Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
CancerdeBotas
Nox
Level 15
God Stats
2W - 1L
1,453 SR
Queue Stats
15W - 7L
1,542 Elo+
Solo
Ares
Ares
Ex1it
Ares
Level 26
God Stats
1W - 5L
1,500 SR
Queue Stats
84W - 95L
1,558 Elo+
Solo
Set
Set
Kodaakbtw
Set
Level 27
God Stats
8W - 9L
1,544 SR
Queue Stats
77W - 75L
1,457 Elo+
Solo
Bellona
Bellona
Vollot7883
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,767 Elo+
Solo
Team Averages
Level 17
1,499 SR
1,565 Elo+

VS

Team Averages
Level 23
1,476 SR
1,527 Elo+
Achilles
Achilles
ConstantVeil206
Achilles
Level 27
God Stats
55W - 49L
1,542 SR
Queue Stats
95W - 98L
1,429 Elo+
Party 1
Kukulkan
Kukulkan
Ludário
Kukulkan
Level 29
God Stats
15W - 16L
1,593 SR
Queue Stats
90W - 69L
1,583 Elo+
Solo
Yemoja
Yemoja
Maquine45
Yemoja
Level 14
God Stats
1W - 0L
1,243 SR
Queue Stats
5W - 4L
1,633 Elo+
Solo
Arachne
Arachne
RiesenRatteRX
Arachne
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 32L
1,336 Elo+
Party 1
Ullr
Ullr
TUTANPOCK
Ullr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 53L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 5 / 2
5,508
424
4,944
9,855
2,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 0
5,539
426
1,755
5,670
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Ex1it
Ares
9
1 / 6 / 0
6,186
476
2,020
11,292
7,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
2 / 7 / 0
6,158
474
3,995
10,564
4,252
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
Vollot7883
Bellona
8
0 / 4 / 0
5,561
428
1,670
6,613
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
4 / 1 / 7
7,139
549
7,150
7,539
7,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
Ludário
Kukulkan
14
9 / 0 / 2
8,650
665
8,528
4,799
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
Maquine45
Yemoja
10
1 / 1 / 10
6,444
496
5,548
4,571
2,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
11
4 / 1 / 7
7,109
547
4,665
6,129
2,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
13
6 / 0 / 6
7,578
583
7,191
6,832
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
56
3
Kills
24
24
Deaths
3
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
2
0.2
L
0
2
0
0
W
Achilles
4
1
7
7.5
L
Ares
Ex1it
Ares
1
6
0
0.17
L
2
7
0
0.29
W
Kukulkan
Ludário
Kukulkan
9
0
2
10
W
Yemoja
Maquine45
Yemoja
1
1
10
6
W
Arachne
4
1
7
7.5
W
Ullr
6
0
6
9
L
Bellona
Vollot7883
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,384
Damage
33,082
43,994
Taken
29,870
21,044
Mitigated
16,605
3,636
Healing
9,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,944
1,381
0
183
9,855
2,884
0
2,726
6,793
0
20,223
L
1,755
0
0
0
5,670
1,858
0
3,353
2,137
25,034
0
W
Achilles
7,150
2,266
0
2,488
7,539
7,782
528
834
6,685
130
27,074
L
Ares
Ex1it
Ares
2,020
342
236
1,785
11,292
7,308
0
4,424
6,670
18,180
0
L
3,995
1,468
0
1,395
10,564
4,252
0
2,618
7,777
0
36,222
W
Kukulkan
Ludário
Kukulkan
8,528
1,701
0
1,502
4,799
1,683
444
1,225
3,482
54,746
0
W
Yemoja
Maquine45
Yemoja
5,548
1,351
954
813
4,571
2,532
0
371
4,178
14,341
0
W
Arachne
4,665
3,366
0
2,138
6,129
2,493
442
523
5,574
0
38,817
W
Ullr
7,191
3,153
0
2,072
6,832
2,115
0
1,251
5,581
0
48,116
L
Bellona
Vollot7883
Bellona
1,670
273
0
37
6,613
4,742
22
796
5,232
5,451
10,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,952
Gold Earned
36,920
215
Minions Killed
326
0
Camps Cleared
0
1,228,206
Distance Traveled
1,325,075
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,508
424
41
3
0
278,158
4
L
Nox
5,539
426
45
3
0
295,062
2
W
Achilles
7,139
549
50
4
0
271,094
0
L
Ares
6,186
476
33
3
0
224,367
4
L
Set
6,158
474
62
5
0
235,002
0
W
Kukulkan
8,650
665
109
8
0
286,107
7
W
Yemoja
6,444
496
21
2
0
229,934
2
W
Arachne
7,109
547
73
6
0
286,733
3
W
Ullr
7,578
583
73
6
0
251,207
7
L
Bellona
5,561
428
34
3
0
195,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role