Player Matchup

Cerberus
Cerberus
AsuraGrovo
Cerberus
Level 27
God Stats
3W - 7L
1,460 SR
Queue Stats
151W - 137L
1,507 Elo+
Party 1
Thor
Thor
Nerfwastaken
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,336 Elo+
Party 1
Cupid
Cupid
iPos1tive
Cupid
Level 7
God Stats
2W - 3L
1,546 SR
Queue Stats
5W - 6L
1,353 Elo+
Party 1
Team Averages
Level 13
1,502 SR
1,399 Elo+

VS

Team Averages
Level 89
1,427 SR
1,308 Elo+
Geb
Geb
DayWarrior7
Geb
Level 83
God Stats
7W - 8L
1,577 SR
Queue Stats
139W - 150L
1,458 Elo+
Solo
Sol
Sol
GoatBaaa
Sol
Level 123
God Stats
8W - 15L
1,289 SR
Queue Stats
156W - 256L
1,296 Elo+
Party 2
Danzaburou
Danzaburou
XxVelenthisxX
Danzaburou
Level 60
God Stats
17W - 15L
1,416 SR
Queue Stats
58W - 84L
1,170 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AsuraGrovo
Cerberus
12
5 / 5 / 2
9,445
675
14,173
26,596
26,939
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 10 / 5
8,151
582
4,344
14,201
5,556
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cupid
iPos1tive
Cupid
11
1 / 8 / 5
8,384
599
6,203
11,855
4,759
Short Bow

Short Bow

+15%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 19
10,566
755
10,135
18,193
22,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
5 / 5 / 11
10,271
734
16,207
12,033
3,464
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
XxVelenthisxX
Danzaburou
16
16 / 2 / 6
12,339
881
18,581
9,319
3,621
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
7
Kills
23
23
Deaths
8
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AsuraGrovo
Cerberus
5
5
2
1.2
W
2
1
19
11.5
W
5
5
11
2.1
L
1
10
5
0.35
W
Danzaburou
XxVelenthisxX
Danzaburou
16
2
6
9.5
L
Cupid
iPos1tive
Cupid
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,720
Damage
44,923
52,652
Taken
39,545
37,254
Mitigated
29,933
6,422
Healing
12,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AsuraGrovo
Cerberus
14,173
994
512
4,514
26,596
26,939
0
13,858
12,738
25,906
0
W
10,135
2,413
0
3,742
18,193
22,848
350
5,565
12,628
18,830
0
W
16,207
5,212
529
3,631
12,033
3,464
0
5,476
6,557
56,901
0
L
4,344
1,354
0
0
14,201
5,556
190
5,419
8,782
0
13,684
W
Danzaburou
XxVelenthisxX
Danzaburou
18,581
7,925
0
4,108
9,319
3,621
1,809
4,034
5,285
0
47,236
L
Cupid
iPos1tive
Cupid
6,203
4,716
0
1,396
11,855
4,759
0
7,569
4,286
0
17,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,980
Gold Earned
33,176
101
Minions Killed
130
1
Camps Cleared
10
645,458
Distance Traveled
745,980
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,445
675
44
3
0
269,905
0
W
Geb
10,566
755
13
1
2
270,596
3
W
Sol
10,271
734
72
5
7
223,811
5
L
Thor
8,151
582
22
2
1
180,493
2
W
Danzaburou
12,339
881
45
3
1
251,573
4
L
Cupid
8,384
599
35
3
0
195,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role