Player Matchup

Ymir
Ymir
J_thecoolkid23
Ymir
Level 8
God Stats
2W - 3L
1,238 SR
Queue Stats
14W - 16L
1,111 Elo+
Party 1
Mulan
Mulan
Sparda-1991
Mulan
Level 82
God Stats
1W - 2L
1,570 SR
Queue Stats
68W - 82L
1,422 Elo+
Party 1
Camazotz
Camazotz
Wraithimus
Camazotz
Level 26
God Stats
0W - 2L
1,245 SR
Queue Stats
25W - 38L
1,325 Elo+
Solo
Scylla
Scylla
anarak11
Scylla
Level 18
God Stats
8W - 9L
1,489 SR
Queue Stats
46W - 60L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
x-Cannot-x
Baron Samedi
Level 16
God Stats
1W - 1L
1,826 SR
Queue Stats
49W - 52L
1,255 Elo+
Solo
Team Averages
Level 30
1,474 SR
1,301 Elo+

VS

Team Averages
Level 15
1,544 SR
1,329 Elo+
Chaac
Chaac
Ares_pro_06
Chaac
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 39L
1,216 Elo+
Solo
Jormungandr
Jormungandr
Armyfactory
Jormungandr
Level 14
God Stats
6W - 1L
1,476 SR
Queue Stats
11W - 10L
1,348 Elo+
Party 2
Nox
Nox
NataMoon123
Nox
Level 14
God Stats
3W - 3L
1,619 SR
Queue Stats
5W - 5L
1,398 Elo+
Solo
Ymir
Ymir
Nola geo
Ymir
Level 29
God Stats
41W - 25L
1,640 SR
Queue Stats
203W - 214L
1,362 Elo+
Solo
Cthulhu
Cthulhu
TheRichBoyz
Cthulhu
Level 7
God Stats
3W - 0L
1,484 SR
Queue Stats
8W - 12L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 21
17,399
916
23,136
30,177
41,478
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
19 / 6 / 16
21,254
1,119
56,231
39,188
35,134
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Camazotz
Wraithimus
Camazotz
20
12 / 7 / 16
19,062
1,003
25,793
31,204
13,184
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
anarak11
Scylla
19
0 / 0 / 0
11,420
601
0
0
0
Baron Samedi
x-Cannot-x
Baron Samedi
20
8 / 8 / 20
18,126
954
36,459
28,176
13,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

36

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 9 / 12
16,092
847
15,600
32,027
23,694
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Armyfactory
Jormungandr
20
8 / 7 / 11
18,468
972
32,873
32,418
56,196
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
1 / 8 / 14
15,582
820
18,201
21,624
25,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ymir
20
11 / 10 / 5
18,681
983
30,416
40,513
62,442
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
TheRichBoyz
Cthulhu
20
2 / 8 / 8
15,549
818
20,478
26,911
45,371
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
75
42
Kills
25
25
Deaths
42
73
Assists
50
Player
Kills
Deaths
Assists
KDA
W
3
9
12
1
W
Jormungandr
Armyfactory
Jormungandr
8
7
11
1.93
L
3
4
21
3.38
W
1
8
14
1
W
Ymir
11
10
5
1.35
L
19
6
16
4.5
W
Cthulhu
TheRichBoyz
Cthulhu
2
8
8
0.75
L
Camazotz
Wraithimus
Camazotz
12
7
16
2.86
L
Scylla
anarak11
Scylla
0
0
0
0
L
Baron Samedi
x-Cannot-x
Baron Samedi
8
8
20
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,619
Damage
117,568
128,745
Taken
153,493
102,962
Mitigated
212,844
24,950
Healing
9,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,600
1,823
0
5,778
32,027
23,694
0
14,664
17,363
785
26,468
W
Jormungandr
Armyfactory
Jormungandr
32,873
9,679
0
0
32,418
56,196
0
12,650
19,768
77,862
0
L
23,136
5,227
0
1,667
30,177
41,478
0
22,855
5,472
35,913
0
W
18,201
2,930
0
2,412
21,624
25,141
0
6,739
14,885
28,852
0
W
Ymir
30,416
7,247
0
0
40,513
62,442
0
15,328
25,185
57,963
0
L
56,231
23,408
0
3,522
39,188
35,134
0
30,283
6,976
0
78,198
W
Cthulhu
TheRichBoyz
Cthulhu
20,478
2,144
1,782
0
26,911
45,371
0
10,214
16,697
34,267
0
L
Camazotz
Wraithimus
Camazotz
25,793
8,243
0
7,138
31,204
13,184
0
23,243
6,905
0
57,628
L
Scylla
anarak11
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
x-Cannot-x
Baron Samedi
36,459
5,578
7,395
5,228
28,176
13,166
0
23,568
4,070
48,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

87,261
Gold Earned
84,372
203
Minions Killed
264
3
Camps Cleared
0
1,331,983
Distance Traveled
1,504,303
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
16,092
847
43
2
0
336,294
0
W
Jormungandr
18,468
972
92
5
0
303,002
0
L
Ymir
17,399
916
31
2
2
304,599
0
W
Nox
15,582
820
20
1
0
227,475
0
W
Ymir
18,681
983
70
4
0
293,942
1
L
Mulan
21,254
1,119
58
3
1
357,138
0
W
Cthulhu
15,549
818
39
2
0
343,590
0
L
Camazotz
19,062
1,003
80
4
0
364,450
0
L
Scylla
11,420
601
0
0
0
0
0
L
Baron Samedi
18,126
954
34
2
0
305,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role