Player Matchup

Morgan Le Fay
Morgan Le Fay
Holycyn
Morgan Le Fay
Level 26
God Stats
2W - 0L
1,801 SR
Queue Stats
16W - 18L
1,548 Elo+
Party 2
Sobek
Sobek
Marnockii
Sobek
Level 140
God Stats
3W - 0L
1,882 SR
Queue Stats
137W - 114L
1,655 Elo+
Party 2
Chaac
Chaac
Nulthrax
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,521 Elo+
Party 2
Nemesis
Nemesis
Spectreous
Nemesis
Level 25
God Stats
2W - 2L
1,704 SR
Queue Stats
17W - 25L
1,489 Elo+
Party 2
Skadi
Skadi
gromikan
Skadi
Level 67
God Stats
2W - 1L
1,798 SR
Queue Stats
17W - 25L
1,489 Elo+
Party 2
Team Averages
Level 55
1,737 SR
1,540 Elo+

VS

Team Averages
Level 56
1,476 SR
1,399 Elo+
Nu Wa
Nu Wa
McRub
Nu Wa
Level 67
God Stats
65W - 48L
1,596 SR
Queue Stats
494W - 481L
1,435 Elo+
Party 3
Yemoja
Yemoja
Medievalfellow
Yemoja
Level 17
God Stats
1W - 1L
1,670 SR
Queue Stats
24W - 22L
1,427 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MidgardChampion
Tsukuyomi
Level 83
God Stats
4W - 5L
1,350 SR
Queue Stats
80W - 104L
1,339 Elo+
Party 1
Zhong Kui
Zhong Kui
RealTraumatized
Zhong Kui
Level 69
God Stats
2W - 3L
1,381 SR
Queue Stats
118W - 168L
1,339 Elo+
Party 1
Izanami
Izanami
holdingdaisies
Izanami
Level 45
God Stats
30W - 40L
1,385 SR
Queue Stats
267W - 315L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Holycyn
Morgan Le Fay
15
4 / 4 / 7
9,321
518
10,767
9,487
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Marnockii
Sobek
15
4 / 0 / 18
10,225
568
9,053
15,724
17,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Nulthrax
Chaac
15
3 / 3 / 6
8,817
490
7,370
12,385
13,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
Spectreous
Nemesis
16
8 / 1 / 4
10,620
590
8,171
12,031
5,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
gromikan
Skadi
16
9 / 2 / 6
10,659
592
14,781
8,805
3,167
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
McRub
Nu Wa
15
4 / 5 / 1
9,535
530
12,710
12,744
4,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 3
7,727
429
3,626
13,241
10,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
MidgardChampion
Tsukuyomi
14
3 / 6 / 3
9,292
516
8,893
13,314
5,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
RealTraumatized
Zhong Kui
15
2 / 4 / 2
9,278
515
7,166
15,794
11,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 8 / 0
7,433
413
2,910
14,930
4,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
18
28
Kills
9
10
Deaths
28
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Holycyn
Morgan Le Fay
4
4
7
1.88
W
Sobek
Marnockii
Sobek
4
0
18
13
L
Nu Wa
McRub
Nu Wa
4
5
1
0.9
L
0
5
3
0.3
L
Tsukuyomi
MidgardChampion
Tsukuyomi
3
6
3
0.75
W
Chaac
Nulthrax
Chaac
3
3
6
2
L
Zhong Kui
RealTraumatized
Zhong Kui
2
4
2
0.75
W
Nemesis
Spectreous
Nemesis
8
1
4
10
W
Skadi
gromikan
Skadi
9
2
6
6
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,142
Damage
35,305
58,432
Taken
70,023
42,653
Mitigated
37,399
16,332
Healing
21,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Holycyn
Morgan Le Fay
10,767
818
0
1,363
9,487
3,240
0
5,573
3,646
52,294
0
W
Sobek
Marnockii
Sobek
9,053
1,232
0
5,080
15,724
17,290
175
4,668
10,856
36,786
0
L
Nu Wa
McRub
Nu Wa
12,710
2,079
48
2,628
12,744
4,657
126
6,886
5,858
62,405
0
L
3,626
1,059
1,842
1,787
13,241
10,651
63
3,060
10,128
14,071
0
L
Tsukuyomi
MidgardChampion
Tsukuyomi
8,893
2,587
0
4,197
13,314
5,884
31
2,470
10,752
0
53,447
W
Chaac
Nulthrax
Chaac
7,370
1,056
0
3,553
12,385
13,104
606
6,380
5,874
0
27,963
L
Zhong Kui
RealTraumatized
Zhong Kui
7,166
1,301
0
7,034
15,794
11,804
77
3,377
11,685
59,171
0
W
Nemesis
Spectreous
Nemesis
8,171
4,132
0
3,139
12,031
5,852
2,497
3,784
8,057
0
59,456
W
Skadi
gromikan
Skadi
14,781
9,776
0
3,197
8,805
3,167
5,623
2,212
6,497
0
80,469
L
2,910
1,841
0
3,657
14,930
4,403
499
4,254
10,627
0
46,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,642
Gold Earned
43,265
354
Minions Killed
450
0
Camps Cleared
0
1,733,258
Distance Traveled
1,563,600
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,321
518
72
4
0
333,018
5
W
Sobek
10,225
568
25
1
0
363,796
1
L
Nu Wa
9,535
530
124
7
0
303,719
4
L
Yemoja
7,727
429
18
1
0
330,029
3
L
Tsukuyomi
9,292
516
90
5
0
347,245
1
W
Chaac
8,817
490
40
2
0
309,369
1
L
Zhong Kui
9,278
515
122
7
0
284,407
6
W
Nemesis
10,620
590
94
5
0
386,654
0
W
Skadi
10,659
592
123
7
0
340,421
3
L
Izanami
7,433
413
96
5
0
298,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role