
8,093
476
5,171
14,725
3,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
pravliks
Anhur
13
3 / 6 / 1
8,605
506
7,475
13,338
3,585
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
12
39
Kills
7
9
Deaths
39
38
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
12
6
W
Izanami
Fantasma2602
Izanami
5
0
9
9.5
L
1
7
3
0.36
W
Nu Wa
9
2
7
6.25
L
Achilles
Misteri_Og
Achilles
0
12
1
0.04
L
0
6
0
0
L
Mercury
jokster212
Mercury
3
8
0
0.38
W
13
2
3
7.25
L
Anhur
pravliks
Anhur
3
6
1
0.58
W
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,848
Damage
23,154
45,286
Taken
65,742
18,454
Mitigated
25,577
11,852
Healing
8,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,132
145
105
325
7,937
4,333
1,042
1,636
6,301
22,050
0
W
Izanami
Fantasma2602
Izanami
7,979
5,525
529
1,530
8,129
2,495
2,744
1,675
6,454
0
46,913
L
6,174
257
80
2,336
17,479
6,795
132
9,445
7,700
30,140
0
W
Nu Wa
10,793
3,746
0
2,284
6,813
2,279
2,497
932
5,881
54,456
0
L
Achilles
Misteri_Og
Achilles
3,589
1,133
108
706
13,660
8,322
0
5,386
8,120
0
26,253
L
745
206
0
436
6,540
3,077
716
3,063
3,477
17,381
0
L
Mercury
jokster212
Mercury
5,171
3,001
59
2,371
14,725
3,798
0
5,801
8,796
0
34,540
W
15,079
5,592
0
2,418
9,286
2,904
0
1,284
8,002
70,557
0
L
Anhur
pravliks
Anhur
7,475
3,259
0
2,781
13,338
3,585
372
4,759
8,499
0
42,055
W
11,865
3,064
0
4,661
13,121
6,443
342
1,392
11,729
0
56,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,240
Gold Earned
36,883
383
Minions Killed
235
0
Camps Cleared
0
1,606,947
Distance Traveled
1,378,260
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,986
470
14
1
0
346,577
0
W
Izanami
8,533
502
82
5
0
342,783
4
L
Cthulhu
7,749
456
48
3
0
296,001
0
W
Nu Wa
10,273
604
98
6
0
265,314
3
L
Achilles
6,219
366
36
2
0
291,637
3
L
Hades
6,217
366
24
1
0
171,053
0
L
Mercury
8,093
476
68
4
0
347,265
0
W
Hera
10,442
614
113
7
0
305,294
2
L
Anhur
8,605
506
59
3
0
272,304
5
W
Da Ji
10,006
589
76
4
0
346,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role