Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Gallywix444
Scylla
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,167 Elo+
Party 2
Ullr
Ullr
HanzoMonYasu
Ullr
Level 66
God Stats
6W - 7L
1,228 SR
Queue Stats
182W - 202L
1,305 Elo+
Party 2
King Arthur
King Arthur
MemberOfTheDark
King Arthur
Level 21
God Stats
14W - 19L
1,290 SR
Queue Stats
127W - 135L
1,284 Elo+
Party 2
Gilgamesh
Gilgamesh
TiIOrrustu
Gilgamesh
Level 17
God Stats
2W - 5L
1,078 SR
Queue Stats
16W - 24L
1,275 Elo+
Party 2
Team Averages
Level 38
1,319 SR
1,306 Elo+

VS

Team Averages
Level 43
1,359 SR
1,358 Elo+
Janus
Janus
 
Janus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
LordYsmir
Tyr
Level 54
God Stats
1W - 3L
1,413 SR
Queue Stats
39W - 51L
1,319 Elo+
Party 1
Set
Set
elpipi89
Set
Level 35
God Stats
0W - 2L
1,233 SR
Queue Stats
73W - 88L
1,349 Elo+
Solo
Ymir
Ymir
polska_93_
Ymir
Level 26
God Stats
8W - 11L
1,295 SR
Queue Stats
9W - 13L
1,203 Elo+
Party 1
Medusa
Medusa
vietfashion
Medusa
Level 50
God Stats
17W - 12L
1,353 SR
Queue Stats
40W - 38L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
12 / 1 / 3
10,636
626
16,525
13,560
7,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
13
2 / 0 / 2
8,190
482
3,796
4,600
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 1 / 1
7,627
449
2,032
7,241
2,855
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
MemberOfTheDark
King Arthur
16
3 / 0 / 6
9,540
561
7,924
14,287
7,880
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
TiIOrrustu
Gilgamesh
13
1 / 1 / 0
7,492
441
3,261
5,818
2,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 2 / 1
8,013
471
8,227
6,008
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
6,195
364
2,223
7,312
3,506
12
1 / 8 / 0
7,132
420
7,333
12,726
4,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 1
6,433
378
1,830
9,745
6,525
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
12
1 / 3 / 1
7,236
426
5,071
8,962
2,726
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
18
Kills
3
3
Deaths
18
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
12
1
3
13.5
L
Janus
 
Janus
0
2
1
0.25
W
Scylla
2
0
2
3
W
0
1
1
0.5
L
0
2
0
0
W
King Arthur
MemberOfTheDark
King Arthur
3
0
6
6
W
Gilgamesh
TiIOrrustu
Gilgamesh
1
1
0
1
L
1
8
0
0.13
L
1
3
1
0.5
L
Medusa
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,538
Damage
24,684
45,506
Taken
44,753
21,824
Mitigated
19,300
18,927
Healing
9,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
16,525
12,084
0
7,287
13,560
7,064
696
3,370
9,954
0
59,374
L
Janus
 
Janus
8,227
171
0
1,536
6,008
1,559
0
1,130
4,444
58,617
0
W
Scylla
3,796
211
0
1,375
4,600
1,302
912
1,173
3,271
35,160
0
W
2,032
870
18
2,882
7,241
2,855
2,674
1,099
6,098
0
49,341
L
2,223
326
0
2,803
7,312
3,506
0
0
7,277
0
21,956
W
King Arthur
MemberOfTheDark
King Arthur
7,924
889
0
5,682
14,287
7,880
465
2,399
11,769
0
62,584
W
Gilgamesh
TiIOrrustu
Gilgamesh
3,261
713
53
1,630
5,818
2,723
1,094
1,497
4,289
0
40,339
L
7,333
2,410
0
2,438
12,726
4,984
0
929
10,580
0
45,338
L
1,830
576
0
727
9,745
6,525
0
1,005
7,961
21,840
0
L
Medusa
5,071
1,632
402
1,933
8,962
2,726
0
430
8,492
0
38,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,485
Gold Earned
35,009
464
Minions Killed
370
0
Camps Cleared
0
1,735,370
Distance Traveled
1,485,129
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,636
626
120
7
0
440,013
5
L
Janus
8,013
471
117
7
0
330,668
5
W
Scylla
8,190
482
72
4
0
315,470
0
W
Ullr
7,627
449
109
6
0
293,695
0
L
Tyr
6,195
364
54
3
0
165,873
1
W
King Arthur
9,540
561
105
6
0
350,424
2
W
Gilgamesh
7,492
441
58
3
0
335,768
0
L
Set
7,132
420
71
4
0
325,528
4
L
Ymir
6,433
378
38
2
0
326,984
0
L
Medusa
7,236
426
90
5
0
336,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role