Player Matchup

Gilgamesh
Gilgamesh
ISlyfrankie
Gilgamesh
Level 103
God Stats
0W - 1L
1,372 SR
Queue Stats
10W - 11L
1,397 Elo+
Party 1
Medusa
Medusa
IlJ0HNWICKlI
Medusa
Level 115
God Stats
1W - 1L
1,463 SR
Queue Stats
13W - 20L
1,495 Elo+
Party 1
Nu Wa
Nu Wa
Orbenski
Nu Wa
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 26L
1,501 Elo+
Party 1
Team Averages
Level 109
1,445 SR
1,464 Elo+

VS

Team Averages
Level 99
1,679 SR
1,574 Elo+
Tiamat
Tiamat
Mandrake385g
Tiamat
Level 119
God Stats
14W - 19L
1,482 SR
Queue Stats
68W - 95L
1,507 Elo+
Solo
Khepri
Khepri
PotatoMcMuffinn
Khepri
Level 68
God Stats
2W - 0L
1,908 SR
Queue Stats
189W - 151L
1,584 Elo+
Party 2
Hachiman
Hachiman
YourStealthMage
Hachiman
Level 109
God Stats
3W - 3L
1,646 SR
Queue Stats
292W - 211L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ISlyfrankie
Gilgamesh
12
0 / 3 / 6
10,092
531
9,321
16,667
13,794
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
14
2 / 10 / 3
11,236
591
18,077
23,305
8,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Orbenski
Nu Wa
15
4 / 4 / 2
11,449
603
8,583
13,645
4,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
3 / 3 / 14
12,262
645
19,095
14,710
9,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 2 / 12
13,160
693
6,821
19,915
31,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
18
11 / 1 / 4
13,286
699
20,645
11,227
4,429
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
6
Kills
17
17
Deaths
6
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ISlyfrankie
Gilgamesh
0
3
6
1
L
Medusa
2
10
3
0.35
W
Tiamat
3
3
14
3.33
L
Nu Wa
Orbenski
Nu Wa
4
4
2
1.25
W
3
2
12
4.5
W
Hachiman
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,981
Damage
46,561
53,617
Taken
45,852
27,066
Mitigated
45,141
4,983
Healing
12,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ISlyfrankie
Gilgamesh
9,321
2,489
0
2,437
16,667
13,794
0
6,603
10,064
0
24,190
L
Medusa
18,077
7,205
0
2,138
23,305
8,315
0
11,610
11,695
0
44,820
W
Tiamat
19,095
887
226
5,715
14,710
9,464
990
3,405
11,305
65,144
0
L
Nu Wa
Orbenski
Nu Wa
8,583
2,906
0
408
13,645
4,957
0
8,259
5,386
46,803
0
W
6,821
451
0
3,216
19,915
31,248
312
3,917
15,998
25,082
0
W
Hachiman
20,645
9,550
0
3,048
11,227
4,429
981
1,903
9,324
0
94,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,777
Gold Earned
38,708
173
Minions Killed
266
7
Camps Cleared
8
856,441
Distance Traveled
995,430
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,092
531
38
2
1
280,231
1
L
Medusa
11,236
591
65
3
2
290,185
3
W
Tiamat
12,262
645
106
6
3
290,091
3
L
Nu Wa
11,449
603
70
4
4
286,025
4
W
Khepri
13,160
693
36
2
1
344,220
2
W
Hachiman
13,286
699
124
7
4
361,119
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role