Player Matchup

Hera
Hera
Chombas
Hera
Level 144
God Stats
6W - 4L
1,500 SR
Queue Stats
335W - 360L
1,065 Elo+
Solo
Achilles
Achilles
NSWP1488
Achilles
Level 80
God Stats
7W - 9L
1,554 SR
Queue Stats
70W - 89L
1,403 Elo+
Solo
Pele
Pele
Булка777
Pele
Level 61
God Stats
2W - 2L
1,756 SR
Queue Stats
87W - 92L
1,547 Elo+
Solo
Team Averages
Level 95
1,603 SR
1,338 Elo+

VS

Team Averages
Level 85
1,572 SR
1,326 Elo+
Ao Kuang
Ao Kuang
Crimsoninja614
Ao Kuang
Level 125
God Stats
1W - 0L
1,717 SR
Queue Stats
18W - 15L
1,539 Elo+
Solo
Horus
Horus
Edudu
Horus
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,122 Elo+
Party 1
Ra
Ra
pumur
Ra
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Chombas
Hera
16
7 / 5 / 6
11,051
737
12,893
10,913
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
NSWP1488
Achilles
12
4 / 4 / 3
9,535
636
7,987
12,942
12,567
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 7 / 5
9,437
629
14,845
14,054
5,286
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
16
9 / 4 / 7
11,718
781
14,331
18,424
6,875
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Edudu
Horus
13
2 / 4 / 10
9,782
652
3,851
10,986
9,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ra
14
5 / 6 / 8
10,753
717
11,399
13,137
4,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
14
Kills
16
16
Deaths
14
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hera
Chombas
Hera
7
5
6
2
W
Ao Kuang
9
4
7
3.13
W
Horus
Edudu
Horus
2
4
10
1.75
L
Achilles
NSWP1488
Achilles
4
4
3
1.38
W
Ra
5
6
8
1.5
L
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,725
Damage
29,581
37,909
Taken
42,547
22,202
Mitigated
20,680
6,326
Healing
15,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
Chombas
Hera
12,893
1,583
74
3,152
10,913
4,349
739
8,141
2,772
58,691
0
W
Ao Kuang
14,331
4,128
0
7,829
18,424
6,875
120
5,999
12,425
34,822
0
W
Horus
Edudu
Horus
3,851
1,382
1,124
1,809
10,986
9,050
424
2,679
8,307
0
11,702
L
Achilles
NSWP1488
Achilles
7,987
694
206
1,212
12,942
12,567
138
7,222
5,720
4,232
17,900
W
Ra
11,399
1,408
2,209
2,658
13,137
4,755
653
6,004
7,133
45,270
0
L
14,845
3,571
0
1,682
14,054
5,286
0
11,118
2,936
0
31,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,023
Gold Earned
32,253
152
Minions Killed
139
9
Camps Cleared
5
693,712
Distance Traveled
767,871
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,051
737
88
6
4
241,161
7
W
Ao Kuang
11,718
781
47
3
4
282,189
2
W
Horus
9,782
652
13
1
0
243,191
0
L
Achilles
9,535
636
30
2
1
194,587
0
W
Ra
10,753
717
79
5
1
242,491
2
L
Pele
9,437
629
34
2
4
257,964
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role