Player Matchup

Thor
Thor
AL_omda123
Thor
Level 17
God Stats
2W - 5L
1,305 SR
Queue Stats
8W - 20L
1,293 Elo+
Solo
Bellona
Bellona
Patricius75553
Bellona
Level 18
God Stats
1W - 1L
1,617 SR
Queue Stats
1W - 1L
1,709 Elo+
Party 2
Amaterasu
Amaterasu
RoTkV1cA_MoTk1cA
Amaterasu
Level 4
God Stats
0W - 1L
1,719 SR
Queue Stats
1W - 1L
1,709 Elo+
Party 2
Chaac
Chaac
SoRandomo
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,362 Elo+
Solo
Ymir
Ymir
ivancek909
Ymir
Level 3
God Stats
0W - 1L
1,523 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 12
1,533 SR
1,515 Elo+

VS

Team Averages
Level 12
1,545 SR
1,363 Elo+
Nemesis
Nemesis
GStarkersRevenge
Nemesis
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 80L
1,356 Elo+
Solo
Anubis
Anubis
TTVEmyGaming
Anubis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 69L
1,370 Elo+
Solo
Danzaburou
Danzaburou
lRUSANl_1NF3RN0
Danzaburou
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 8L
1,298 Elo+
Party 1
Izanami
Izanami
voody_voodpeaker
Izanami
Level 22
God Stats
22W - 18L
1,559 SR
Queue Stats
125W - 137L
1,436 Elo+
Solo
Ymir
Ymir
yachnyy1
Ymir
Level 7
God Stats
4W - 2L
1,665 SR
Queue Stats
6W - 8L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
4,267
427
2,500
4,919
1,251
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

4
0 / 4 / 0
3,736
374
795
3,366
1,598
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
5
0 / 3 / 0
3,896
390
975
5,930
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
SoRandomo
Chaac
7
0 / 2 / 0
4,428
443
937
6,213
2,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
0 / 7 / 0
3,947
395
641
7,230
2,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 1
6,149
615
3,822
3,788
1,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Anubis
12
4 / 0 / 5
6,719
672
4,320
4,206
2,054
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
lRUSANl_1NF3RN0
Danzaburou
9
4 / 1 / 3
6,221
622
6,110
4,580
1,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 0 / 2
6,389
639
2,979
3,777
962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
7
1 / 1 / 0
5,040
504
1,659
3,375
2,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
18
18
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
5
0
1
5.5
L
0
4
0
0
L
Amaterasu
0
3
0
0
L
Chaac
SoRandomo
Chaac
0
2
0
0
W
Anubis
4
0
5
6.5
L
0
7
0
0
W
Danzaburou
lRUSANl_1NF3RN0
Danzaburou
4
1
3
5.5
W
4
0
2
5
W
Ymir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,848
Damage
18,890
27,658
Taken
19,726
10,641
Mitigated
8,008
3,202
Healing
7,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,500
519
0
150
4,919
1,251
0
1,238
3,681
0
9,610
W
3,822
2,032
0
2,330
3,788
1,000
0
29
3,756
0
24,947
L
795
440
0
102
3,366
1,598
0
873
2,493
0
7,024
L
Amaterasu
975
421
0
645
5,930
2,163
80
1,232
4,698
0
9,481
L
Chaac
SoRandomo
Chaac
937
141
0
2,010
6,213
2,714
322
2,324
3,889
0
14,013
W
Anubis
4,320
101
0
2,574
4,206
2,054
0
63
4,027
36,984
0
L
641
262
0
295
7,230
2,915
175
312
6,918
7,380
0
W
Danzaburou
lRUSANl_1NF3RN0
Danzaburou
6,110
3,815
0
1,328
4,580
1,374
2,322
336
4,244
0
26,770
W
2,979
1,570
0
1,000
3,777
962
1,650
213
3,522
0
38,514
W
Ymir
1,659
303
0
178
3,375
2,618
657
0
3,375
8,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,274
Gold Earned
30,518
92
Minions Killed
278
0
Camps Cleared
0
845,722
Distance Traveled
971,369
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,267
427
21
2
0
166,956
3
W
Nemesis
6,149
615
51
5
0
239,752
1
L
Bellona
3,736
374
17
2
0
109,968
2
L
Amaterasu
3,896
390
17
2
0
203,960
0
L
Chaac
4,428
443
27
3
0
170,423
2
W
Anubis
6,719
672
81
8
0
170,601
1
L
Ymir
3,947
395
10
1
0
194,415
0
W
Danzaburou
6,221
622
51
5
0
201,025
0
W
Izanami
6,389
639
82
8
0
159,201
0
W
Ymir
5,040
504
13
1
0
200,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role