Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Lemsip Main
Bellona
Level 44
God Stats
13W - 6L
1,725 SR
Queue Stats
109W - 78L
1,575 Elo+
Party 1
Sylvanus
Sylvanus
Only Zyrus
Sylvanus
Level 21
God Stats
2W - 0L
1,307 SR
Queue Stats
202W - 194L
1,357 Elo+
Party 3
Sol
Sol
Xensaen
Sol
Level 116
God Stats
2W - 2L
1,601 SR
Queue Stats
131W - 106L
1,541 Elo+
Party 1
Mulan
Mulan
nodiesoP ehT
Mulan
Level 101
God Stats
6W - 7L
1,752 SR
Queue Stats
181W - 147L
1,563 Elo+
Party 1
Team Averages
Level 85
1,577 SR
1,507 Elo+

VS

Team Averages
Level 63
1,582 SR
1,489 Elo+
Nu Wa
Nu Wa
Combat 627
Nu Wa
Level 122
God Stats
7W - 3L
1,781 SR
Queue Stats
310W - 329L
1,398 Elo+
Party 4
Mercury
Mercury
Plump Master
Mercury
Level 107
God Stats
10W - 10L
1,542 SR
Queue Stats
47W - 58L
1,433 Elo+
Party 4
Osiris
Osiris
Stav066
Osiris
Level 18
God Stats
8W - 7L
1,869 SR
Queue Stats
54W - 60L
1,420 Elo+
Party 4
Artemis
Artemis
Super-Woman90
Artemis
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 15L
1,587 Elo+
Party 2
Geb
Geb
ToxicTussen
Geb
Level 25
God Stats
1W - 5L
1,217 SR
Queue Stats
183W - 128L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
0 / 0 / 1
4,352
622
2,041
3,754
992
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Lemsip Main
Bellona
9
1 / 0 / 0
5,221
746
850
2,911
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Only Zyrus
Sylvanus
7
0 / 0 / 1
4,283
612
1,592
3,927
1,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sol
9
3 / 2 / 0
5,402
772
3,567
4,243
1,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

6
1 / 1 / 0
3,984
569
1,901
4,785
1,418
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
7
1 / 2 / 2
4,288
613
3,166
3,644
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
Plump Master
Mercury
7
2 / 2 / 1
4,488
641
1,284
4,486
1,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
Stav066
Osiris
5
0 / 1 / 0
3,848
550
767
1,788
890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
7
0 / 0 / 1
4,064
581
2,868
2,701
616
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
0 / 0 / 1
4,139
591
2,643
5,813
2,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
5
Kills
3
3
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
0
1
0.5
L
Nu Wa
1
2
2
1
W
Bellona
Lemsip Main
Bellona
1
0
0
1
W
Sylvanus
Only Zyrus
Sylvanus
0
0
1
0.5
L
Mercury
Plump Master
Mercury
2
2
1
1.25
L
Osiris
Stav066
Osiris
0
1
0
0
L
Artemis
0
0
1
0.5
L
0
0
1
0.5
W
Sol
3
2
0
1.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,951
Damage
10,728
19,620
Taken
18,432
7,082
Mitigated
5,524
7,133
Healing
5,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
2,041
1,071
0
1,141
3,754
992
0
1,119
2,581
0
19,282
L
Nu Wa
3,166
680
0
991
3,644
855
0
1,836
1,808
15,209
0
W
Bellona
Lemsip Main
Bellona
850
337
0
1,085
2,911
1,827
626
135
2,722
0
27,081
W
Sylvanus
Only Zyrus
Sylvanus
1,592
490
646
2,015
3,927
1,518
0
1,011
2,762
12,895
5,579
L
Mercury
Plump Master
Mercury
1,284
479
0
143
4,486
1,054
0
969
3,517
0
17,964
L
Osiris
Stav066
Osiris
767
300
0
583
1,788
890
288
0
1,788
0
11,922
L
Artemis
2,868
1,204
0
1,483
2,701
616
0
421
2,280
0
20,604
L
2,643
239
0
1,969
5,813
2,109
0
1,229
4,584
11,244
0
W
Sol
3,567
1,798
0
1,612
4,243
1,327
2,344
1,755
2,326
25,463
3,011
W
1,901
679
0
634
4,785
1,418
0
1,273
3,420
0
13,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,242
Gold Earned
20,827
245
Minions Killed
176
0
Camps Cleared
0
721,111
Distance Traveled
671,499
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
4,352
622
40
6
0
139,867
2
L
Nu Wa
4,288
613
34
5
0
129,717
3
W
Bellona
5,221
746
81
12
0
154,648
0
W
Sylvanus
4,283
612
37
5
0
150,360
3
L
Mercury
4,488
641
38
5
0
147,305
0
L
Osiris
3,848
550
34
5
0
76,412
0
L
Artemis
4,064
581
56
8
0
170,923
2
L
Geb
4,139
591
14
2
0
147,142
1
W
Sol
5,402
772
64
9
0
124,507
3
W
Mulan
3,984
569
23
3
0
151,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role