Player Matchup

Fenrir
Fenrir
Alpilepsy
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 32L
1,499 Elo+
Party 3
Ymir
Ymir
RoboDuck56
Ymir
Level 23
God Stats
3W - 1L
1,758 SR
Queue Stats
64W - 57L
1,493 Elo+
Party 3
Chaac
Chaac
TJE02
Chaac
Level 21
God Stats
4W - 4L
1,478 SR
Queue Stats
45W - 53L
1,352 Elo+
Party 1
Neith
Neith
Trap milker
Neith
Level 6
God Stats
0W - 2L
1,212 SR
Queue Stats
11W - 26L
1,311 Elo+
Party 1
Bakasura
Bakasura
iTzKawiuXZ
Bakasura
Level 13
God Stats
1W - 2L
1,473 SR
Queue Stats
12W - 26L
1,365 Elo+
Solo
Team Averages
Level 18
1,484 SR
1,404 Elo+

VS

Team Averages
Level 22
1,494 SR
1,429 Elo+
Jormungandr
Jormungandr
AcidulousCub
Jormungandr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 29L
1,445 Elo+
Party 2
Hel
Hel
GraciousColt918
Hel
Level 25
God Stats
3W - 12L
1,407 SR
Queue Stats
12W - 18L
1,463 Elo+
Party 2
Thanatos
Thanatos
Haydeazy
Thanatos
Level 16
God Stats
5W - 6L
1,500 SR
Queue Stats
18W - 19L
1,367 Elo+
Solo
Scylla
Scylla
MeltedBoss40631
Scylla
Level 28
God Stats
17W - 14L
1,562 SR
Queue Stats
72W - 83L
1,517 Elo+
Party 2
Cernunnos
Cernunnos
TheDisturbance1
Cernunnos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 40L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alpilepsy
Fenrir
8
2 / 2 / 1
5,396
540
1,327
5,306
1,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 2
4,910
491
1,145
5,596
2,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
TJE02
Chaac
7
1 / 3 / 0
4,448
445
1,899
6,002
2,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 5 / 0
4,529
453
2,374
4,511
1,115
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
iTzKawiuXZ
Bakasura
10
3 / 2 / 2
5,848
585
3,893
6,206
2,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AcidulousCub
Jormungandr
8
1 / 1 / 1
4,855
486
2,371
4,303
1,404
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 1 / 2
6,147
615
2,766
5,176
1,874
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Haydeazy
Thanatos
10
6 / 2 / 0
6,425
643
5,930
6,094
2,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 1 / 1
6,406
641
5,289
3,104
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
TheDisturbance1
Cernunnos
8
1 / 2 / 1
4,969
497
1,025
4,051
860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
7
Kills
13
13
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AcidulousCub
Jormungandr
1
1
1
1.5
L
Fenrir
Alpilepsy
Fenrir
2
2
1
1.25
W
2
1
2
3
W
Thanatos
Haydeazy
Thanatos
6
2
0
3
W
3
1
1
3.5
L
0
1
2
1
L
Chaac
TJE02
Chaac
1
3
0
0.33
W
Cernunnos
TheDisturbance1
Cernunnos
1
2
1
0.75
L
1
5
0
0.2
L
Bakasura
iTzKawiuXZ
Bakasura
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,638
Damage
17,381
27,621
Taken
22,728
10,508
Mitigated
7,323
4,352
Healing
8,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AcidulousCub
Jormungandr
2,371
434
0
196
4,303
1,404
196
431
3,648
18,414
0
L
Fenrir
Alpilepsy
Fenrir
1,327
790
0
630
5,306
1,751
88
1,079
4,227
0
14,892
W
2,766
683
0
2,139
5,176
1,874
844
0
5,176
31,317
0
W
Thanatos
Haydeazy
Thanatos
5,930
1,766
0
5,081
6,094
2,304
0
222
5,592
0
28,452
W
5,289
667
0
570
3,104
881
536
492
2,550
35,720
0
L
1,145
319
0
365
5,596
2,689
0
2,471
3,125
14,275
0
L
Chaac
TJE02
Chaac
1,899
599
0
1,070
6,002
2,747
0
3,019
2,983
0
12,129
W
Cernunnos
TheDisturbance1
Cernunnos
1,025
736
0
923
4,051
860
1,194
0
3,701
0
15,019
L
2,374
970
0
248
4,511
1,115
782
2,365
2,146
0
12,253
L
Bakasura
iTzKawiuXZ
Bakasura
3,893
2,034
0
2,039
6,206
2,206
0
1,492
4,714
0
32,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,131
Gold Earned
28,802
173
Minions Killed
258
0
Camps Cleared
0
899,297
Distance Traveled
859,048
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
4,855
486
33
3
0
158,789
0
L
Fenrir
5,396
540
41
4
0
179,459
0
W
Hel
6,147
615
66
7
0
148,750
0
W
Thanatos
6,425
643
53
5
0
196,958
0
W
Scylla
6,406
641
68
7
0
189,241
4
L
Ymir
4,910
491
27
3
0
175,753
2
L
Chaac
4,448
445
17
2
0
163,023
0
W
Cernunnos
4,969
497
38
4
0
165,310
0
L
Neith
4,529
453
17
2
0
151,377
1
L
Bakasura
5,848
585
71
7
0
229,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role