Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Chaos15Warrior
Mercury
Level 45
God Stats
2W - 3L
1,406 SR
Queue Stats
125W - 171L
1,302 Elo+
Party 2
Anhur
Anhur
Mitsuro__
Anhur
Level 62
God Stats
0W - 1L
1,245 SR
Queue Stats
220W - 223L
1,467 Elo+
Party 2
Artemis
Artemis
Nat34
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,664 Elo+
Party 2
Hera
Hera
skyfall20ve
Hera
Level 97
God Stats
11W - 16L
1,190 SR
Queue Stats
512W - 681L
1,403 Elo+
Party 2
Team Averages
Level 66
1,368 SR
1,467 Elo+

VS

Team Averages
Level 77
1,492 SR
1,411 Elo+
Anhur
Anhur
NonNex_Of_Lexel
Anhur
Level 121
God Stats
10W - 11L
1,399 SR
Queue Stats
554W - 565L
1,449 Elo+
Party 1
Bellona
Bellona
VirtuousBlake12
Bellona
Level 44
God Stats
17W - 25L
1,330 SR
Queue Stats
93W - 103L
1,325 Elo+
Solo
Sylvanus
Sylvanus
cYb3R_ddj23
Sylvanus
Level 88
God Stats
24W - 22L
1,498 SR
Queue Stats
427W - 432L
1,396 Elo+
Party 1
Tiamat
Tiamat
spurneo
Tiamat
Level 105
God Stats
4W - 2L
1,765 SR
Queue Stats
256W - 243L
1,472 Elo+
Party 1
Hun Batz
Hun Batz
xCarlitos
Hun Batz
Level 27
God Stats
4W - 5L
1,468 SR
Queue Stats
93W - 93L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 3 / 2
4,474
447
1,326
4,968
1,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 7 / 0
5,113
511
3,551
8,714
2,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
Mitsuro__
Anhur
10
2 / 2 / 2
5,928
593
3,796
6,341
1,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artemis
Nat34
Artemis
5
0 / 10 / 1
4,052
405
1,745
7,616
1,435
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 2 / 0
4,997
500
2,581
2,797
463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
5,701
570
4,155
5,960
1,200
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 0 / 1
6,594
659
3,313
4,609
4,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
cYb3R_ddj23
Sylvanus
9
2 / 1 / 11
5,574
557
3,543
6,013
2,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
spurneo
Tiamat
10
7 / 1 / 4
6,555
656
3,954
4,628
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
xCarlitos
Hun Batz
10
9 / 0 / 6
6,732
673
6,132
5,373
2,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
4
Kills
24
24
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
2
0.33
L
1
7
0
0.14
L
Anhur
Mitsuro__
Anhur
2
2
2
1.5
L
Artemis
Nat34
Artemis
0
10
1
0.05
W
2
2
3
1.75
W
4
0
1
4.5
W
Sylvanus
cYb3R_ddj23
Sylvanus
2
1
11
7.5
L
1
2
0
0.5
W
Tiamat
spurneo
Tiamat
7
1
4
9
W
Hun Batz
xCarlitos
Hun Batz
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,999
Damage
21,097
30,436
Taken
26,583
7,863
Mitigated
12,072
4,524
Healing
9,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,326
223
654
1,336
4,968
1,860
225
1,353
3,567
8,381
0
L
3,551
1,729
0
451
8,714
2,665
0
2,196
6,460
0
24,701
L
Anhur
Mitsuro__
Anhur
3,796
1,803
0
1,557
6,341
1,440
0
1,292
4,979
0
32,869
L
Artemis
Nat34
Artemis
1,745
1,132
0
391
7,616
1,435
370
2,216
5,307
0
8,303
W
4,155
2,142
0
1,449
5,960
1,200
0
144
5,816
0
31,852
W
3,313
747
0
1,400
4,609
4,291
325
0
4,609
7,025
32,539
W
Sylvanus
cYb3R_ddj23
Sylvanus
3,543
1,159
754
2,951
6,013
2,532
489
1,825
4,096
13,241
4,825
L
2,581
566
0
135
2,797
463
185
395
2,342
17,068
0
W
Tiamat
spurneo
Tiamat
3,954
363
0
1,877
4,628
1,845
511
1,092
3,467
26,378
0
W
Hun Batz
xCarlitos
Hun Batz
6,132
2,232
0
942
5,373
2,204
117
613
4,688
0
32,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,564
Gold Earned
31,156
185
Minions Killed
274
0
Camps Cleared
0
859,919
Distance Traveled
1,025,996
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,474
447
15
2
0
161,227
1
L
Mercury
5,113
511
47
5
0
185,231
3
L
Anhur
5,928
593
63
6
0
203,016
2
L
Artemis
4,052
405
16
2
0
171,788
0
W
Anhur
5,701
570
50
5
0
193,273
0
W
Bellona
6,594
659
81
8
0
184,343
0
W
Sylvanus
5,574
557
28
3
0
196,215
0
L
Hera
4,997
500
44
4
0
138,657
3
W
Tiamat
6,555
656
56
6
0
207,896
1
W
Hun Batz
6,732
673
59
6
0
244,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role