Player Matchup

Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
KILLERxsmkr98
Nu Wa
Level 96
God Stats
11W - 5L
1,587 SR
Queue Stats
29W - 25L
1,444 Elo+
Solo
Chaac
Chaac
kingHexDaKing
Chaac
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 272L
1,484 Elo+
Party 1
Team Averages
Level 78
1,529 SR
1,476 Elo+

VS

Team Averages
Level 83
1,448 SR
1,314 Elo+
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AvP122
Cthulhu
Level 67
God Stats
1W - 5L
1,448 SR
Queue Stats
41W - 75L
1,142 Elo+
Party 2
Heimdallr
Heimdallr
TheOGRelish
Heimdallr
Level 34
God Stats
1W - 7L
1,396 SR
Queue Stats
81W - 100L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
9 / 1 / 7
9,602
873
9,102
7,372
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
4 / 1 / 7
8,106
737
7,611
6,906
2,342
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 11
8,742
795
10,170
15,017
11,084
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 5 / 2
8,008
728
9,116
8,759
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
AvP122
Cthulhu
10
1 / 4 / 1
6,956
632
6,027
10,628
10,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
TheOGRelish
Heimdallr
9
1 / 8 / 1
6,734
612
6,002
11,138
3,975
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
17
Kills
5
5
Deaths
17
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
1
7
12.5
L
Sol
 
Sol
3
5
2
0.8
L
Cthulhu
AvP122
Cthulhu
1
4
1
0.38
W
4
1
7
7.5
L
Heimdallr
TheOGRelish
Heimdallr
1
8
1
0.19
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,883
Damage
21,145
29,295
Taken
30,525
16,389
Mitigated
17,474
13,993
Healing
4,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,102
4,746
0
2,316
7,372
2,963
1,057
4,827
2,419
0
35,770
L
Sol
 
Sol
9,116
1,924
0
2,142
8,759
3,132
0
2,292
6,467
34,616
2,402
L
Cthulhu
AvP122
Cthulhu
6,027
256
310
1,284
10,628
10,367
100
2,448
8,180
14,554
0
W
7,611
3,526
680
2,825
6,906
2,342
894
4,064
2,685
19,329
0
L
Heimdallr
TheOGRelish
Heimdallr
6,002
3,197
105
883
11,138
3,975
0
3,012
8,126
0
20,183
W
10,170
4,097
203
7,969
15,017
11,084
153
5,746
8,697
0
26,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,450
Gold Earned
21,698
121
Minions Killed
110
5
Camps Cleared
3
687,454
Distance Traveled
568,742
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,602
873
59
5
2
209,637
2
L
Sol
8,008
728
61
6
3
217,292
3
L
Cthulhu
6,956
632
19
2
0
166,462
1
W
Nu Wa
8,106
737
21
2
1
188,951
2
L
Heimdallr
6,734
612
30
3
0
184,988
0
W
Chaac
8,742
795
41
4
2
288,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role