Player Matchup

Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum I
DESPA1Rx
Fenrir
Platinum I
Level 138
God Stats
2W - 1L
1,401 SR
Queue Stats
141W - 130L
1,992 MMR
Solo
Set
Set
Platinum I
NotIntentional
Set
Platinum I
Level 128
God Stats
45W - 32L
1,734 SR
Queue Stats
169W - 157L
1,984 MMR
Solo
Thoth
Thoth
Platinum III
Wirwor
Thoth
Platinum III
Level 151
God Stats
6W - 7L
1,491 SR
Queue Stats
463W - 465L
2,005 MMR
Solo
Sobek
Sobek
Platinum III
nihhe123
Sobek
Platinum III
Level 134
God Stats
7W - 5L
1,662 SR
Queue Stats
258W - 256L
1,940 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,558 SR
1,884 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,701 SR
1,982 MMR
Geb
Geb
Platinum III
JohanPro7
Geb
Platinum III
Level 146
God Stats
6W - 2L
1,842 SR
Queue Stats
119W - 110L
1,835 MMR
Party 1
Bellona
Bellona
Platinum III
Lazykoala
Bellona
Platinum III
Level 103
God Stats
20W - 12L
1,736 SR
Queue Stats
80W - 68L
1,957 MMR
Party 2
Hercules
Hercules
Diamond V
Lazywins
Hercules
Diamond V
Level 108
God Stats
10W - 10L
1,607 SR
Queue Stats
75W - 58L
2,107 MMR
Party 2
Hou Yi
Hou Yi
Platinum I
SrDanteMa
Hou Yi
Platinum I
Level 148
God Stats
20W - 16L
1,752 SR
Queue Stats
164W - 156L
1,976 MMR
Party 1
Ra
Ra
Platinum II
lowkeymelo1
Ra
Platinum II
Level 160
God Stats
6W - 8L
1,568 SR
Queue Stats
391W - 387L
2,035 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 2 / 3
7,095
546
4,629
6,308
2,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
DESPA1Rx
Fenrir
13
6 / 2 / 2
7,578
583
6,868
8,705
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 0 / 4
8,564
659
7,827
12,167
7,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Wirwor
Thoth
13
3 / 0 / 2
7,546
580
5,679
4,263
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
nihhe123
Sobek
10
1 / 0 / 8
6,788
522
5,144
8,554
7,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AthenaTiamatOdinMorgan Le FaySol

VS

Bans
ArtioYemojaDa JiTsukuyomiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,511
424
2,926
10,911
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Lazykoala
Bellona
11
2 / 3 / 1
6,741
519
4,075
9,889
5,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
Lazywins
Hercules
12
0 / 3 / 0
6,861
528
2,011
7,865
7,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
SrDanteMa
Hou Yi
11
1 / 4 / 0
6,440
495
3,808
7,612
1,559
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 4 / 1
6,776
521
6,404
7,352
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
16
Kills
4
4
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
2
3
1.75
W
Fenrir
DESPA1Rx
Fenrir
6
2
2
3.5
L
0
2
2
0.5
L
Bellona
Lazykoala
Bellona
2
3
1
0.83
L
Hercules
Lazywins
Hercules
0
3
0
0
W
4
0
4
6
L
Hou Yi
SrDanteMa
Hou Yi
1
4
0
0.25
W
Thoth
Wirwor
Thoth
3
0
2
4
L
1
4
1
0.38
W
Sobek
nihhe123
Sobek
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,147
Damage
19,224
39,997
Taken
43,629
21,907
Mitigated
22,456
10,876
Healing
10,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,629
2,084
0
717
6,308
2,547
0
258
6,036
0
44,740
W
Fenrir
DESPA1Rx
Fenrir
6,868
1,717
0
1,383
8,705
3,108
0
3,593
4,876
0
42,936
L
2,926
297
0
1,665
10,911
6,208
0
4,994
5,873
10,911
0
L
Bellona
Lazykoala
Bellona
4,075
2,066
0
2,732
9,889
5,295
0
2,578
7,153
0
44,196
L
Hercules
Lazywins
Hercules
2,011
735
0
3,585
7,865
7,023
0
328
7,537
1,191
40,794
W
7,827
3,083
0
4,826
12,167
7,737
20
1,447
10,646
153
62,994
L
Hou Yi
SrDanteMa
Hou Yi
3,808
2,269
0
230
7,612
1,559
0
1,021
6,499
0
42,731
W
Thoth
Wirwor
Thoth
5,679
360
0
747
4,263
1,248
0
1,673
2,502
55,568
0
L
6,404
278
592
1,201
7,352
2,371
0
1,685
5,596
49,499
0
W
Sobek
nihhe123
Sobek
5,144
967
0
3,203
8,554
7,267
0
1,899
6,549
17,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,571
Gold Earned
32,329
420
Minions Killed
395
0
Camps Cleared
0
1,337,750
Distance Traveled
1,296,545
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,095
546
85
7
0
236,359
3
W
Fenrir
7,578
583
73
6
0
302,066
3
L
Geb
5,511
424
15
1
0
265,105
1
L
Bellona
6,741
519
79
6
0
272,945
3
L
Hercules
6,861
528
104
8
0
268,872
4
W
Set
8,564
659
129
10
0
277,984
5
L
Hou Yi
6,440
495
80
6
0
247,520
6
W
Thoth
7,546
580
112
9
0
268,419
7
L
Ra
6,776
521
117
9
0
242,103
6
W
Sobek
6,788
522
21
2
0
252,922
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role