Player Matchup

Zeus
Zeus
DankestHaven
Zeus
Level 28
God Stats
16W - 20L
1,480 SR
Queue Stats
115W - 118L
1,329 Elo+
Solo
Hel
Hel
Fischy Poodle
Hel
Level 26
God Stats
5W - 5L
1,459 SR
Queue Stats
19W - 13L
1,420 Elo+
Solo
Nox
Nox
GoupTroup
Nox
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 23L
1,226 Elo+
Solo
Zhong Kui
Zhong Kui
KING BAJIE
Zhong Kui
Level 22
God Stats
3W - 2L
1,549 SR
Queue Stats
25W - 17L
1,360 Elo+
Solo
Ymir
Ymir
xX_Alph4Rush_Xx
Ymir
Level 6
God Stats
2W - 3L
1,418 SR
Queue Stats
5W - 12L
1,261 Elo+
Solo
Team Averages
Level 21
1,481 SR
1,319 Elo+

VS

Team Averages
Level 16
1,434 SR
1,224 Elo+
Persephone
Persephone
Archif266
Persephone
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,174 Elo+
Solo
Ra
Ra
CapGibby
Ra
Level 25
God Stats
8W - 6L
1,599 SR
Queue Stats
44W - 67L
1,235 Elo+
Solo
Bakasura
Bakasura
GC_Da_1
Bakasura
Level 8
God Stats
1W - 5L
1,224 SR
Queue Stats
17W - 38L
1,174 Elo+
Solo
Sun Wukong
Sun Wukong
Malalafaak
Sun Wukong
Level 17
God Stats
2W - 6L
1,317 SR
Queue Stats
2W - 7L
1,162 Elo+
Solo
Gilgamesh
Gilgamesh
PraisedGiant39
Gilgamesh
Level 24
God Stats
5W - 4L
1,530 SR
Queue Stats
67W - 57L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
23 / 1 / 16
15,712
1,571
40,039
9,655
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
0 / 1 / 19
9,981
998
3,369
6,215
2,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
8 / 3 / 20
12,117
1,212
15,529
9,330
4,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
KING BAJIE
Zhong Kui
19
9 / 8 / 23
12,078
1,208
21,908
15,670
9,643
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
3 / 6 / 23
11,440
1,144
7,361
14,308
16,691
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

217

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Archif266
Persephone
15
0 / 6 / 4
8,452
845
1,571
5,811
1,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 10 / 9
11,521
1,152
11,302
18,741
5,004
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
GC_Da_1
Bakasura
17
4 / 8 / 8
10,791
1,079
8,518
20,598
6,116
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Malalafaak
Sun Wukong
18
4 / 12 / 10
11,402
1,140
11,025
23,131
13,607
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
PraisedGiant39
Gilgamesh
17
7 / 7 / 8
12,132
1,213
16,114
26,978
35,793
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
58
43
Kills
19
19
Deaths
43
101
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Persephone
Archif266
Persephone
0
6
4
0.33
L
4
10
9
0.85
W
23
1
16
31
W
0
1
19
9.5
L
Bakasura
GC_Da_1
Bakasura
4
8
8
1
W
8
3
20
6
W
Zhong Kui
KING BAJIE
Zhong Kui
9
8
23
2.56
L
Sun Wukong
Malalafaak
Sun Wukong
4
12
10
0.75
L
Gilgamesh
PraisedGiant39
Gilgamesh
7
7
8
1.57
W
3
6
23
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,206
Damage
48,530
55,178
Taken
95,259
37,905
Mitigated
61,922
12,077
Healing
6,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Archif266
Persephone
1,571
40
0
109
5,811
1,402
0
5,258
387
5,846
0
L
11,302
3,023
1,866
1,006
18,741
5,004
0
17,508
981
29,925
0
W
40,039
9,197
287
4,998
9,655
4,296
0
2,132
7,248
59,641
0
W
3,369
248
2,835
1,392
6,215
2,955
0
786
5,374
17,614
0
L
Bakasura
GC_Da_1
Bakasura
8,518
6,281
0
1,601
20,598
6,116
0
19,149
1,223
0
20,416
W
15,529
3,538
137
418
9,330
4,320
0
2,452
6,878
26,057
0
W
Zhong Kui
KING BAJIE
Zhong Kui
21,908
6,749
0
2,010
15,670
9,643
0
4,190
11,040
34,629
0
L
Sun Wukong
Malalafaak
Sun Wukong
11,025
3,448
0
308
23,131
13,607
0
21,347
1,503
0
24,986
L
Gilgamesh
PraisedGiant39
Gilgamesh
16,114
3,414
0
1,470
26,978
35,793
0
23,576
2,959
0
37,417
W
7,361
2,028
0
0
14,308
16,691
0
3,313
10,599
35,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,328
Gold Earned
54,298
203
Minions Killed
164
4
Camps Cleared
3
813,062
Distance Traveled
758,152
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,452
845
8
1
0
82,200
0
L
Ra
11,521
1,152
38
4
1
140,960
0
W
Zeus
15,712
1,571
66
7
1
180,306
0
W
Hel
9,981
998
28
3
0
187,845
0
L
Bakasura
10,791
1,079
49
5
0
187,007
1
W
Nox
12,117
1,212
24
2
2
166,762
1
W
Zhong Kui
12,078
1,208
24
2
0
147,041
0
L
Sun Wukong
11,402
1,140
26
3
1
165,241
1
L
Gilgamesh
12,132
1,213
43
4
1
182,744
0
W
Ymir
11,440
1,144
61
6
1
131,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role