Player Matchup

Sylvanus
Sylvanus
Ceek Master
Sylvanus
Level 125
God Stats
34W - 33L
1,586 SR
Queue Stats
312W - 315L
1,475 Elo+
Party 3
Medusa
Medusa
Deathmurmer
Medusa
Level 68
God Stats
12W - 10L
1,512 SR
Queue Stats
76W - 75L
1,506 Elo+
Solo
Odin
Odin
NoBull SARGE
Odin
Level 67
God Stats
35W - 30L
1,626 SR
Queue Stats
214W - 255L
1,469 Elo+
Party 3
Thanatos
Thanatos
arggomez77
Thanatos
Level 89
God Stats
2W - 3L
1,652 SR
Queue Stats
247W - 235L
1,500 Elo+
Solo
Geb
Geb
jazzy-compound1
Geb
Level 83
God Stats
19W - 18L
1,369 SR
Queue Stats
384W - 373L
1,474 Elo+
Solo
Team Averages
Level 86
1,549 SR
1,485 Elo+

VS

Team Averages
Level 90
1,561 SR
1,444 Elo+
Discordia
Discordia
CSeward
Discordia
Level 108
God Stats
2W - 0L
1,631 SR
Queue Stats
5W - 8L
1,305 Elo+
Solo
Arachne
Arachne
EarlWetSocks
Arachne
Level 102
God Stats
33W - 35L
1,432 SR
Queue Stats
559W - 552L
1,451 Elo+
Party 2
Nike
Nike
HangtimeReaper
Nike
Level 69
God Stats
95W - 59L
1,640 SR
Queue Stats
289W - 280L
1,468 Elo+
Party 2
Charybdis
Charybdis
Magnus3770
Charybdis
Level 101
God Stats
15W - 18L
1,406 SR
Queue Stats
235W - 208L
1,495 Elo+
Party 1
Olorun
Olorun
deathyboi009
Olorun
Level 69
God Stats
3W - 1L
1,698 SR
Queue Stats
238W - 211L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ceek Master
Sylvanus
15
4 / 3 / 2
9,554
503
9,605
15,199
5,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Medusa
13
1 / 2 / 2
8,199
432
4,424
8,020
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 8 / 5
7,889
415
4,764
17,247
9,745
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
arggomez77
Thanatos
13
9 / 9 / 3
9,573
504
9,157
16,498
5,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 7 / 3
7,724
407
4,060
17,211
11,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CSeward
Discordia
17
3 / 3 / 5
10,918
575
10,578
8,827
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
EarlWetSocks
Arachne
16
4 / 6 / 7
10,106
532
6,568
14,790
6,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 2 / 13
11,326
596
13,422
10,345
6,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
Magnus3770
Charybdis
16
11 / 3 / 8
10,510
553
12,762
11,827
3,344
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
17
7 / 2 / 11
10,657
561
12,630
10,977
4,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
16
Kills
29
29
Deaths
16
15
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Discordia
CSeward
Discordia
3
3
5
1.83
L
Sylvanus
Ceek Master
Sylvanus
4
3
2
1.67
L
Medusa
1
2
2
1
W
Arachne
EarlWetSocks
Arachne
4
6
7
1.25
W
4
2
13
5.25
W
Charybdis
Magnus3770
Charybdis
11
3
8
5
L
1
8
5
0.44
L
Thanatos
arggomez77
Thanatos
9
9
3
1.17
W
Olorun
7
2
11
6.25
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,010
Damage
55,960
74,175
Taken
56,766
35,525
Mitigated
23,678
21,009
Healing
15,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
CSeward
Discordia
10,578
846
0
2,429
8,827
3,100
364
3,474
5,353
81,003
0
L
Sylvanus
Ceek Master
Sylvanus
9,605
939
1,590
4,766
15,199
5,986
0
9,211
5,642
53,908
9,380
L
Medusa
4,424
1,087
0
2,145
8,020
2,556
770
2,899
5,095
0
48,980
W
Arachne
EarlWetSocks
Arachne
6,568
3,942
0
5,419
14,790
6,330
202
2,277
12,513
0
74,751
W
13,422
2,111
0
250
10,345
6,373
1,268
1,259
9,086
7,253
64,503
W
Charybdis
Magnus3770
Charybdis
12,762
7,113
0
4,969
11,827
3,344
1,857
3,462
8,365
0
56,098
L
4,764
782
0
1,886
17,247
9,745
267
3,535
13,668
1,169
33,019
L
Thanatos
arggomez77
Thanatos
9,157
1,729
0
8,086
16,498
5,554
117
1,616
14,882
0
40,257
W
Olorun
12,630
5,875
624
1,990
10,977
4,531
1,763
3,316
7,661
52,565
7,070
L
4,060
286
0
2,536
17,211
11,684
0
5,864
11,167
19,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,939
Gold Earned
53,517
385
Minions Killed
559
0
Camps Cleared
0
1,637,351
Distance Traveled
1,800,826
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,918
575
158
8
0
366,805
2
L
Sylvanus
9,554
503
124
7
0
308,994
2
L
Medusa
8,199
432
95
5
0
338,417
1
W
Arachne
10,106
532
108
6
0
397,354
3
W
Nike
11,326
596
131
7
0
328,464
3
W
Charybdis
10,510
553
83
4
0
343,564
2
L
Odin
7,889
415
70
4
0
330,026
5
L
Thanatos
9,573
504
74
4
0
315,674
0
W
Olorun
10,657
561
79
4
0
364,639
3
L
Geb
7,724
407
22
1
0
344,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role